X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=13d92656d537b2a3410edc1ea9bd003bd6c9a8bf;hb=1117b0f4a823be4971201f24df067203b54dbf59;hp=04b6021aed78e26600ff8c9b6a2ccd01c342a1c0;hpb=ee1d57d74c4e4037fafb677953f8363489a263d0;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 04b6021a..13d92656 100644 --- a/src/main.h +++ b/src/main.h @@ -3662,8 +3662,10 @@ struct LevelInfo int bd_pushing_prob; // BD player probability to push rocks int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet + boolean bd_magic_wall_zero_infinite; // BD magic wall with timer of zero runs infinitely boolean bd_magic_wall_wait_hatching; // BD magic wall waits for player's birth boolean bd_magic_wall_stops_amoeba; // BD magic wall can stop amoeba and turn to diamonds + boolean bd_magic_wall_break_scan; // BD magic wall setting to implement buggy BD1 behaviour int bd_magic_wall_diamond_to; // BD magic wall turns diamonds to specified element int bd_magic_wall_rock_to; // BD magic wall turns rocks to specified element int bd_magic_wall_mega_rock_to; // BD magic wall turns mega rocks to specified element