X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=17136765340ef86cc56b8c5368f4a9af4452b3cd;hb=c9433eab5c4317ed4f89164b386a7d33562e29be;hp=28495aeacf7ebc266fdc5d1345da25b1a7dfc496;hpb=7ff43d7ba40390c41b10888aad0a35dfe3cad82a;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 28495aea..17136765 100644 --- a/src/main.h +++ b/src/main.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -30,14 +30,6 @@ #define WIN_XSIZE 672 #define WIN_YSIZE 560 -#if !defined(PLATFORM_MSDOS) -#define WIN_XPOS 0 -#define WIN_YPOS 0 -#else -#define WIN_XPOS ((XRES - WIN_XSIZE) / 2) -#define WIN_YPOS ((YRES - WIN_YSIZE) / 2) -#endif - #define SCR_FIELDX 17 #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) @@ -262,7 +254,8 @@ struct PlayerInfo struct LevelInfo { int file_version; /* file format version the level is stored with */ - int game_version; /* game engine version the level was created with */ + int game_version; /* game release version the level was created with */ + boolean encoding_16bit_field; /* level contains 16-bit elements */ boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ @@ -289,9 +282,10 @@ struct LevelInfo struct TapeInfo { - int file_version; /* file format version the tape is stored with */ - int game_version; /* game engine version the tape was created with */ - int version; + int file_version; /* file format version the tape is stored with */ + int game_version; /* game release version the tape was created with */ + int engine_version; /* game engine version the tape was recorded with */ + int level_nr; unsigned long random_seed; unsigned long date; @@ -318,8 +312,13 @@ struct TapeInfo struct GameInfo { - int version; + /* constant within running game */ + int engine_version; int emulation; + int initial_move_delay; + int initial_move_delay_value; + + /* variable within running game */ int yam_content_nr; boolean magic_wall_active; int magic_wall_time_left; @@ -339,6 +338,12 @@ struct GlobalInfo int fps_slowdown_factor; }; +struct ElementInfo +{ + char *sound_class_name; + char *editor_description; +}; + extern GC tile_clip_gc; extern Bitmap *pix[]; extern Pixmap tile_clipmask[]; @@ -396,13 +401,9 @@ extern struct HiScore highscore[]; extern struct TapeInfo tape; extern struct GameInfo game; extern struct GlobalInfo global; - +extern struct ElementInfo element_info[]; extern struct SoundEffectInfo sound_effects[]; -extern char *sound_name[]; -extern char *element_info[]; -extern int num_element_info; - /* often used screen positions */ #define SX 8 #define SY 8 @@ -826,6 +827,9 @@ extern int num_element_info; #define EL_TRAP_INACTIVE 356 #define EL_DX_SUPABOMB 357 +#define NUM_LEVEL_ELEMENTS 358 + + /* "real" (and therefore drawable) runtime elements */ #define EL_FIRST_RUNTIME_EL 500 @@ -1451,148 +1455,168 @@ extern int num_element_info; #define SND_BD_MAGIC_WALL_ACTIVATING 6 #define SND_BD_MAGIC_WALL_CHANGING 7 #define SND_BD_MAGIC_WALL_RUNNING 8 -#define SND_BD_AMOEBA_GROWING 9 -#define SND_BD_AMOEBA_TURNING_TO_GEM 10 -#define SND_BD_AMOEBA_TURNING_TO_ROCK 11 -#define SND_BD_BUTTERFLY_MOVING 12 -#define SND_BD_FIREFLY_MOVING 13 -#define SND_BD_EXIT_ENTERING 14 -#define SND_SP_EMPTY_SPACE_DIGGING 15 -#define SND_SP_BASE_DIGGING 16 -#define SND_SP_BUGGY_BASE_DIGGING 17 -#define SND_SP_BUGGY_BASE_ACTIVATING 18 -#define SND_SP_INFOTRON_COLLECTING 19 -#define SND_SP_INFOTRON_IMPACT 20 -#define SND_SP_ZONK_PUSHING 21 -#define SND_SP_ZONK_IMPACT 22 -#define SND_SP_DISK_RED_COLLECTING 23 -#define SND_SP_DISK_ORANGE_PUSHING 24 -#define SND_SP_DISK_YELLOW_PUSHING 25 -#define SND_SP_PORT_PASSING 26 -#define SND_SP_EXIT_ENTERING 27 -#define SND_SP_ELEMENT_EXPLODING 28 -#define SND_SP_SNIKSNAK_MOVING 29 -#define SND_SP_ELECTRON_MOVING 30 -#define SND_SP_TERMINAL_ACTIVATING 31 -#define SND_SOKOBAN_OBJECT_PUSHING 32 -#define SND_SOKOBAN_FIELD_FILLING 33 -#define SND_SOKOBAN_FIELD_CLEARING 34 -#define SND_SOKOBAN_GAME_SOLVING 35 -#define SND_EMPTY_SPACE_DIGGING 36 -#define SND_SAND_DIGGING 37 -#define SND_EMERALD_COLLECTING 38 -#define SND_EMERALD_IMPACT 39 -#define SND_DIAMOND_COLLECTING 40 -#define SND_DIAMOND_IMPACT 41 -#define SND_DIAMOND_BREAKING 42 -#define SND_ROCK_PUSHING 43 -#define SND_ROCK_IMPACT 44 -#define SND_BOMB_PUSHING 45 -#define SND_NUT_PUSHING 46 -#define SND_NUT_CRACKING 47 -#define SND_NUT_IMPACT 48 -#define SND_DYNAMITE_COLLECTING 49 -#define SND_DYNAMITE_PLACING 50 -#define SND_DYNAMITE_BURNING 51 -#define SND_KEY_COLLECTING 52 -#define SND_GATE_PASSING 53 -#define SND_BUG_MOVING 54 -#define SND_SPACESHIP_MOVING 55 -#define SND_YAMYAM_MOVING 56 -#define SND_YAMYAM_WAITING 57 -#define SND_YAMYAM_EATING_DIAMOND 58 -#define SND_ROBOT_MOVING 59 -#define SND_ROBOT_WHEEL_ACTIVATING 60 -#define SND_ROBOT_WHEEL_RUNNING 61 -#define SND_MAGIC_WALL_ACTIVATING 62 -#define SND_MAGIC_WALL_CHANGING 63 -#define SND_MAGIC_WALL_RUNNING 64 -#define SND_AMOEBA_GROWING 65 -#define SND_AMOEBA_DROPPING 66 -#define SND_ACID_SPLASHING 67 -#define SND_QUICKSAND_FILLING 68 -#define SND_QUICKSAND_SLIPPING_THROUGH 69 -#define SND_QUICKSAND_EMPTYING 70 -#define SND_EXIT_OPENING 71 -#define SND_EXIT_ENTERING 72 -#define SND_BALLOON_MOVING 73 -#define SND_BALLOON_PUSHING 74 -#define SND_SPRING_MOVING 75 -#define SND_SPRING_PUSHING 76 -#define SND_SPRING_IMPACT 77 -#define SND_WALL_GROWING 78 -#define SND_PEARL_COLLECTING 79 -#define SND_PEARL_BREAKING 80 -#define SND_PEARL_IMPACT 81 -#define SND_CRYSTAL_COLLECTING 82 -#define SND_CRYSTAL_IMPACT 83 -#define SND_ENVELOPE_COLLECTING 84 -#define SND_SAND_INVISIBLE_DIGGING 85 -#define SND_SHIELD_PASSIVE_COLLECTING 86 -#define SND_SHIELD_PASSIVE_ACTIVATED 87 -#define SND_SHIELD_ACTIVE_COLLECTING 88 -#define SND_SHIELD_ACTIVE_ACTIVATED 89 -#define SND_EXTRA_TIME_COLLECTING 90 -#define SND_MOLE_MOVING 91 -#define SND_MOLE_EATING_AMOEBA 92 -#define SND_SWITCHGATE_SWITCH_ACTIVATING 93 -#define SND_SWITCHGATE_OPENING 94 -#define SND_SWITCHGATE_CLOSING 95 -#define SND_SWITCHGATE_PASSING 96 -#define SND_TIMEGATE_WHEEL_ACTIVATING 97 -#define SND_TIMEGATE_WHEEL_RUNNING 98 -#define SND_TIMEGATE_OPENING 99 -#define SND_TIMEGATE_CLOSING 100 -#define SND_TIMEGATE_PASSING 101 -#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 102 -#define SND_CONVEYOR_BELT_RUNNING 103 -#define SND_LIGHT_SWITCH_ACTIVATING 104 -#define SND_LIGHT_SWITCH_DEACTIVATING 105 -#define SND_DX_BOMB_PUSHING 106 -#define SND_TRAP_INACTIVE_DIGGING 107 -#define SND_TRAP_ACTIVATING 108 -#define SND_AMOEBA_TURNING_TO_GEM 109 -#define SND_AMOEBA_TURNING_TO_ROCK 110 -#define SND_SPEED_PILL_COLLECTING 111 -#define SND_DYNABOMB_NR_COLLECTING 112 -#define SND_DYNABOMB_SZ_COLLECTING 113 -#define SND_DYNABOMB_XL_COLLECTING 114 -#define SND_DYNABOMB_PLACING 115 -#define SND_DYNABOMB_BURNING 116 -#define SND_SATELLITE_MOVING 117 -#define SND_SATELLITE_PUSHING 118 -#define SND_LAMP_ACTIVATING 119 -#define SND_LAMP_DEACTIVATING 120 -#define SND_TIME_ORB_FULL_COLLECTING 121 -#define SND_TIME_ORB_FULL_IMPACT 122 -#define SND_TIME_ORB_EMPTY_PUSHING 123 -#define SND_TIME_ORB_EMPTY_IMPACT 124 -#define SND_GAMEOFLIFE_GROWING 125 -#define SND_BIOMAZE_GROWING 126 -#define SND_PACMAN_MOVING 127 -#define SND_PACMAN_EATING_AMOEBA 128 -#define SND_DARK_YAMYAM_MOVING 129 -#define SND_DARK_YAMYAM_WAITING 130 -#define SND_DARK_YAMYAM_EATING_ANY 131 -#define SND_PENGUIN_MOVING 132 -#define SND_PENGUIN_ENTERING_EXIT 133 -#define SND_PIG_MOVING 134 -#define SND_PIG_EATING_GEM 135 -#define SND_DRAGON_MOVING 136 -#define SND_DRAGON_BREATHING_FIRE 137 -#define SND_PLAYER_DYING 138 -#define SND_ELEMENT_EXPLODING 139 -#define SND_GAME_STARTING 140 -#define SND_GAME_RUNNING_OUT_OF_TIME 141 -#define SND_GAME_LEVELTIME_BONUS 142 -#define SND_GAME_LOSING 143 -#define SND_GAME_WINNING 144 -#define SND_MENU_DOOR_OPENING 145 -#define SND_MENU_DOOR_CLOSING 146 -#define SND_MENU_HALL_OF_FAME 147 -#define SND_MENU_INFO_SCREEN 148 - -#define NUM_SOUND_EFFECTS 149 +#define SND_BD_AMOEBA_WAITING 9 +#define SND_BD_AMOEBA_CREATING 10 +#define SND_BD_AMOEBA_TURNING_TO_GEM 11 +#define SND_BD_AMOEBA_TURNING_TO_ROCK 12 +#define SND_BD_BUTTERFLY_MOVING 13 +#define SND_BD_BUTTERFLY_WAITING 14 +#define SND_BD_FIREFLY_MOVING 15 +#define SND_BD_FIREFLY_WAITING 16 +#define SND_BD_EXIT_ENTERING 17 +#define SND_SP_EMPTY_SPACE_DIGGING 18 +#define SND_SP_BASE_DIGGING 19 +#define SND_SP_BUGGY_BASE_DIGGING 20 +#define SND_SP_BUGGY_BASE_ACTIVATING 21 +#define SND_SP_INFOTRON_COLLECTING 22 +#define SND_SP_INFOTRON_IMPACT 23 +#define SND_SP_ZONK_PUSHING 24 +#define SND_SP_ZONK_IMPACT 25 +#define SND_SP_DISK_RED_COLLECTING 26 +#define SND_SP_DISK_ORANGE_PUSHING 27 +#define SND_SP_DISK_YELLOW_PUSHING 28 +#define SND_SP_PORT_PASSING 29 +#define SND_SP_EXIT_ENTERING 30 +#define SND_SP_ELEMENT_EXPLODING 31 +#define SND_SP_SNIKSNAK_MOVING 32 +#define SND_SP_SNIKSNAK_WAITING 33 +#define SND_SP_ELECTRON_MOVING 34 +#define SND_SP_ELECTRON_WAITING 35 +#define SND_SP_TERMINAL_ACTIVATING 36 +#define SND_SOKOBAN_OBJECT_PUSHING 37 +#define SND_SOKOBAN_FIELD_FILLING 38 +#define SND_SOKOBAN_FIELD_CLEARING 39 +#define SND_SOKOBAN_GAME_SOLVING 40 +#define SND_EMPTY_SPACE_DIGGING 41 +#define SND_SAND_DIGGING 42 +#define SND_EMERALD_COLLECTING 43 +#define SND_EMERALD_IMPACT 44 +#define SND_DIAMOND_COLLECTING 45 +#define SND_DIAMOND_IMPACT 46 +#define SND_DIAMOND_BREAKING 47 +#define SND_ROCK_PUSHING 48 +#define SND_ROCK_IMPACT 49 +#define SND_BOMB_PUSHING 50 +#define SND_NUT_PUSHING 51 +#define SND_NUT_CRACKING 52 +#define SND_NUT_IMPACT 53 +#define SND_DYNAMITE_COLLECTING 54 +#define SND_DYNAMITE_PLACING 55 +#define SND_DYNAMITE_BURNING 56 +#define SND_KEY_COLLECTING 57 +#define SND_GATE_PASSING 58 +#define SND_BUG_MOVING 59 +#define SND_BUG_WAITING 60 +#define SND_SPACESHIP_MOVING 61 +#define SND_SPACESHIP_WAITING 62 +#define SND_YAMYAM_MOVING 63 +#define SND_YAMYAM_WAITING 64 +#define SND_YAMYAM_EATING_DIAMOND 65 +#define SND_ROBOT_STEPPING 66 +#define SND_ROBOT_WAITING 67 +#define SND_ROBOT_WHEEL_ACTIVATING 68 +#define SND_ROBOT_WHEEL_RUNNING 69 +#define SND_MAGIC_WALL_ACTIVATING 70 +#define SND_MAGIC_WALL_CHANGING 71 +#define SND_MAGIC_WALL_RUNNING 72 +#define SND_AMOEBA_WAITING 73 +#define SND_AMOEBA_CREATING 74 +#define SND_AMOEBA_DROPPING 75 +#define SND_ACID_SPLASHING 76 +#define SND_QUICKSAND_FILLING 77 +#define SND_QUICKSAND_SLIPPING_THROUGH 78 +#define SND_QUICKSAND_EMPTYING 79 +#define SND_EXIT_OPENING 80 +#define SND_EXIT_ENTERING 81 +#define SND_BALLOON_MOVING 82 +#define SND_BALLOON_WAITING 83 +#define SND_BALLOON_PUSHING 84 +#define SND_BALLOON_SWITCH_ACTIVATING 85 +#define SND_SPRING_MOVING 86 +#define SND_SPRING_PUSHING 87 +#define SND_SPRING_IMPACT 88 +#define SND_WALL_GROWING 89 +#define SND_PEARL_COLLECTING 90 +#define SND_PEARL_BREAKING 91 +#define SND_PEARL_IMPACT 92 +#define SND_CRYSTAL_COLLECTING 93 +#define SND_CRYSTAL_IMPACT 94 +#define SND_ENVELOPE_COLLECTING 95 +#define SND_SAND_INVISIBLE_DIGGING 96 +#define SND_SHIELD_PASSIVE_COLLECTING 97 +#define SND_SHIELD_PASSIVE_ACTIVATED 98 +#define SND_SHIELD_ACTIVE_COLLECTING 99 +#define SND_SHIELD_ACTIVE_ACTIVATED 100 +#define SND_EXTRA_TIME_COLLECTING 101 +#define SND_MOLE_MOVING 102 +#define SND_MOLE_WAITING 103 +#define SND_MOLE_EATING_AMOEBA 104 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 105 +#define SND_SWITCHGATE_OPENING 106 +#define SND_SWITCHGATE_CLOSING 107 +#define SND_SWITCHGATE_PASSING 108 +#define SND_TIMEGATE_WHEEL_ACTIVATING 109 +#define SND_TIMEGATE_WHEEL_RUNNING 110 +#define SND_TIMEGATE_OPENING 111 +#define SND_TIMEGATE_CLOSING 112 +#define SND_TIMEGATE_PASSING 113 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114 +#define SND_CONVEYOR_BELT_RUNNING 115 +#define SND_LIGHT_SWITCH_ACTIVATING 116 +#define SND_LIGHT_SWITCH_DEACTIVATING 117 +#define SND_DX_BOMB_PUSHING 118 +#define SND_TRAP_INACTIVE_DIGGING 119 +#define SND_TRAP_ACTIVATING 120 +#define SND_TUBE_PASSING 121 +#define SND_AMOEBA_TURNING_TO_GEM 122 +#define SND_AMOEBA_TURNING_TO_ROCK 123 +#define SND_SPEED_PILL_COLLECTING 124 +#define SND_DYNABOMB_NR_COLLECTING 125 +#define SND_DYNABOMB_SZ_COLLECTING 126 +#define SND_DYNABOMB_XL_COLLECTING 127 +#define SND_DYNABOMB_PLACING 128 +#define SND_DYNABOMB_BURNING 129 +#define SND_SATELLITE_MOVING 130 +#define SND_SATELLITE_WAITING 131 +#define SND_SATELLITE_PUSHING 132 +#define SND_LAMP_ACTIVATING 133 +#define SND_LAMP_DEACTIVATING 134 +#define SND_TIME_ORB_FULL_COLLECTING 135 +#define SND_TIME_ORB_FULL_IMPACT 136 +#define SND_TIME_ORB_EMPTY_PUSHING 137 +#define SND_TIME_ORB_EMPTY_IMPACT 138 +#define SND_GAMEOFLIFE_WAITING 139 +#define SND_GAMEOFLIFE_CREATING 140 +#define SND_BIOMAZE_WAITING 141 +#define SND_BIOMAZE_CREATING 142 +#define SND_PACMAN_MOVING 143 +#define SND_PACMAN_WAITING 144 +#define SND_PACMAN_EATING_AMOEBA 145 +#define SND_DARK_YAMYAM_MOVING 146 +#define SND_DARK_YAMYAM_WAITING 147 +#define SND_DARK_YAMYAM_EATING_ANY 148 +#define SND_PENGUIN_MOVING 149 +#define SND_PENGUIN_WAITING 150 +#define SND_PENGUIN_ENTERING_EXIT 151 +#define SND_PIG_MOVING 152 +#define SND_PIG_WAITING 153 +#define SND_PIG_EATING_GEM 154 +#define SND_DRAGON_MOVING 155 +#define SND_DRAGON_WAITING 156 +#define SND_DRAGON_ATTACKING 157 +#define SND_PLAYER_DYING 158 +#define SND_ELEMENT_EXPLODING 159 +#define SND_GAME_STARTING 160 +#define SND_GAME_RUNNING_OUT_OF_TIME 161 +#define SND_GAME_LEVELTIME_BONUS 162 +#define SND_GAME_LOSING 163 +#define SND_GAME_WINNING 164 +#define SND_MENU_DOOR_OPENING 165 +#define SND_MENU_DOOR_CLOSING 166 +#define SND_MENU_HALL_OF_FAME 167 +#define SND_MENU_INFO_SCREEN 168 + +#define NUM_SOUND_EFFECTS 169 /* values for game_status */ @@ -1607,9 +1631,9 @@ extern int num_element_info; #define SETUP 8 #define PROGRAM_VERSION_MAJOR 2 -#define PROGRAM_VERSION_MINOR 0 -#define PROGRAM_VERSION_PATCH 2 -#define PROGRAM_VERSION_STRING "2.0.2" +#define PROGRAM_VERSION_MINOR 1 +#define PROGRAM_VERSION_PATCH 0 +#define PROGRAM_VERSION_STRING "2.1.0" #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel"