X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.c;h=f7925c4574170a782f19dcc26a176a695de7610e;hb=9eff630555d9f481889fa2f807af76daaa2e70cb;hp=f317b46d515451b834c415c58e1504fd236a2a22;hpb=6d7ebf6db8a9a57f2e3e398da1d2f7d8d084523f;p=rocksndiamonds.git diff --git a/src/main.c b/src/main.c index f317b46d..f7925c45 100644 --- a/src/main.c +++ b/src/main.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -20,8 +20,9 @@ #include "events.h" #include "config.h" -Bitmap *bitmap_db_title; +Bitmap *bitmap_db_cross; Bitmap *bitmap_db_field; +Bitmap *bitmap_db_panel; Bitmap *bitmap_db_door; DrawBuffer *fieldbuffer; DrawBuffer *drawto_field; @@ -67,10 +68,6 @@ short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -#if 0 -unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS]; -#endif - int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -107,8 +104,10 @@ struct TapeInfo tape; struct SetupInfo setup; struct GameInfo game; struct GlobalInfo global; +struct BorderInfo border; struct MenuInfo menu; struct DoorInfo door_1, door_2; +struct PreviewInfo preview; struct GraphicInfo *graphic_info = NULL; struct SoundInfo *sound_info = NULL; struct MusicInfo *music_info = NULL; @@ -199,7 +198,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "steelwall", - "wall", + "steelwall", "steel wall" }, { @@ -250,7 +249,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "amoeba_wet", "amoeba", - "dropping amoeba" + "dropping amoeba (EM style)" }, { "amoeba_dry", @@ -410,7 +409,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "expandable_wall", "wall", - "growing wall" + "growing wall (horizontal, visible)" }, { "bd_diamond", @@ -444,7 +443,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "invisible_steelwall", - "wall", + "steelwall", "invisible steel wall" }, { @@ -1703,7 +1702,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "steelwall_slippery", - "wall", + "steelwall", "slippery steel wall" }, { @@ -1788,22 +1787,22 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "emc_steelwall_1", - "wall", + "steelwall", "steel wall" }, { "emc_steelwall_2", - "wall", + "steelwall", "steel wall" }, { "emc_steelwall_3", - "wall", + "steelwall", "steel wall" }, { "emc_steelwall_4", - "wall", + "steelwall", "steel wall" }, { @@ -3691,6 +3690,101 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "yamyam", "yam yam (starts moving down)" }, + { + "bd_expandable_wall", + "wall", + "growing wall (horizontal, BD style)" + }, + { + "prev_ce_8", + "prev_ce", + "CE 8 positions earlier in list" + }, + { + "prev_ce_7", + "prev_ce", + "CE 7 positions earlier in list" + }, + { + "prev_ce_6", + "prev_ce", + "CE 6 positions earlier in list" + }, + { + "prev_ce_5", + "prev_ce", + "CE 5 positions earlier in list" + }, + { + "prev_ce_4", + "prev_ce", + "CE 4 positions earlier in list" + }, + { + "prev_ce_3", + "prev_ce", + "CE 3 positions earlier in list" + }, + { + "prev_ce_2", + "prev_ce", + "CE 2 positions earlier in list" + }, + { + "prev_ce_1", + "prev_ce", + "CE 1 position earlier in list" + }, + { + "self", + "self", + "the current custom element" + }, + { + "next_ce_1", + "next_ce", + "CE 1 position later in list" + }, + { + "next_ce_2", + "next_ce", + "CE 2 positions later in list" + }, + { + "next_ce_3", + "next_ce", + "CE 3 positions later in list" + }, + { + "next_ce_4", + "next_ce", + "CE 4 positions later in list" + }, + { + "next_ce_5", + "next_ce", + "CE 5 positions later in list" + }, + { + "next_ce_6", + "next_ce", + "CE 6 positions later in list" + }, + { + "next_ce_7", + "next_ce", + "CE 7 positions later in list" + }, + { + "next_ce_8", + "next_ce", + "CE 8 positions later in list" + }, + { + "any_element", + "any_element", + "this element matches any element" + }, /* ----------------------------------------------------------------------- */ /* "real" (and therefore drawable) runtime elements */ @@ -3753,7 +3847,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = }, { "invisible_steelwall.active", - "wall", + "steelwall", "-" }, { @@ -4368,24 +4462,24 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "hide group elements" }, { - "internal_cascade_user", + "internal_cascade_ref", "internal", - "show user defined elements" + "show reference elements" }, { - "internal_cascade_user.active", + "internal_cascade_ref.active", "internal", - "hide user defined elements" + "hide reference elements" }, { - "internal_cascade_generic", + "internal_cascade_user", "internal", - "show elements" + "show user defined elements" }, { - "internal_cascade_generic.active", + "internal_cascade_user.active", "internal", - "hide elements" + "hide user defined elements" }, { "internal_cascade_dynamic", @@ -4522,67 +4616,192 @@ struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] = struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] = { - { ".[DEFAULT]", GAME_MODE_DEFAULT, }, - { ".MAIN", GAME_MODE_MAIN, }, - { ".LEVELS", GAME_MODE_LEVELS }, - { ".SCORES", GAME_MODE_SCORES, }, - { ".EDITOR", GAME_MODE_EDITOR, }, - { ".INFO", GAME_MODE_INFO, }, - { ".SETUP", GAME_MODE_SETUP, }, - { ".PLAYING", GAME_MODE_PLAYING, }, - { ".DOOR", GAME_MODE_PSEUDO_DOOR, }, - { ".PREVIEW", GAME_MODE_PSEUDO_PREVIEW, }, - { ".CRUMBLED", GAME_MODE_PSEUDO_CRUMBLED, }, + { ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, }, + { ".TITLE", GFX_SPECIAL_ARG_TITLE, }, + { ".MAIN", GFX_SPECIAL_ARG_MAIN, }, + { ".LEVELS", GFX_SPECIAL_ARG_LEVELS }, + { ".SCORES", GFX_SPECIAL_ARG_SCORES, }, + { ".EDITOR", GFX_SPECIAL_ARG_EDITOR, }, + { ".INFO", GFX_SPECIAL_ARG_INFO, }, + { ".SETUP", GFX_SPECIAL_ARG_SETUP, }, + { ".PLAYING", GFX_SPECIAL_ARG_PLAYING, }, + { ".DOOR", GFX_SPECIAL_ARG_DOOR, }, + { ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, }, + { ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, }, /* empty suffix always matches -- check as last entry in InitMusicInfo() */ - { "", GAME_MODE_DEFAULT, }, + { "", GFX_SPECIAL_ARG_DEFAULT, }, { NULL, 0, } }; struct TokenIntPtrInfo image_config_vars[] = { - { "global.num_toons", &global.num_toons }, + { "global.num_toons", &global.num_toons }, - { "menu.draw_xoffset", &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT]}, - { "menu.draw_yoffset", &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT]}, - { "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] }, - { "menu.draw_yoffset.MAIN", &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN] }, - { "menu.draw_xoffset.LEVELS", &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] }, - { "menu.draw_yoffset.LEVELS", &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS] }, - { "menu.draw_xoffset.SCORES", &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES] }, - { "menu.draw_yoffset.SCORES", &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES] }, - { "menu.draw_xoffset.EDITOR", &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR] }, - { "menu.draw_yoffset.EDITOR", &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR] }, - { "menu.draw_xoffset.INFO", &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO] }, - { "menu.draw_yoffset.INFO", &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO] }, - { "menu.draw_xoffset.SETUP", &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP] }, - { "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] }, + { "border.draw_masked.TITLE", &border.draw_masked[GFX_SPECIAL_ARG_TITLE] }, + { "border.draw_masked.MAIN", &border.draw_masked[GFX_SPECIAL_ARG_MAIN] }, + { "border.draw_masked.LEVELS", &border.draw_masked[GFX_SPECIAL_ARG_LEVELS] }, + { "border.draw_masked.SCORES", &border.draw_masked[GFX_SPECIAL_ARG_SCORES] }, + { "border.draw_masked.EDITOR", &border.draw_masked[GFX_SPECIAL_ARG_EDITOR] }, + { "border.draw_masked.INFO", &border.draw_masked[GFX_SPECIAL_ARG_INFO] }, + { "border.draw_masked.SETUP", &border.draw_masked[GFX_SPECIAL_ARG_SETUP] }, + { "border.draw_masked.PLAYING",&border.draw_masked[GFX_SPECIAL_ARG_PLAYING] }, + { "border.draw_masked.DOOR", &border.draw_masked[GFX_SPECIAL_ARG_DOOR] }, - { "menu.scrollbar_xoffset", &menu.scrollbar_xoffset }, + { "menu.draw_xoffset", &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT] }, + { "menu.draw_yoffset", &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT] }, + { "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] }, + { "menu.draw_yoffset.MAIN", &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN] }, + { "menu.draw_xoffset.LEVELS", &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] }, + { "menu.draw_yoffset.LEVELS", &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS] }, + { "menu.draw_xoffset.SCORES", &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES] }, + { "menu.draw_yoffset.SCORES", &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES] }, + { "menu.draw_xoffset.EDITOR", &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR] }, + { "menu.draw_yoffset.EDITOR", &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR] }, + { "menu.draw_xoffset.INFO", &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO] }, + { "menu.draw_yoffset.INFO", &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO] }, + { "menu.draw_xoffset.INFO[ELEMENTS]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] }, + { "menu.draw_yoffset.INFO[ELEMENTS]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] }, + { "menu.draw_xoffset.INFO[MUSIC]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC] }, + { "menu.draw_yoffset.INFO[MUSIC]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC] }, + { "menu.draw_xoffset.INFO[CREDITS]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS] }, + { "menu.draw_yoffset.INFO[CREDITS]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS] }, + { "menu.draw_xoffset.INFO[PROGRAM]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] }, + { "menu.draw_yoffset.INFO[PROGRAM]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] }, + { "menu.draw_xoffset.INFO[LEVELSET]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] }, + { "menu.draw_yoffset.INFO[LEVELSET]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] }, + { "menu.draw_xoffset.SETUP", &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP] }, + { "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] }, - { "menu.list_size", &menu.list_size[GFX_SPECIAL_ARG_DEFAULT] }, - { "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] }, - { "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] }, - { "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] }, + { "menu.scrollbar_xoffset", &menu.scrollbar_xoffset }, - { "door_1.width", &door_1.width }, - { "door_1.height", &door_1.height }, - { "door_1.step_offset", &door_1.step_offset }, - { "door_1.step_delay", &door_1.step_delay }, - { "door_1.anim_mode", &door_1.anim_mode }, - { "door_2.width", &door_2.width }, - { "door_2.height", &door_2.height }, - { "door_2.step_offset", &door_2.step_offset }, - { "door_2.step_delay", &door_2.step_delay }, - { "door_2.anim_mode", &door_2.anim_mode }, + { "menu.list_size", &menu.list_size[GFX_SPECIAL_ARG_DEFAULT] }, + { "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] }, + { "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] }, + { "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] }, - { "[player].boring_delay_fixed", &game.player_boring_delay_fixed }, - { "[player].boring_delay_random", &game.player_boring_delay_random }, - { "[player].sleeping_delay_fixed", &game.player_sleeping_delay_fixed }, - { "[player].sleeping_delay_random", &game.player_sleeping_delay_random }, + { "menu.fade_delay", &menu.fade_delay }, + { "menu.post_delay", &menu.post_delay }, - { NULL, NULL, } + { "main.button.name.x", &menu.main.button.name.x }, + { "main.button.name.y", &menu.main.button.name.y }, + { "main.button.levels.x", &menu.main.button.levels.x }, + { "main.button.levels.y", &menu.main.button.levels.y }, + { "main.button.scores.x", &menu.main.button.scores.x }, + { "main.button.scores.y", &menu.main.button.scores.y }, + { "main.button.editor.x", &menu.main.button.editor.x }, + { "main.button.editor.y", &menu.main.button.editor.y }, + { "main.button.info.x", &menu.main.button.info.x }, + { "main.button.info.y", &menu.main.button.info.y }, + { "main.button.game.x", &menu.main.button.game.x }, + { "main.button.game.y", &menu.main.button.game.y }, + { "main.button.setup.x", &menu.main.button.setup.x }, + { "main.button.setup.y", &menu.main.button.setup.y }, + { "main.button.quit.x", &menu.main.button.quit.x }, + { "main.button.quit.y", &menu.main.button.quit.y }, + { "main.button.prev_level.x", &menu.main.button.prev_level.x }, + { "main.button.prev_level.y", &menu.main.button.prev_level.y }, + { "main.button.next_level.x", &menu.main.button.next_level.x }, + { "main.button.next_level.y", &menu.main.button.next_level.y }, + + { "main.text.name.x", &menu.main.text.name.x }, + { "main.text.name.y", &menu.main.text.name.y }, + { "main.text.name.width", &menu.main.text.name.width }, + { "main.text.name.height", &menu.main.text.name.height }, + { "main.text.levels.x", &menu.main.text.levels.x }, + { "main.text.levels.y", &menu.main.text.levels.y }, + { "main.text.levels.width", &menu.main.text.levels.width }, + { "main.text.levels.height", &menu.main.text.levels.height }, + { "main.text.scores.x", &menu.main.text.scores.x }, + { "main.text.scores.y", &menu.main.text.scores.y }, + { "main.text.scores.width", &menu.main.text.scores.width }, + { "main.text.scores.height", &menu.main.text.scores.height }, + { "main.text.editor.x", &menu.main.text.editor.x }, + { "main.text.editor.y", &menu.main.text.editor.y }, + { "main.text.editor.width", &menu.main.text.editor.width }, + { "main.text.editor.height", &menu.main.text.editor.height }, + { "main.text.info.x", &menu.main.text.info.x }, + { "main.text.info.y", &menu.main.text.info.y }, + { "main.text.info.width", &menu.main.text.info.width }, + { "main.text.info.height", &menu.main.text.info.height }, + { "main.text.game.x", &menu.main.text.game.x }, + { "main.text.game.y", &menu.main.text.game.y }, + { "main.text.game.width", &menu.main.text.game.width }, + { "main.text.game.height", &menu.main.text.game.height }, + { "main.text.setup.x", &menu.main.text.setup.x }, + { "main.text.setup.y", &menu.main.text.setup.y }, + { "main.text.setup.width", &menu.main.text.setup.width }, + { "main.text.setup.height", &menu.main.text.setup.height }, + { "main.text.quit.x", &menu.main.text.quit.x }, + { "main.text.quit.y", &menu.main.text.quit.y }, + { "main.text.quit.width", &menu.main.text.quit.width }, + { "main.text.quit.height", &menu.main.text.quit.height }, + + { "main.text.current_level.x",&menu.main.text.current_level.x }, + { "main.text.current_level.y",&menu.main.text.current_level.y }, + { "main.text.first_level.x", &menu.main.text.first_level.x }, + { "main.text.first_level.y", &menu.main.text.first_level.y }, + { "main.text.last_level.x", &menu.main.text.last_level.x }, + { "main.text.last_level.y", &menu.main.text.last_level.y }, + { "main.text.levelset_info.x",&menu.main.text.levelset_info.x }, + { "main.text.levelset_info.y",&menu.main.text.levelset_info.y }, + { "main.text.level_info.x", &menu.main.text.level_info.x }, + { "main.text.level_info.y", &menu.main.text.level_info.y }, + + { "main.input.name.x", &menu.main.input.name.x }, + { "main.input.name.y", &menu.main.input.name.y }, + + { "preview.x", &preview.x }, + { "preview.y", &preview.y }, + { "preview.xsize", &preview.xsize }, + { "preview.ysize", &preview.ysize }, + { "preview.xoffset", &preview.xoffset }, + { "preview.yoffset", &preview.yoffset }, + { "preview.tile_size", &preview.tile_size }, + { "preview.step_offset", &preview.step_offset }, + { "preview.step_delay", &preview.step_delay }, + + { "door_1.width", &door_1.width }, + { "door_1.height", &door_1.height }, + { "door_1.step_offset", &door_1.step_offset }, + { "door_1.step_delay", &door_1.step_delay }, + { "door_1.anim_mode", &door_1.anim_mode }, + { "door_2.width", &door_2.width }, + { "door_2.height", &door_2.height }, + { "door_2.step_offset", &door_2.step_offset }, + { "door_2.step_delay", &door_2.step_delay }, + { "door_2.anim_mode", &door_2.anim_mode }, + + { "game.panel.level.x", &game.panel.level.x }, + { "game.panel.level.y", &game.panel.level.y }, + { "game.panel.gems.x", &game.panel.gems.x }, + { "game.panel.gems.y", &game.panel.gems.y }, + { "game.panel.inventory.x", &game.panel.inventory.x }, + { "game.panel.inventory.y", &game.panel.inventory.y }, + { "game.panel.keys.x", &game.panel.keys.x }, + { "game.panel.keys.y", &game.panel.keys.y }, + { "game.panel.score.x", &game.panel.score.x }, + { "game.panel.score.y", &game.panel.score.y }, + { "game.panel.time.x", &game.panel.time.x }, + { "game.panel.time.y", &game.panel.time.y }, + + { "[player].boring_delay_fixed", &game.player_boring_delay_fixed }, + { "[player].boring_delay_random", &game.player_boring_delay_random }, + { "[player].sleeping_delay_fixed", &game.player_sleeping_delay_fixed }, + { "[player].sleeping_delay_random", &game.player_sleeping_delay_random }, + + { NULL, NULL, } }; @@ -4591,7 +4810,8 @@ struct TokenIntPtrInfo image_config_vars[] = /* ------------------------------------------------------------------------- */ /* Important: When one entry is a prefix of another entry, the longer entry - must come first, because the dynamic configuration does prefix matching! */ + must come first, because the dynamic configuration does prefix matching! + (These definitions must match the corresponding definitions in "main.h"!) */ struct FontInfo font_info[NUM_FONTS + 1] = { @@ -4601,6 +4821,8 @@ struct FontInfo font_info[NUM_FONTS + 1] = { "font.initial_4" }, { "font.title_1" }, { "font.title_2" }, + { "font.menu_1.active" }, + { "font.menu_2.active" }, { "font.menu_1" }, { "font.menu_2" }, { "font.text_1.active" }, @@ -4682,9 +4904,11 @@ static void print_usage() int main(int argc, char *argv[]) { - InitProgramInfo(argv[0], USERDATA_DIRECTORY, - PROGRAM_TITLE_STRING, getWindowTitleString(), - ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, + char * window_title_string = getWindowTitleString(); + + InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX, + PROGRAM_TITLE_STRING, window_title_string, ICON_TITLE_STRING, + X11_ICON_FILENAME, X11_ICONMASK_FILENAME, SDL_ICON_FILENAME, MSDOS_POINTER_FILENAME, COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);