X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.c;h=d3ecc942c253428a90bc2eea2c3698f416bd07a9;hb=7fbc29937c69f42e609080ddd29595e01750ec4c;hp=4971e8c7c13a25f3fc173df6417feb6c6d9925b0;hpb=30f635b58c076871cee2630ce15ffd7019764b2e;p=rocksndiamonds.git diff --git a/src/main.c b/src/main.c index 4971e8c7..d3ecc942 100644 --- a/src/main.c +++ b/src/main.c @@ -24,6 +24,7 @@ Bitmap *bitmap_db_cross; Bitmap *bitmap_db_field; Bitmap *bitmap_db_panel; Bitmap *bitmap_db_door; +Bitmap *bitmap_db_toons; DrawBuffer *fieldbuffer; DrawBuffer *drawto_field; @@ -74,6 +75,7 @@ int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int ActiveElement[MAX_NUM_ELEMENTS]; int ActiveButton[NUM_IMAGE_FILES]; @@ -4458,6 +4460,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "quicksand", "fast quicksand (with rock)" }, + { + "from_level_template", + "from_level_template", + "element taken from level template" + }, /* ----------------------------------------------------------------------- */ /* "real" (and therefore drawable) runtime elements */ @@ -5415,6 +5422,7 @@ struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] = struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] = { { ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, }, + { ".LOADING", GFX_SPECIAL_ARG_LOADING, }, { ".TITLE_INITIAL", GFX_SPECIAL_ARG_TITLE_INITIAL, }, { ".TITLE", GFX_SPECIAL_ARG_TITLE, }, { ".MAIN", GFX_SPECIAL_ARG_MAIN, }, @@ -5522,6 +5530,7 @@ static void print_usage() " --serveronly only start network server\n" " -v, --verbose verbose mode\n" " --debug display debugging information\n" + " --debug-x11-sync enable X11 synchronous mode\n" " -e, --execute COMMAND execute batch COMMAND\n" "\n" "Valid commands for '--execute' option:\n" @@ -5535,6 +5544,7 @@ static void print_usage() " \"dump tape FILE\" dump tape data from FILE\n" " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n" " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n" + " \"create images DIRECTORY\" write BMP images to DIRECTORY\n" "\n", program.command_basename); }