X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.c;h=94287fa08d729657518c51830e3837d0d2b11073;hb=a16126b0981ba82ddcd5f7b0f763bc4ce6aa9bdc;hp=266ad65c7a8e75793a4109b965b11f278828b524;hpb=d2587727d750fdf2aae4eb8f4acb487a5c211041;p=rocksndiamonds.git diff --git a/src/main.c b/src/main.c index 266ad65c..94287fa0 100644 --- a/src/main.c +++ b/src/main.c @@ -84,7 +84,7 @@ short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; unsigned long Elementeigenschaften1[MAX_ELEMENTS]; unsigned long Elementeigenschaften2[MAX_ELEMENTS]; -int level_nr, leveldir_nr, num_leveldirs; +int level_nr; int lev_fieldx,lev_fieldy, scroll_x,scroll_y; int FX = SX, FY = SY, ScrollStepSize; @@ -102,7 +102,7 @@ int FrameCounter, TimeFrames, TimePlayed, TimeLeft; boolean network_player_action_received = FALSE; -struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES]; +struct LevelDirInfo *leveldir_first = NULL, *leveldir_current = NULL; struct LevelInfo level; struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL; struct HiScore highscore[MAX_SCORE_ENTRIES]; @@ -258,7 +258,7 @@ char *element_info[] = "dark yam yam", /* 60 */ "magic wall (BD style)", "invisible steel wall", - "dynabomb", + "-", "increases number of bombs", "increases explosion size", "increases power of explosion", @@ -300,8 +300,8 @@ char *element_info[] = "unknown", "unknown", "unknown", - "unknown", - "unknown", + "normal wall (BD style)", + "rock (BD style)", "open exit", "unknown", "amoeba", @@ -395,8 +395,8 @@ char *element_info[] = "letter ''", "letter ''", "letter ''", - "growing wall (horizontally)", /* 200 */ - "growing wall (vertically)", + "growing wall (horizontal)", /* 200 */ + "growing wall (vertical)", "growing wall (all directions)", "unused", "unused", @@ -426,8 +426,8 @@ char *element_info[] = "yellow disk", "terminal", "red disk", /* 230 */ - "port (vertically)", - "port (horizontally)", + "port (vertical)", + "port (horizontal)", "port (all directions)", "electron", "buggy base", @@ -524,8 +524,38 @@ char *element_info[] = "time gate (closed)", "switch for time gate", "switch for time gate", - "-", - "-", + "balloon", + "send balloon to the left", + "send balloon to the right", + "send balloon up", + "send balloon down", /* 330 */ + "send balloon in any direction", + "steel wall", + "steel wall", + "steel wall", + "steel wall", + "normal wall", + "normal wall", + "normal wall", + "normal wall", + "normal wall", /* 340 */ + "normal wall", + "normal wall", + "normal wall", + "tube (all directions)", + "tube (vertical)", + "tube (horizontal)", + "tube (vertical & left)", + "tube (vertical & right)", + "tube (horizontal & up)", + "tube (horizontal & down)", /* 350 */ + "tube (left & up)", + "tube (left & down)", + "tube (right & up)", + "tube (right & down)", + "spring", + "trap", + "stable bomb (DX style)", "-" /*