X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=0d3bfe5eff56bc928026f181ca52744993ed3401;hb=e557b2b5d9951a4e692fd4e32a5cf45c84252c64;hp=d1abeccc52462bd684590a231af72f3dbd16531d;hpb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index d1abeccc..0d3bfe5e 100644 --- a/src/main.h +++ b/src/main.h @@ -14,6 +14,13 @@ #ifndef MAIN_H #define MAIN_H +#include +#include +#include +#include +#include +#include + #ifndef MSDOS #define XK_MISCELLANY #define XK_LATIN1 @@ -32,13 +39,6 @@ #include "msdos.h" #endif /* #ifndef MSDOS */ -#include -#include -#include -#include -#include -#include - typedef int BOOL; #ifndef FALSE @@ -200,7 +200,8 @@ typedef int BOOL; #define MAX_LEVDIR_ENTRIES 15 #define MAX_SCORE_ENTRIES 15 -#define MAX_FILENAME 256 +#define MAX_OPTION_LEN 256 +#define MAX_FILENAME_LEN 256 #define MAX_NUM_AMOEBA 100 #define MAX_ELEMENTS 512 @@ -321,8 +322,13 @@ extern char *joystick_device_name[2]; extern char *level_directory; extern int width, height; +extern char *program_name; +extern char *display_name; extern char *server_host; extern int server_port; +extern int networking; +extern int standalone; +extern int verbose; extern int game_status; extern int game_emulation; @@ -341,7 +347,6 @@ extern int fading_on; extern int autorecord_on; extern int joystick_nr; extern int quick_doors; -extern int networking; extern BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; extern int redraw_x1, redraw_y1; @@ -390,8 +395,6 @@ extern char *sound_name[]; extern int background_loop[]; extern int num_bg_loops; -extern char *progname; - /* often used screen positions */ #define SX 8 @@ -613,7 +616,11 @@ extern char *progname; #define EL_CHAR_COPY (EL_CHAR_ASCII0+94) #define EL_CHAR_END (EL_CHAR_START+79) -#define EL_UNUSED_200 200 +#define EL_MAUER_X 200 +#define EL_MAUER_Y 201 +#define EL_MAUER_XY 202 + +#define EL_UNUSED_200 203 /* ... */ #define EL_UNUSED_255 255 @@ -753,15 +760,20 @@ extern char *progname; #define GFX_MAULWURF 145 #define GFX_SCHWEIN 146 #define GFX_DRACHE 147 +#define GFX_MAUER_XY 148 +#define GFX_MAUER_X 149 +#define GFX_MAUER_Y 150 #define GFX_EDELSTEIN_ROT 152 #define GFX_EDELSTEIN_LILA 154 #define GFX_DYNABOMB_XL 156 #define GFX_SONDE 159 /* Zeile 10 (160) */ #define GFX_EDELSTEIN_BD 163 -#define GFX_MAUER_R1 165 +#define GFX_MAUER_RIGHT 165 +#define GFX_MAUER_R1 GFX_MAUER_RIGHT #define GFX_MAUER_R 167 -#define GFX_MAUER_L1 168 +#define GFX_MAUER_LEFT 168 +#define GFX_MAUER_L1 GFX_MAUER_LEFT #define GFX_MAUER_L 170 #define GFX_MAUER_LEBT 171 #define GFX_SIEB2_LEER 172 @@ -821,6 +833,9 @@ extern char *progname; #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4) #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0) #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4) +#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0) +#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3) + #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8) #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8) #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)