X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=157eafe6cdc233ee46eeba030eefd5df039ed67b;hb=78731da5bda94be8ad5633fc5ef615c35db318a7;hp=faf24a99a057b426d5411c8f517246d260bfabfa;hpb=c3fa9fcf03db2a48bbd8fa343b79a94c42d4cac3;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index faf24a99..157eafe6 100644 --- a/src/main.h +++ b/src/main.h @@ -886,7 +886,6 @@ #define BUTTON_ACTIVE(b) (ActiveButton[b]) #define FONT_ACTIVE(f) (ActiveFont[f]) - /* fundamental game speed values */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -1766,9 +1765,17 @@ #define ACTION_PAGE_30 81 #define ACTION_PAGE_31 82 #define ACTION_PAGE_32 83 -#define ACTION_OTHER 84 - -#define NUM_ACTIONS 85 +#define ACTION_PART_1 84 +#define ACTION_PART_2 85 +#define ACTION_PART_3 86 +#define ACTION_PART_4 87 +#define ACTION_PART_5 88 +#define ACTION_PART_6 89 +#define ACTION_PART_7 90 +#define ACTION_PART_8 91 +#define ACTION_OTHER 92 + +#define NUM_ACTIONS 93 #define ACTION_BORING_LAST ACTION_BORING_10 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3 @@ -1857,35 +1864,38 @@ #define GFX_ARG_DIGGABLE_LIKE 23 #define GFX_ARG_BORDER_SIZE 24 #define GFX_ARG_STEP_OFFSET 25 -#define GFX_ARG_STEP_DELAY 26 -#define GFX_ARG_DIRECTION 27 -#define GFX_ARG_POSITION 28 -#define GFX_ARG_DRAW_XOFFSET 29 -#define GFX_ARG_DRAW_YOFFSET 30 -#define GFX_ARG_DRAW_MASKED 31 -#define GFX_ARG_ANIM_DELAY_FIXED 32 -#define GFX_ARG_ANIM_DELAY_RANDOM 33 -#define GFX_ARG_POST_DELAY_FIXED 34 -#define GFX_ARG_POST_DELAY_RANDOM 35 -#define GFX_ARG_NAME 36 -#define GFX_ARG_SCALE_UP_FACTOR 37 -#define GFX_ARG_TILE_SIZE 38 -#define GFX_ARG_CLONE_FROM 39 -#define GFX_ARG_FADE_MODE 40 -#define GFX_ARG_FADE_DELAY 41 -#define GFX_ARG_POST_DELAY 42 -#define GFX_ARG_AUTO_DELAY 43 -#define GFX_ARG_ALIGN 44 -#define GFX_ARG_VALIGN 45 -#define GFX_ARG_SORT_PRIORITY 46 -#define GFX_ARG_CLASS 47 -#define GFX_ARG_STYLE 48 -#define GFX_ARG_ACTIVE_XOFFSET 49 -#define GFX_ARG_ACTIVE_YOFFSET 50 -#define GFX_ARG_PRESSED_XOFFSET 51 -#define GFX_ARG_PRESSED_YOFFSET 52 - -#define NUM_GFX_ARGS 53 +#define GFX_ARG_STEP_XOFFSET 26 +#define GFX_ARG_STEP_YOFFSET 27 +#define GFX_ARG_STEP_FRAMES 28 +#define GFX_ARG_STEP_DELAY 29 +#define GFX_ARG_DIRECTION 30 +#define GFX_ARG_POSITION 31 +#define GFX_ARG_DRAW_XOFFSET 32 +#define GFX_ARG_DRAW_YOFFSET 33 +#define GFX_ARG_DRAW_MASKED 34 +#define GFX_ARG_ANIM_DELAY_FIXED 35 +#define GFX_ARG_ANIM_DELAY_RANDOM 36 +#define GFX_ARG_POST_DELAY_FIXED 37 +#define GFX_ARG_POST_DELAY_RANDOM 38 +#define GFX_ARG_NAME 39 +#define GFX_ARG_SCALE_UP_FACTOR 40 +#define GFX_ARG_TILE_SIZE 41 +#define GFX_ARG_CLONE_FROM 42 +#define GFX_ARG_FADE_MODE 43 +#define GFX_ARG_FADE_DELAY 44 +#define GFX_ARG_POST_DELAY 45 +#define GFX_ARG_AUTO_DELAY 46 +#define GFX_ARG_ALIGN 47 +#define GFX_ARG_VALIGN 48 +#define GFX_ARG_SORT_PRIORITY 49 +#define GFX_ARG_CLASS 50 +#define GFX_ARG_STYLE 51 +#define GFX_ARG_ACTIVE_XOFFSET 52 +#define GFX_ARG_ACTIVE_YOFFSET 53 +#define GFX_ARG_PRESSED_XOFFSET 54 +#define GFX_ARG_PRESSED_YOFFSET 55 + +#define NUM_GFX_ARGS 56 /* values for sound configuration suffixes */ @@ -1945,6 +1955,10 @@ #define NUM_FONTS 38 #define NUM_INITIAL_FONTS 4 +/* values for global animation configuration (must match those from main.c) */ +#define NUM_GLOBAL_ANIMS 8 +#define NUM_GLOBAL_ANIM_PARTS 8 + /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 #define GAME_MODE_LOADING 1 @@ -2051,6 +2065,11 @@ #define NUM_ENGINE_TYPES 4 +/* values for automatically playing tapes */ +#define AUTOPLAY_TEST 0 +#define AUTOPLAY_PLAY 1 +#define AUTOPLAY_FFWD 2 + struct BorderInfo { @@ -2172,7 +2191,7 @@ struct MenuInfo struct TitleFadingInfo leave_menu; struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS]; struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS]; - struct TitleFadingInfo next_screen; + struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS]; int sound[NUM_SPECIAL_GFX_ARGS]; int music[NUM_SPECIAL_GFX_ARGS]; @@ -2322,6 +2341,11 @@ struct EditorPaletteInfo struct EditorPaletteElementInfo element_right; }; +struct EditorDrawingAreaInfo +{ + int tile_size; +}; + struct EditorInfo { struct EditorSettingsInfo settings; @@ -2329,11 +2353,12 @@ struct EditorInfo struct EditorButtonInfo button; struct EditorInputInfo input; struct EditorPaletteInfo palette; + struct EditorDrawingAreaInfo drawingarea; }; struct ViewportInfo { - struct RectWithBorder window; + struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS]; struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS]; @@ -2487,6 +2512,7 @@ struct LevelInfo boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean shifted_relocation; /* no level centering when relocating player */ + boolean lazy_relocation; /* only redraw off-screen player relocation */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ @@ -2516,6 +2542,7 @@ struct GlobalInfo char *autoplay_leveldir; int autoplay_level[MAX_TAPES_PER_SET]; boolean autoplay_all; + boolean autoplay_mode; char *convert_leveldir; int convert_level_nr; @@ -2731,6 +2758,14 @@ struct FontInfo /* internal bitmap ID for special graphics */ }; +struct GlobalAnimInfo +{ + char *token_name; /* global animation token in config files */ + + /* global animation parts for certain screens */ + int graphic[NUM_GLOBAL_ANIM_PARTS][NUM_SPECIAL_GFX_ARGS]; +}; + struct GraphicInfo { Bitmap **bitmaps; /* bitmaps in all required sizes */ @@ -2772,7 +2807,12 @@ struct GraphicInfo int post_delay_random; /* next intervall (bored animation only) */ int step_offset; /* optional step offset of toon animations */ + int step_xoffset; /* optional step offset of toon animations */ + int step_yoffset; /* optional step offset of toon animations */ + int step_frames; /* optional step frames of toon animations */ int step_delay; /* optional step delay of toon animations */ + int direction; /* optional move direction of toon animations */ + int position; /* optional draw position of toon animations */ int draw_xoffset; /* optional offset for drawing font chars */ int draw_yoffset; /* optional offset for drawing font chars */ @@ -2876,6 +2916,7 @@ extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; extern int game_status; +extern boolean game_status_last_screen; extern boolean level_editor_test_game; extern boolean network_playing; @@ -2977,9 +3018,17 @@ extern struct TitleFadingInfo fading; extern struct TitleFadingInfo fading_none; extern struct TitleFadingInfo title_initial_default; extern struct TitleFadingInfo title_default; +extern struct TitleMessageInfo titlescreen_initial_default; +extern struct TitleMessageInfo titlescreen_initial_first[]; +extern struct TitleMessageInfo titlescreen_initial[]; +extern struct TitleMessageInfo titlescreen_default; +extern struct TitleMessageInfo titlescreen_first[]; +extern struct TitleMessageInfo titlescreen[]; extern struct TitleMessageInfo titlemessage_initial_default; +extern struct TitleMessageInfo titlemessage_initial_first[]; extern struct TitleMessageInfo titlemessage_initial[]; extern struct TitleMessageInfo titlemessage_default; +extern struct TitleMessageInfo titlemessage_first[]; extern struct TitleMessageInfo titlemessage[]; extern struct TitleMessageInfo readme; extern struct InitInfo init, init_last; @@ -2995,6 +3044,7 @@ extern struct ElementDirectionInfo element_direction_info[]; extern struct SpecialSuffixInfo special_suffix_info[]; extern struct TokenIntPtrInfo image_config_vars[]; extern struct FontInfo font_info[]; +extern struct GlobalAnimInfo global_anim_info[]; extern struct MusicPrefixInfo music_prefix_info[]; extern struct GraphicInfo *graphic_info; extern struct SoundInfo *sound_info;