X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.c;h=eeb6b3197e6f6c4c7c79b406af970042e8aaede9;hb=998be01ad92a672b69b11e24d472f6c0c076817f;hp=161f384350a2992c7ff72e6958ab6f1ed7e22588;hpb=0d2143d53f76e2780260996fae2b9f3ce4f29913;p=rocksndiamonds.git diff --git a/src/main.c b/src/main.c index 161f3843..eeb6b319 100644 --- a/src/main.c +++ b/src/main.c @@ -11,36 +11,19 @@ * main.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "main.h" #include "init.h" #include "game.h" #include "events.h" -#include "sound.h" #include "joystick.h" -#include "misc.h" - -#ifdef MSDOS -#include -#endif - -Display *display; -Visual *visual; -int screen; -Window window; -GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc; -Pixmap pix[NUM_PIXMAPS]; -Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES]; - -#ifdef USE_XPM_LIBRARY -XpmAttributes xpm_att[NUM_PICTURES]; -#endif -Drawable drawto, drawto_field, backbuffer, fieldbuffer; -Colormap cmap; +GC tile_clip_gc; +Bitmap pix[NUM_BITMAPS]; +Pixmap tile_clipmask[NUM_TILES]; +DrawBuffer drawto_field, fieldbuffer; -int sound_pipe[2]; -int sound_device; -char *sound_device_name = SOUND_DEVICE; int joystick_device = 0; char *joystick_device_name[MAX_PLAYERS] = { @@ -50,23 +33,16 @@ char *joystick_device_name[MAX_PLAYERS] = DEV_JOYSTICK_3 }; -char *program_name = NULL; - int game_status = MAINMENU; boolean level_editor_test_game = FALSE; boolean network_playing = FALSE; -int button_status = MB_NOT_PRESSED; -boolean motion_status = FALSE; + int key_joystick_mapping = 0; int global_joystick_status = JOYSTICK_STATUS; int joystick_status = JOYSTICK_STATUS; -int sound_status = SOUND_STATUS; -boolean sound_loops_allowed = FALSE; boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; int redraw_x1 = 0, redraw_y1 = 0; -int redraw_mask; -int redraw_tiles; short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -78,45 +54,38 @@ short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; -unsigned long Elementeigenschaften[MAX_ELEMENTS]; +unsigned long Elementeigenschaften1[MAX_ELEMENTS]; +unsigned long Elementeigenschaften2[MAX_ELEMENTS]; -int level_nr, leveldir_nr, num_leveldirs; +int level_nr; int lev_fieldx,lev_fieldy, scroll_x,scroll_y; -int FX = SX, FY = SY, ScrollStepSize = TILEX/8; +int FX = SX, FY = SY, ScrollStepSize; int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0; int ScreenGfxPos = 0; int BorderElement = EL_BETON; int GameFrameDelay = GAME_FRAME_DELAY; int FfwdFrameDelay = FFWD_FRAME_DELAY; -int MoveSpeed = 8; int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1; int SBX_Left, SBX_Right; int SBY_Upper, SBY_Lower; int ZX,ZY, ExitX,ExitY; int AllPlayersGone; -int FrameCounter, TimeFrames, TimePlayed, TimeLeft; -int MampferMax, MampferNr; -boolean SiebAktiv; -int SiebCount; -int game_emulation = EMU_NONE; +int TimeFrames, TimePlayed, TimeLeft; boolean network_player_action_received = FALSE; -struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES]; struct LevelInfo level; struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL; struct HiScore highscore[MAX_SCORE_ENTRIES]; -struct SoundInfo Sound[NUM_SOUNDS]; struct TapeInfo tape; -struct OptionInfo options; struct SetupInfo setup; -struct SetupFileList *setup_list = NULL; -struct SetupFileList *level_setup_list = NULL; +struct GameInfo game; +struct GlobalInfo global; /* data needed for playing sounds */ char *sound_name[NUM_SOUNDS] = @@ -181,7 +150,8 @@ char *sound_name[NUM_SOUNDS] = "boom", "booom", "exit", - "empty" + "empty", + "gate" }; /* background music */ @@ -199,7 +169,7 @@ int num_bg_loops = sizeof(background_loop)/sizeof(int); char *element_info[] = { - "empty space", + "empty space", /* 0 */ "sand", "normal wall", "round wall", @@ -209,7 +179,7 @@ char *element_info[] = "closed exit", "player", "bug", - "spaceship", + "spaceship", /* 10 */ "yam yam", "robot", "steel wall", @@ -219,7 +189,7 @@ char *element_info[] = "quicksand with rock", "amoeba drop", "bomb", - "magic wall", + "magic wall", /* 20 */ "speed ball", "acid pool", "dropping amoeba", @@ -229,7 +199,7 @@ char *element_info[] = "biomaze", "burning dynamite", "unknown", - "magic wheel", + "magic wheel", /* 30 */ "running wire", "red key", "yellow key", @@ -239,17 +209,17 @@ char *element_info[] = "yellow door", "green door", "blue door", - "grey door (opened by red key)", - "grey door (opened by yellow key)", - "grey door (opened by green key)", - "grey door (opened by blue key)", + "gray door (opened by red key)", /* 40 */ + "gray door (opened by yellow key)", + "gray door (opened by green key)", + "gray door (opened by blue key)", "dynamite", "pac man", "invisible normal wall", "light bulb (dark)", "ligh bulb (glowing)", "wall with emerald", - "wall with diamond", + "wall with diamond", /* 50 */ "amoeba with content", "amoeba (BD style)", "time orb (full)", @@ -259,17 +229,17 @@ char *element_info[] = "yellow emerald", "wall with BD style diamond", "wall with yellow emerald", - "dark yam yam", + "dark yam yam", /* 60 */ "magic wall (BD style)", "invisible steel wall", - "dynabomb", + "-", "increases number of bombs", "increases explosion size", "increases power of explosion", "sokoban object", "sokoban empty field", "sokoban field with object", - "butterfly (starts moving right)", + "butterfly (starts moving right)", /* 70 */ "butterfly (starts moving up)", "butterfly (starts moving left)", "butterfly (starts moving down)", @@ -279,7 +249,7 @@ char *element_info[] = "firefly (starts moving down)", "butterfly", "firefly", - "yellow player", + "yellow player", /* 80 */ "red player", "green player", "blue player", @@ -289,7 +259,7 @@ char *element_info[] = "bug (starts moving down)", "spaceship (starts moving right)", "spaceship (starts moving up)", - "spaceship (starts moving left)", + "spaceship (starts moving left)", /* 90 */ "spaceship (starts moving down)", "pac man (starts moving right)", "pac man (starts moving up)", @@ -299,17 +269,17 @@ char *element_info[] = "violet emerald", "wall with red emerald", "wall with violet emerald", + "unknown", /* 100 */ "unknown", "unknown", "unknown", "unknown", - "unknown", - "unknown", - "unknown", + "normal wall (BD style)", + "rock (BD style)", "open exit", "unknown", "amoeba", - "mole", + "mole", /* 110 */ "penguin", "satellite", "arrow left", @@ -319,7 +289,7 @@ char *element_info[] = "pig", "fire breathing dragon", "unknown", - "letter ' '", + "letter ' '", /* 120 */ "letter '!'", "letter '\"'", "letter '#'", @@ -329,7 +299,7 @@ char *element_info[] = "letter '''", "letter '('", "letter ')'", - "letter '*'", + "letter '*'", /* 130 */ "letter '+'", "letter ','", "letter '-'", @@ -339,7 +309,7 @@ char *element_info[] = "letter '1'", "letter '2'", "letter '3'", - "letter '4'", + "letter '4'", /* 140 */ "letter '5'", "letter '6'", "letter '7'", @@ -349,7 +319,7 @@ char *element_info[] = "letter ';'", "letter '<'", "letter '='", - "letter '>'", + "letter '>'", /* 150 */ "letter '?'", "letter '@'", "letter 'A'", @@ -359,7 +329,7 @@ char *element_info[] = "letter 'E'", "letter 'F'", "letter 'G'", - "letter 'H'", + "letter 'H'", /* 160 */ "letter 'I'", "letter 'J'", "letter 'K'", @@ -369,7 +339,7 @@ char *element_info[] = "letter 'O'", "letter 'P'", "letter 'Q'", - "letter 'R'", + "letter 'R'", /* 170 */ "letter 'S'", "letter 'T'", "letter 'U'", @@ -379,7 +349,7 @@ char *element_info[] = "letter 'Y'", "letter 'Z'", "letter 'Ä'", - "letter 'Ö'", + "letter 'Ö'", /* 180 */ "letter 'Ü'", "letter '^'", "letter ''", @@ -389,6 +359,7 @@ char *element_info[] = "letter ''", "letter ''", "letter ''", + "letter ''", /* 190 */ "letter ''", "letter ''", "letter ''", @@ -398,9 +369,8 @@ char *element_info[] = "letter ''", "letter ''", "letter ''", - "letter ''", - "growing wall (horizontally)", - "growing wall (vertically)", + "growing wall (horizontal)", /* 200 */ + "growing wall (vertical)", "growing wall (all directions)", "unused", "unused", @@ -409,7 +379,7 @@ char *element_info[] = "unused", "unused", "unused", - "empty space", + "empty space", /* 210 */ "zonk", "base", "murphy", @@ -419,7 +389,7 @@ char *element_info[] = "exit", "orange disk", "port (leading right)", - "port (leading down)", + "port (leading down)", /* 220 */ "port (leading left)", "port (leading up)", "port (leading right)", @@ -429,9 +399,9 @@ char *element_info[] = "snik snak", "yellow disk", "terminal", - "red disk", - "port (vertically)", - "port (horizontally)", + "red disk", /* 230 */ + "port (vertical)", + "port (horizontal)", "port (all directions)", "electron", "buggy base", @@ -439,7 +409,7 @@ char *element_info[] = "chip (right half)", "hardware", "hardware", - "hardware", + "hardware", /* 240 */ "hardware", "hardware", "hardware", @@ -449,24 +419,139 @@ char *element_info[] = "hardware", "chip (upper half)", "chip (lower half)", + "unknown", /* 250 */ "unknown", "unknown", "unknown", "unknown", "unknown", - "unknown" + + /* 256 */ + + "pearl", /* (256) */ + "crystal", + "wall with pearl", + "wall with crystal", + "white door", /* 260 */ + "gray door (opened by white key)", + "white key", + "shield (passive)", + "extra time", + "switch gate (open)", + "switch gate (closed)", + "switch for switch gate", + "switch for switch gate", + "-", + "-", /* 270 */ + "red conveyor belt (left)", + "red conveyor belt (middle)", + "red conveyor belt (right)", + "switch for red conveyor belt (left)", + "switch for red conveyor belt (middle)", + "switch for red conveyor belt (right)", + "yellow conveyor belt (left)", + "yellow conveyor belt (middle)", + "yellow conveyor belt (right)", + "switch for yellow conveyor belt (left)", /* 280 */ + "switch for yellow conveyor belt (middle)", + "switch for yellow conveyor belt (right)", + "green conveyor belt (left)", + "green conveyor belt (middle)", + "green conveyor belt (right)", + "switch for green conveyor belt (left)", + "switch for green conveyor belt (middle)", + "switch for green conveyor belt (right)", + "blue conveyor belt (left)", + "blue conveyor belt (middle)", /* 290 */ + "blue conveyor belt (right)", + "switch for blue conveyor belt (left)", + "switch for blue conveyor belt (middle)", + "switch for blue conveyor belt (right)", + "land mine", + "mail envelope", + "light switch (off)", + "light switch (on)", + "sign (exclamation)", + "sign (radio activity)", /* 300 */ + "sign (stop)", + "sign (wheel chair)", + "sign (parking)", + "sign (one way)", + "sign (heart)", + "sign (triangle)", + "sign (round)", + "sign (exit)", + "sign (yin yang)", + "sign (other)", /* 310 */ + "mole (starts moving left)", + "mole (starts moving right)", + "mole (starts moving up)", + "mole (starts moving down)", + "steel wall (slanted)", + "invisible sand", + "dx unknown 15", + "dx unknown 42", + "-", + "-", /* 320 */ + "shield (active, kills enemies)", + "time gate (open)", + "time gate (closed)", + "switch for time gate", + "switch for time gate", + "balloon", + "send balloon to the left", + "send balloon to the right", + "send balloon up", + "send balloon down", /* 330 */ + "send balloon in any direction", + "steel wall", + "steel wall", + "steel wall", + "steel wall", + "normal wall", + "normal wall", + "normal wall", + "normal wall", + "normal wall", /* 340 */ + "normal wall", + "normal wall", + "normal wall", + "tube (all directions)", + "tube (vertical)", + "tube (horizontal)", + "tube (vertical & left)", + "tube (vertical & right)", + "tube (horizontal & up)", + "tube (horizontal & down)", /* 350 */ + "tube (left & up)", + "tube (left & down)", + "tube (right & up)", + "tube (right & down)", + "spring", + "trap", + "stable bomb (DX style)", + "-" + + /* + "-------------------------------", + */ }; +int num_element_info = sizeof(element_info)/sizeof(char *); + + +/* ========================================================================= */ +/* main() */ +/* ========================================================================= */ int main(int argc, char *argv[]) { - program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]); - -#ifdef MSDOS - _fmode = O_BINARY; -#endif + InitCommandName(argv[0]); + InitExitFunction(CloseAllAndExit); + InitPlatformDependantStuff(); GetOptions(argv); - OpenAll(argc,argv); + OpenAll(); + EventLoop(); CloseAllAndExit(0); exit(0); /* to keep compilers happy */