X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=0d3bfe5eff56bc928026f181ca52744993ed3401;hb=e557b2b5d9951a4e692fd4e32a5cf45c84252c64;hp=fde687b1716a25a24494a3d301f7fff115afe412;hpb=f9b768303c640858ba5192babe50ba85eab9a8a4;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index fde687b1..0d3bfe5e 100644 --- a/src/main.h +++ b/src/main.h @@ -200,7 +200,8 @@ typedef int BOOL; #define MAX_LEVDIR_ENTRIES 15 #define MAX_SCORE_ENTRIES 15 -#define MAX_FILENAME 256 +#define MAX_OPTION_LEN 256 +#define MAX_FILENAME_LEN 256 #define MAX_NUM_AMOEBA 100 #define MAX_ELEMENTS 512 @@ -321,6 +322,8 @@ extern char *joystick_device_name[2]; extern char *level_directory; extern int width, height; +extern char *program_name; +extern char *display_name; extern char *server_host; extern int server_port; extern int networking; @@ -392,8 +395,6 @@ extern char *sound_name[]; extern int background_loop[]; extern int num_bg_loops; -extern char *progname; - /* often used screen positions */ #define SX 8 @@ -615,7 +616,11 @@ extern char *progname; #define EL_CHAR_COPY (EL_CHAR_ASCII0+94) #define EL_CHAR_END (EL_CHAR_START+79) -#define EL_UNUSED_200 200 +#define EL_MAUER_X 200 +#define EL_MAUER_Y 201 +#define EL_MAUER_XY 202 + +#define EL_UNUSED_200 203 /* ... */ #define EL_UNUSED_255 255 @@ -755,15 +760,20 @@ extern char *progname; #define GFX_MAULWURF 145 #define GFX_SCHWEIN 146 #define GFX_DRACHE 147 +#define GFX_MAUER_XY 148 +#define GFX_MAUER_X 149 +#define GFX_MAUER_Y 150 #define GFX_EDELSTEIN_ROT 152 #define GFX_EDELSTEIN_LILA 154 #define GFX_DYNABOMB_XL 156 #define GFX_SONDE 159 /* Zeile 10 (160) */ #define GFX_EDELSTEIN_BD 163 -#define GFX_MAUER_R1 165 +#define GFX_MAUER_RIGHT 165 +#define GFX_MAUER_R1 GFX_MAUER_RIGHT #define GFX_MAUER_R 167 -#define GFX_MAUER_L1 168 +#define GFX_MAUER_LEFT 168 +#define GFX_MAUER_L1 GFX_MAUER_LEFT #define GFX_MAUER_L 170 #define GFX_MAUER_LEBT 171 #define GFX_SIEB2_LEER 172 @@ -823,6 +833,9 @@ extern char *progname; #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4) #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0) #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4) +#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0) +#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3) + #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8) #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8) #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)