X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.h;h=092a47e71b5bfbf8a0d44827a9b951b373ef3823;hb=8d67b62445143c8f9fdde2cea730bfee49cc4271;hp=2cbb77f03e99a60a4e051103c78728c5cce3fa05;hpb=8bc9d8febda30d07142948f6b892365d3e11a940;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 2cbb77f0..092a47e7 100644 --- a/src/main.h +++ b/src/main.h @@ -870,6 +870,8 @@ #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS) +#define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS) + #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e)) #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \ @@ -1864,35 +1866,38 @@ #define GFX_ARG_DIGGABLE_LIKE 23 #define GFX_ARG_BORDER_SIZE 24 #define GFX_ARG_STEP_OFFSET 25 -#define GFX_ARG_STEP_DELAY 26 -#define GFX_ARG_DIRECTION 27 -#define GFX_ARG_POSITION 28 -#define GFX_ARG_DRAW_XOFFSET 29 -#define GFX_ARG_DRAW_YOFFSET 30 -#define GFX_ARG_DRAW_MASKED 31 -#define GFX_ARG_ANIM_DELAY_FIXED 32 -#define GFX_ARG_ANIM_DELAY_RANDOM 33 -#define GFX_ARG_POST_DELAY_FIXED 34 -#define GFX_ARG_POST_DELAY_RANDOM 35 -#define GFX_ARG_NAME 36 -#define GFX_ARG_SCALE_UP_FACTOR 37 -#define GFX_ARG_TILE_SIZE 38 -#define GFX_ARG_CLONE_FROM 39 -#define GFX_ARG_FADE_MODE 40 -#define GFX_ARG_FADE_DELAY 41 -#define GFX_ARG_POST_DELAY 42 -#define GFX_ARG_AUTO_DELAY 43 -#define GFX_ARG_ALIGN 44 -#define GFX_ARG_VALIGN 45 -#define GFX_ARG_SORT_PRIORITY 46 -#define GFX_ARG_CLASS 47 -#define GFX_ARG_STYLE 48 -#define GFX_ARG_ACTIVE_XOFFSET 49 -#define GFX_ARG_ACTIVE_YOFFSET 50 -#define GFX_ARG_PRESSED_XOFFSET 51 -#define GFX_ARG_PRESSED_YOFFSET 52 - -#define NUM_GFX_ARGS 53 +#define GFX_ARG_STEP_XOFFSET 26 +#define GFX_ARG_STEP_YOFFSET 27 +#define GFX_ARG_STEP_FRAMES 28 +#define GFX_ARG_STEP_DELAY 29 +#define GFX_ARG_DIRECTION 30 +#define GFX_ARG_POSITION 31 +#define GFX_ARG_DRAW_XOFFSET 32 +#define GFX_ARG_DRAW_YOFFSET 33 +#define GFX_ARG_DRAW_MASKED 34 +#define GFX_ARG_ANIM_DELAY_FIXED 35 +#define GFX_ARG_ANIM_DELAY_RANDOM 36 +#define GFX_ARG_POST_DELAY_FIXED 37 +#define GFX_ARG_POST_DELAY_RANDOM 38 +#define GFX_ARG_NAME 39 +#define GFX_ARG_SCALE_UP_FACTOR 40 +#define GFX_ARG_TILE_SIZE 41 +#define GFX_ARG_CLONE_FROM 42 +#define GFX_ARG_FADE_MODE 43 +#define GFX_ARG_FADE_DELAY 44 +#define GFX_ARG_POST_DELAY 45 +#define GFX_ARG_AUTO_DELAY 46 +#define GFX_ARG_ALIGN 47 +#define GFX_ARG_VALIGN 48 +#define GFX_ARG_SORT_PRIORITY 49 +#define GFX_ARG_CLASS 50 +#define GFX_ARG_STYLE 51 +#define GFX_ARG_ACTIVE_XOFFSET 52 +#define GFX_ARG_ACTIVE_YOFFSET 53 +#define GFX_ARG_PRESSED_XOFFSET 54 +#define GFX_ARG_PRESSED_YOFFSET 55 + +#define NUM_GFX_ARGS 56 /* values for sound configuration suffixes */ @@ -1955,6 +1960,17 @@ /* values for global animation configuration (must match those from main.c) */ #define NUM_GLOBAL_ANIMS 8 #define NUM_GLOBAL_ANIM_PARTS 8 +#define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1) +#define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS) + +#define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0 +#define GLOBAL_ANIM_ID_GRAPHIC_LAST 7 +#define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS + 0) +#define GLOBAL_ANIM_ID_CONTROL_LAST (NUM_GLOBAL_ANIMS + 7) + +#define GLOBAL_ANIM_ID_PART_FIRST 0 +#define GLOBAL_ANIM_ID_PART_LAST 7 +#define GLOBAL_ANIM_ID_PART_BASE 8 /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 @@ -2759,8 +2775,8 @@ struct GlobalAnimInfo { char *token_name; /* global animation token in config files */ - /* global animation parts for certain screens */ - int graphic[NUM_GLOBAL_ANIM_PARTS][NUM_SPECIAL_GFX_ARGS]; + /* global animation graphic and control definitions */ + int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; }; struct GraphicInfo @@ -2804,7 +2820,14 @@ struct GraphicInfo int post_delay_random; /* next intervall (bored animation only) */ int step_offset; /* optional step offset of toon animations */ + int step_xoffset; /* optional step offset of toon animations */ + int step_yoffset; /* optional step offset of toon animations */ + int step_frames; /* optional step frames of toon animations */ int step_delay; /* optional step delay of toon animations */ + int direction; /* optional move direction of toon animations */ + int position; /* optional draw position of toon animations */ + int x; /* optional draw position of toon animations */ + int y; /* optional draw position of toon animations */ int draw_xoffset; /* optional offset for drawing font chars */ int draw_yoffset; /* optional offset for drawing font chars */