X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.c;h=a5e8a58e8ddcf06878c005a70662557871080a2d;hb=51cc8f17af487cc53aafccf050ff1b16fec878a9;hp=13f1ed862d17bf3a5e45e8da314757c1238f345e;hpb=2a0a912777cba4407115adf21ba868ed806d8991;p=rocksndiamonds.git diff --git a/src/main.c b/src/main.c index 13f1ed86..a5e8a58e 100644 --- a/src/main.c +++ b/src/main.c @@ -67,7 +67,9 @@ int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -128,7 +130,7 @@ boolean network_player_action_received = FALSE; struct LevelInfo level, level_template; struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL; -struct HiScore highscore[MAX_SCORE_ENTRIES]; +struct ScoreInfo scores, server_scores; struct TapeInfo tape; struct GameInfo game; struct GlobalInfo global; @@ -6277,6 +6279,86 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "spring", "spring (starts moving right)" }, + { + "empty_space_1", + "empty_space", + "empty space 1" + }, + { + "empty_space_2", + "empty_space", + "empty space 2" + }, + { + "empty_space_3", + "empty_space", + "empty space 3" + }, + { + "empty_space_4", + "empty_space", + "empty space 4" + }, + { + "empty_space_5", + "empty_space", + "empty space 5" + }, + { + "empty_space_6", + "empty_space", + "empty space 6" + }, + { + "empty_space_7", + "empty_space", + "empty space 7" + }, + { + "empty_space_8", + "empty_space", + "empty space 8" + }, + { + "empty_space_9", + "empty_space", + "empty space 9" + }, + { + "empty_space_10", + "empty_space", + "empty space 10" + }, + { + "empty_space_11", + "empty_space", + "empty space 11" + }, + { + "empty_space_12", + "empty_space", + "empty space 12" + }, + { + "empty_space_13", + "empty_space", + "empty space 13" + }, + { + "empty_space_14", + "empty_space", + "empty space 14" + }, + { + "empty_space_15", + "empty_space", + "empty space 15" + }, + { + "empty_space_16", + "empty_space", + "empty space 16" + }, // -------------------------------------------------------------------------- // "real" (and therefore drawable) runtime elements @@ -7213,6 +7295,16 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "internal", "hide group elements" }, + { + "internal_cascade_es", + "internal", + "show empty space elements" + }, + { + "internal_cascade_es.active", + "internal", + "hide empty space elements" + }, { "internal_cascade_ref", "internal", @@ -7402,6 +7494,7 @@ struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] = struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] = { { ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, }, + { ".LOADING_INITIAL", GFX_SPECIAL_ARG_LOADING_INITIAL, }, { ".LOADING", GFX_SPECIAL_ARG_LOADING, }, { ".TITLE_INITIAL", GFX_SPECIAL_ARG_TITLE_INITIAL, }, { ".TITLE_INITIAL_1", GFX_SPECIAL_ARG_TITLE_INITIAL_1, }, @@ -7420,6 +7513,7 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] = { ".LEVELS", GFX_SPECIAL_ARG_LEVELS }, { ".LEVELNR", GFX_SPECIAL_ARG_LEVELNR }, { ".SCORES", GFX_SPECIAL_ARG_SCORES, }, + { ".SCOREINFO", GFX_SPECIAL_ARG_SCOREINFO, }, { ".EDITOR", GFX_SPECIAL_ARG_EDITOR, }, { ".INFO", GFX_SPECIAL_ARG_INFO, }, { ".SETUP", GFX_SPECIAL_ARG_SETUP, }, @@ -7431,6 +7525,7 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] = { ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, }, { ".MAINONLY", GFX_SPECIAL_ARG_MAINONLY, }, { ".NAMESONLY", GFX_SPECIAL_ARG_NAMESONLY, }, + { ".SCORESONLY", GFX_SPECIAL_ARG_SCORESONLY, }, { ".TYPENAME", GFX_SPECIAL_ARG_TYPENAME, }, { ".TYPENAMES", GFX_SPECIAL_ARG_TYPENAMES, }, { ".SUBMENU", GFX_SPECIAL_ARG_SUBMENU, }, @@ -7641,8 +7736,8 @@ static void print_usage(void) " \"autofix LEVELDIR [NR ...]\" test and fix tapes for LEVELDIR\n" " \"patch tapes MODE LEVELDIR [NR]\" patch level tapes for LEVELDIR\n" " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n" - " \"create images DIRECTORY\" write BMP images to DIRECTORY\n" - " \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n" + " \"create sketch images DIRECTORY\" write BMP images to DIRECTORY\n" + " \"create collect image DIRECTORY\" write BMP image to DIRECTORY\n" "\n", program.command_basename); }