X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=0a5f1471e5790d1aa7331a2dbe26f2a2d7ebcc13;hb=737d4e8a0cff8bb6b56b4b8907ee51ea0d1ad415;hp=e6cdb47bc1030ccdf6cc6279a02dde28dd2319f0;hpb=4d1c2e49b33707cc4832a9140709184da7c56f9f;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index e6cdb47b..0a5f1471 100644 --- a/src/main.h +++ b/src/main.h @@ -3612,7 +3612,6 @@ struct LevelInfo boolean bd_line_shifting_borders; // BD engine uses line-shifting wrap-around boolean bd_scan_first_and_last_row; // BD engine scans top and bottom border rows boolean bd_short_explosions; // BD engine uses four game cycles for explosions - boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements boolean bd_topmost_player_active; // BD engine uses first player found on playfield @@ -3687,6 +3686,10 @@ struct LevelInfo boolean bd_creatures_start_backwards; // BD creatures start moving in opposite direction boolean bd_creatures_turn_on_hatching;// BD creatures change direction after hatching int bd_creatures_auto_turn_delay; // BD creatures change direction after delay (in seconds) + int bd_gravity_direction; // BD engine initial gravity direction + boolean bd_gravity_switch_active; // BD engine gravity switch starts in active state + int bd_gravity_switch_delay; // BD engine gravity change delay for switch (in seconds) + boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour