X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=170a1fe53166293f95da3e79c30dbf5ca4450771;hb=bec4e2a1fb71569a3302583f71fbb11aa3f58b63;hp=009736ffc4224aa68666f655eb8b7a4c89cbc108;hpb=005e27dc77775cbda39afc1daabc8d5f6011f575;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 009736ff..170a1fe5 100644 --- a/src/main.h +++ b/src/main.h @@ -23,6 +23,7 @@ #include #include "libgame/libgame.h" +#include "libem/libem.h" #include "conf_gfx.h" /* include auto-generated data structure definitions */ #include "conf_snd.h" /* include auto-generated data structure definitions */ @@ -1382,7 +1383,6 @@ struct PlayerInfo boolean block_last_field; int block_delay; - int block_delay_value; boolean can_fall_into_acid; @@ -1512,13 +1512,16 @@ struct LevelInfo boolean double_speed; boolean initial_gravity; boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ - boolean block_last_field; /* player blocks previous field while moving */ - boolean sp_block_last_field; /* player blocks previous field while moving */ boolean use_spring_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean block_last_field; /* player blocks previous field while moving */ + boolean sp_block_last_field; /* player blocks previous field while moving */ + int block_delay; /* delay for blocking previous field */ + int sp_block_delay; /* delay for blocking previous field */ + /* ('int' instead of 'boolean' because used as selectbox value in editor) */ int use_step_counter; /* count steps instead of seconds for level */ @@ -1527,6 +1530,8 @@ struct LevelInfo boolean use_custom_template; /* use custom properties from template file */ boolean no_valid_file; /* set when level file missing or invalid */ + + boolean changed; /* set when level was changed in the editor */ }; struct TapeInfo @@ -1578,6 +1583,10 @@ struct GameInfo int initial_move_delay_value; int initial_push_delay_value; + /* flags to handle bugs in and changes between different engine versions */ + /* (for the latest engine version, these flags should always be "FALSE") */ + boolean use_bug_change_when_pushing; + /* variable within running game */ int yamyam_content_nr; boolean magic_wall_active;