X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.c;h=f117a856bcd3ef5a81d0852ae091f217cae202cb;hb=1e196be4c0a2f1edf823b3a0e5a14a146317686e;hp=969947e10f08aa3baa0aea88eaaea551c2e2cffc;hpb=3dc317d10b44cc6b75db10ac194966ad8114d390;p=rocksndiamonds.git diff --git a/src/main.c b/src/main.c index 969947e1..f117a856 100644 --- a/src/main.c +++ b/src/main.c @@ -50,14 +50,10 @@ char *joystick_device_name[MAX_PLAYERS] = DEV_JOYSTICK_3 }; -/* -int width, height; -*/ - char *program_name = NULL; int game_status = MAINMENU; -int game_emulation = EMU_NONE; +boolean level_editor_test_game = FALSE; boolean network_playing = FALSE; int button_status = MB_NOT_PRESSED; boolean motion_status = FALSE; @@ -93,24 +89,30 @@ int lev_fieldx,lev_fieldy, scroll_x,scroll_y; int FX = SX, FY = SY, ScrollStepSize = TILEX/8; int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0; int ScreenGfxPos = 0; +int BorderElement = EL_BETON; int GameFrameDelay = GAME_FRAME_DELAY; int FfwdFrameDelay = FFWD_FRAME_DELAY; int MoveSpeed = 8; int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1; +int SBX_Left, SBX_Middle, SBX_Right; +int SBY_Upper, SBY_Middle, SBY_Lower; int ZX,ZY, ExitX,ExitY; int AllPlayersGone; -int FrameCounter, TimeFrames, TimeLeft; -int MampferNr, SiebAktiv; +int FrameCounter, TimeFrames, TimePlayed, TimeLeft; +int MampferMax, MampferNr; +boolean SiebAktiv; +int SiebCount; + +int game_emulation = EMU_NONE; boolean network_player_action_received = FALSE; -int TestPlayer = 0; struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES]; struct LevelInfo level; struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL; struct HiScore highscore[MAX_SCORE_ENTRIES]; struct SoundInfo Sound[NUM_SOUNDS]; -struct RecordingInfo tape; +struct TapeInfo tape; struct OptionInfo options; struct SetupInfo setup; struct SetupFileList *setup_list = NULL; @@ -170,7 +172,16 @@ char *sound_name[NUM_SOUNDS] = "voyager", "warnton", "whoosh", - "zisch" + "zisch", + "base", + "infotron", + "zonkdown", + "zonkpush", + "bug", + "boom", + "booom", + "exit", + "empty" }; /* background music */