X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=17136765340ef86cc56b8c5368f4a9af4452b3cd;hb=c9433eab5c4317ed4f89164b386a7d33562e29be;hp=72524c393d0593bd61be051f52cd61065060d8f4;hpb=dfe534c10c9825cafd54961c60fc81a56691dc55;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 72524c39..17136765 100644 --- a/src/main.h +++ b/src/main.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -17,6 +17,7 @@ #include #include #include +#include #include #include #include @@ -29,14 +30,6 @@ #define WIN_XSIZE 672 #define WIN_YSIZE 560 -#if !defined(PLATFORM_MSDOS) -#define WIN_XPOS 0 -#define WIN_YPOS 0 -#else -#define WIN_XPOS ((XRES - WIN_XSIZE) / 2) -#define WIN_YPOS ((YRES - WIN_YSIZE) / 2) -#endif - #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -48,8 +41,6 @@ #define MAX_LEV_FIELDX 128 #define MAX_LEV_FIELDY 128 -#define MAX_PLAYERS 4 - #define SCREENX(a) ((a) - scroll_x) #define SCREENY(a) ((a) - scroll_y) #define LEVELX(a) ((a) + scroll_x) @@ -96,7 +87,7 @@ #define EP_BIT_BELT (1 << 0) #define EP_BIT_BELT_SWITCH (1 << 1) #define EP_BIT_TUBE (1 << 2) -#define EP_BIT_SLIPPERY_GEMS (1 << 3) +#define EP_BIT_EM_SLIPPERY_WALL (1 << 3) #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE) #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID) @@ -133,7 +124,7 @@ #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT) #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH) #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE) -#define IS_SLIPPERY_GEMS(e) (Elementeigenschaften2[e] & EP_BIT_SLIPPERY_GEMS) +#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL) #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y])) @@ -157,7 +148,7 @@ #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) -#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) +#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0) @@ -184,7 +175,6 @@ #define NUM_BITMAPS 12 /* boundaries of arrays etc. */ -#define MAX_PLAYER_NAME_LEN 10 #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */ @@ -212,63 +202,6 @@ struct HiScore int Score; }; -struct SetupJoystickInfo -{ - char *device_name; - int xleft, xmiddle, xright; - int yupper, ymiddle, ylower; - int snap; - int bomb; -}; - -struct SetupKeyboardInfo -{ - Key left; - Key right; - Key up; - Key down; - Key snap; - Key bomb; -}; - -struct SetupInputInfo -{ - boolean use_joystick; - struct SetupJoystickInfo joy; - struct SetupKeyboardInfo key; -}; - -struct SetupInfo -{ - char *player_name; - - boolean sound; - boolean sound_loops; - boolean sound_music; - boolean sound_simple; - boolean toons; - boolean double_buffering; - boolean direct_draw; /* !double_buffering (redundant!) */ - boolean scroll_delay; - boolean soft_scrolling; - boolean fading; - boolean autorecord; - boolean quick_doors; - boolean team_mode; - boolean handicap; - boolean time_limit; - boolean fullscreen; - - struct SetupInputInfo input[MAX_PLAYERS]; -}; - -struct SetupFileList -{ - char *token; - char *value; - struct SetupFileList *next; -}; - struct PlayerInfo { boolean present; /* player present in level playfield */ @@ -284,8 +217,6 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ - int joystick_fd; /* file descriptor of player's joystick */ - int jx,jy, last_jx,last_jy; int MovDir, MovPos, GfxPos; int Frame; @@ -295,12 +226,12 @@ struct PlayerInfo boolean LevelSolved, GameOver; boolean snapped; - unsigned long move_delay; - int move_delay_value; - int last_move_dir; int is_moving; + unsigned long move_delay; + int move_delay_value; + unsigned long push_delay; unsigned long push_delay_value; @@ -322,9 +253,10 @@ struct PlayerInfo struct LevelInfo { - int file_version; /* version of file the level was stored with */ - int game_version; /* version of game engine to play this level */ - boolean encoding_16bit_field; /* level contains 16-bit elements */ + int file_version; /* file format version the level is stored with */ + int game_version; /* game release version the level was created with */ + + boolean encoding_16bit_field; /* level contains 16-bit elements */ boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ @@ -345,13 +277,15 @@ struct LevelInfo int time_timegate; boolean double_speed; boolean gravity; + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ }; struct TapeInfo { - int file_version; /* version of file this level tape was stored with */ - int game_version; /* version of game engine to play this tapeĀ“s level */ - int version; + int file_version; /* file format version the tape is stored with */ + int game_version; /* game release version the tape was created with */ + int engine_version; /* game engine version the tape was recorded with */ + int level_nr; unsigned long random_seed; unsigned long date; @@ -362,8 +296,13 @@ struct TapeInfo boolean pause_before_death; boolean recording, playing, pausing; boolean fast_forward; + boolean index_search; + boolean quick_resume; + boolean single_step; boolean changed; boolean player_participates[MAX_PLAYERS]; + int num_participating_players; + struct { byte action[MAX_PLAYERS]; @@ -373,8 +312,13 @@ struct TapeInfo struct GameInfo { - int version; + /* constant within running game */ + int engine_version; int emulation; + int initial_move_delay; + int initial_move_delay_value; + + /* variable within running game */ int yam_content_nr; boolean magic_wall_active; int magic_wall_time_left; @@ -394,21 +338,23 @@ struct GlobalInfo int fps_slowdown_factor; }; +struct ElementInfo +{ + char *sound_class_name; + char *editor_description; +}; + extern GC tile_clip_gc; extern Bitmap *pix[]; extern Pixmap tile_clipmask[]; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; -extern int joystick_device; -extern char *joystick_device_name[]; - extern int game_status; extern boolean level_editor_test_game; extern boolean network_playing; extern int key_joystick_mapping; -extern int global_joystick_status, joystick_status; extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; extern int redraw_x1, redraw_y1; @@ -430,7 +376,6 @@ extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern unsigned long Elementeigenschaften1[MAX_ELEMENTS]; extern unsigned long Elementeigenschaften2[MAX_ELEMENTS]; -extern int level_nr; extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; extern int FX,FY, ScrollStepSize; @@ -454,16 +399,10 @@ extern struct LevelInfo level; extern struct PlayerInfo stored_player[], *local_player; extern struct HiScore highscore[]; extern struct TapeInfo tape; -extern struct JoystickInfo joystick[]; -extern struct SetupInfo setup; extern struct GameInfo game; extern struct GlobalInfo global; - -extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; -extern char *element_info[]; -extern int num_element_info; +extern struct ElementInfo element_info[]; +extern struct SoundEffectInfo sound_effects[]; /* often used screen positions */ #define SX 8 @@ -888,6 +827,9 @@ extern int num_element_info; #define EL_TRAP_INACTIVE 356 #define EL_DX_SUPABOMB 357 +#define NUM_LEVEL_ELEMENTS 358 + + /* "real" (and therefore drawable) runtime elements */ #define EL_FIRST_RUNTIME_EL 500 @@ -1502,22 +1444,180 @@ extern int num_element_info; #define NUM_SOUNDS 55 -/* default input keys */ -#define DEFAULT_KEY_LEFT KSYM_Left -#define DEFAULT_KEY_RIGHT KSYM_Right -#define DEFAULT_KEY_UP KSYM_Up -#define DEFAULT_KEY_DOWN KSYM_Down -#define DEFAULT_KEY_SNAP KSYM_Shift_L -#define DEFAULT_KEY_BOMB KSYM_Shift_R -#define DEFAULT_KEY_OKAY KSYM_Return -#define DEFAULT_KEY_CANCEL KSYM_Escape - -/* directions for moving */ -#define MV_NO_MOVING 0 -#define MV_LEFT (1 << 0) -#define MV_RIGHT (1 << 1) -#define MV_UP (1 << 2) -#define MV_DOWN (1 << 3) + +/* values for sound effects */ +#define SND_BD_EMPTY_SPACE_DIGGING 0 +#define SND_BD_SAND_DIGGING 1 +#define SND_BD_DIAMOND_COLLECTING 2 +#define SND_BD_DIAMOND_IMPACT 3 +#define SND_BD_ROCK_PUSHING 4 +#define SND_BD_ROCK_IMPACT 5 +#define SND_BD_MAGIC_WALL_ACTIVATING 6 +#define SND_BD_MAGIC_WALL_CHANGING 7 +#define SND_BD_MAGIC_WALL_RUNNING 8 +#define SND_BD_AMOEBA_WAITING 9 +#define SND_BD_AMOEBA_CREATING 10 +#define SND_BD_AMOEBA_TURNING_TO_GEM 11 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 12 +#define SND_BD_BUTTERFLY_MOVING 13 +#define SND_BD_BUTTERFLY_WAITING 14 +#define SND_BD_FIREFLY_MOVING 15 +#define SND_BD_FIREFLY_WAITING 16 +#define SND_BD_EXIT_ENTERING 17 +#define SND_SP_EMPTY_SPACE_DIGGING 18 +#define SND_SP_BASE_DIGGING 19 +#define SND_SP_BUGGY_BASE_DIGGING 20 +#define SND_SP_BUGGY_BASE_ACTIVATING 21 +#define SND_SP_INFOTRON_COLLECTING 22 +#define SND_SP_INFOTRON_IMPACT 23 +#define SND_SP_ZONK_PUSHING 24 +#define SND_SP_ZONK_IMPACT 25 +#define SND_SP_DISK_RED_COLLECTING 26 +#define SND_SP_DISK_ORANGE_PUSHING 27 +#define SND_SP_DISK_YELLOW_PUSHING 28 +#define SND_SP_PORT_PASSING 29 +#define SND_SP_EXIT_ENTERING 30 +#define SND_SP_ELEMENT_EXPLODING 31 +#define SND_SP_SNIKSNAK_MOVING 32 +#define SND_SP_SNIKSNAK_WAITING 33 +#define SND_SP_ELECTRON_MOVING 34 +#define SND_SP_ELECTRON_WAITING 35 +#define SND_SP_TERMINAL_ACTIVATING 36 +#define SND_SOKOBAN_OBJECT_PUSHING 37 +#define SND_SOKOBAN_FIELD_FILLING 38 +#define SND_SOKOBAN_FIELD_CLEARING 39 +#define SND_SOKOBAN_GAME_SOLVING 40 +#define SND_EMPTY_SPACE_DIGGING 41 +#define SND_SAND_DIGGING 42 +#define SND_EMERALD_COLLECTING 43 +#define SND_EMERALD_IMPACT 44 +#define SND_DIAMOND_COLLECTING 45 +#define SND_DIAMOND_IMPACT 46 +#define SND_DIAMOND_BREAKING 47 +#define SND_ROCK_PUSHING 48 +#define SND_ROCK_IMPACT 49 +#define SND_BOMB_PUSHING 50 +#define SND_NUT_PUSHING 51 +#define SND_NUT_CRACKING 52 +#define SND_NUT_IMPACT 53 +#define SND_DYNAMITE_COLLECTING 54 +#define SND_DYNAMITE_PLACING 55 +#define SND_DYNAMITE_BURNING 56 +#define SND_KEY_COLLECTING 57 +#define SND_GATE_PASSING 58 +#define SND_BUG_MOVING 59 +#define SND_BUG_WAITING 60 +#define SND_SPACESHIP_MOVING 61 +#define SND_SPACESHIP_WAITING 62 +#define SND_YAMYAM_MOVING 63 +#define SND_YAMYAM_WAITING 64 +#define SND_YAMYAM_EATING_DIAMOND 65 +#define SND_ROBOT_STEPPING 66 +#define SND_ROBOT_WAITING 67 +#define SND_ROBOT_WHEEL_ACTIVATING 68 +#define SND_ROBOT_WHEEL_RUNNING 69 +#define SND_MAGIC_WALL_ACTIVATING 70 +#define SND_MAGIC_WALL_CHANGING 71 +#define SND_MAGIC_WALL_RUNNING 72 +#define SND_AMOEBA_WAITING 73 +#define SND_AMOEBA_CREATING 74 +#define SND_AMOEBA_DROPPING 75 +#define SND_ACID_SPLASHING 76 +#define SND_QUICKSAND_FILLING 77 +#define SND_QUICKSAND_SLIPPING_THROUGH 78 +#define SND_QUICKSAND_EMPTYING 79 +#define SND_EXIT_OPENING 80 +#define SND_EXIT_ENTERING 81 +#define SND_BALLOON_MOVING 82 +#define SND_BALLOON_WAITING 83 +#define SND_BALLOON_PUSHING 84 +#define SND_BALLOON_SWITCH_ACTIVATING 85 +#define SND_SPRING_MOVING 86 +#define SND_SPRING_PUSHING 87 +#define SND_SPRING_IMPACT 88 +#define SND_WALL_GROWING 89 +#define SND_PEARL_COLLECTING 90 +#define SND_PEARL_BREAKING 91 +#define SND_PEARL_IMPACT 92 +#define SND_CRYSTAL_COLLECTING 93 +#define SND_CRYSTAL_IMPACT 94 +#define SND_ENVELOPE_COLLECTING 95 +#define SND_SAND_INVISIBLE_DIGGING 96 +#define SND_SHIELD_PASSIVE_COLLECTING 97 +#define SND_SHIELD_PASSIVE_ACTIVATED 98 +#define SND_SHIELD_ACTIVE_COLLECTING 99 +#define SND_SHIELD_ACTIVE_ACTIVATED 100 +#define SND_EXTRA_TIME_COLLECTING 101 +#define SND_MOLE_MOVING 102 +#define SND_MOLE_WAITING 103 +#define SND_MOLE_EATING_AMOEBA 104 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 105 +#define SND_SWITCHGATE_OPENING 106 +#define SND_SWITCHGATE_CLOSING 107 +#define SND_SWITCHGATE_PASSING 108 +#define SND_TIMEGATE_WHEEL_ACTIVATING 109 +#define SND_TIMEGATE_WHEEL_RUNNING 110 +#define SND_TIMEGATE_OPENING 111 +#define SND_TIMEGATE_CLOSING 112 +#define SND_TIMEGATE_PASSING 113 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114 +#define SND_CONVEYOR_BELT_RUNNING 115 +#define SND_LIGHT_SWITCH_ACTIVATING 116 +#define SND_LIGHT_SWITCH_DEACTIVATING 117 +#define SND_DX_BOMB_PUSHING 118 +#define SND_TRAP_INACTIVE_DIGGING 119 +#define SND_TRAP_ACTIVATING 120 +#define SND_TUBE_PASSING 121 +#define SND_AMOEBA_TURNING_TO_GEM 122 +#define SND_AMOEBA_TURNING_TO_ROCK 123 +#define SND_SPEED_PILL_COLLECTING 124 +#define SND_DYNABOMB_NR_COLLECTING 125 +#define SND_DYNABOMB_SZ_COLLECTING 126 +#define SND_DYNABOMB_XL_COLLECTING 127 +#define SND_DYNABOMB_PLACING 128 +#define SND_DYNABOMB_BURNING 129 +#define SND_SATELLITE_MOVING 130 +#define SND_SATELLITE_WAITING 131 +#define SND_SATELLITE_PUSHING 132 +#define SND_LAMP_ACTIVATING 133 +#define SND_LAMP_DEACTIVATING 134 +#define SND_TIME_ORB_FULL_COLLECTING 135 +#define SND_TIME_ORB_FULL_IMPACT 136 +#define SND_TIME_ORB_EMPTY_PUSHING 137 +#define SND_TIME_ORB_EMPTY_IMPACT 138 +#define SND_GAMEOFLIFE_WAITING 139 +#define SND_GAMEOFLIFE_CREATING 140 +#define SND_BIOMAZE_WAITING 141 +#define SND_BIOMAZE_CREATING 142 +#define SND_PACMAN_MOVING 143 +#define SND_PACMAN_WAITING 144 +#define SND_PACMAN_EATING_AMOEBA 145 +#define SND_DARK_YAMYAM_MOVING 146 +#define SND_DARK_YAMYAM_WAITING 147 +#define SND_DARK_YAMYAM_EATING_ANY 148 +#define SND_PENGUIN_MOVING 149 +#define SND_PENGUIN_WAITING 150 +#define SND_PENGUIN_ENTERING_EXIT 151 +#define SND_PIG_MOVING 152 +#define SND_PIG_WAITING 153 +#define SND_PIG_EATING_GEM 154 +#define SND_DRAGON_MOVING 155 +#define SND_DRAGON_WAITING 156 +#define SND_DRAGON_ATTACKING 157 +#define SND_PLAYER_DYING 158 +#define SND_ELEMENT_EXPLODING 159 +#define SND_GAME_STARTING 160 +#define SND_GAME_RUNNING_OUT_OF_TIME 161 +#define SND_GAME_LEVELTIME_BONUS 162 +#define SND_GAME_LOSING 163 +#define SND_GAME_WINNING 164 +#define SND_MENU_DOOR_OPENING 165 +#define SND_MENU_DOOR_CLOSING 166 +#define SND_MENU_HALL_OF_FAME 167 +#define SND_MENU_INFO_SCREEN 168 + +#define NUM_SOUND_EFFECTS 169 + /* values for game_status */ #define EXITGAME 0 @@ -1529,19 +1629,23 @@ extern int num_element_info; #define TYPENAME 6 #define HALLOFFAME 7 #define SETUP 8 -#define SETUPINPUT 9 -#define CALIBRATION 10 -#define PROGRAM_VERSION_STRING "2.0.1" +#define PROGRAM_VERSION_MAJOR 2 +#define PROGRAM_VERSION_MINOR 1 +#define PROGRAM_VERSION_PATCH 0 +#define PROGRAM_VERSION_STRING "2.1.0" + #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2001 by" +#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by" #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz" #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds" +#define COOKIE_PREFIX "ROCKSNDIAMONDS" +#define FILENAME_PREFIX "Rocks" #define X11_ICON_FILENAME "rocks_icon.xbm" #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" @@ -1554,16 +1658,24 @@ extern int num_element_info; ** 1.4 (still in use) ** 2.0 (actual) */ -#define FILE_VERSION_1_0 10 -#define FILE_VERSION_1_2 12 -#define FILE_VERSION_1_4 14 -#define FILE_VERSION_2_0 20 +#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0) +#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0) +#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0) +#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0) + +/* file version does not change for every program version, but is changed + when new features are introduced that are incompatible with older file + versions, so that they can be treated accordingly */ #define FILE_VERSION_ACTUAL FILE_VERSION_2_0 + #define GAME_VERSION_1_0 FILE_VERSION_1_0 #define GAME_VERSION_1_2 FILE_VERSION_1_2 #define GAME_VERSION_1_4 FILE_VERSION_1_4 #define GAME_VERSION_2_0 FILE_VERSION_2_0 -#define GAME_VERSION_ACTUAL GAME_VERSION_2_0 + +#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ + PROGRAM_VERSION_MINOR, \ + PROGRAM_VERSION_PATCH) /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ #define ANIM_NORMAL 0