X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.c;h=92e8b38a1e20514c004175fbe370ec0de64ede82;hb=222cd4187e6632bd904a937f167a2f1c70b8f66d;hp=14756c5ec57383f5f1c9f2462d661e608a4a5c48;hpb=538315c24bc8be21751b452eef2f02b13e159f55;p=rocksndiamonds.git diff --git a/src/main.c b/src/main.c index 14756c5e..92e8b38a 100644 --- a/src/main.c +++ b/src/main.c @@ -11,36 +11,38 @@ * main.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "main.h" #include "init.h" #include "game.h" #include "events.h" -#include "sound.h" #include "joystick.h" -#include "misc.h" -#ifdef MSDOS +#if defined(PLATFORM_MSDOS) #include #endif -Display *display; -Visual *visual; -int screen; -Window window; -GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc; -Pixmap pix[NUM_PIXMAPS]; -Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES]; - -#ifdef USE_XPM_LIBRARY -XpmAttributes xpm_att[NUM_PICTURES]; +#if 0 +DrawWindow window = None; +DrawBuffer backbuffer; +GC gc; #endif -Drawable drawto, drawto_field, backbuffer, fieldbuffer; +GC clip_gc[NUM_BITMAPS], tile_clip_gc; +Bitmap pix[NUM_BITMAPS]; +Bitmap pix_masked[NUM_BITMAPS], tile_masked[NUM_TILES]; +Pixmap clipmask[NUM_BITMAPS], tile_clipmask[NUM_TILES]; + +DrawBuffer drawto, drawto_field, fieldbuffer; +#if 0 Colormap cmap; +#endif + +#if 0 +char *sound_device_name = AUDIO_DEVICE; +#endif -int sound_pipe[2]; -int sound_device; -char *sound_device_name = SOUND_DEVICE; int joystick_device = 0; char *joystick_device_name[MAX_PLAYERS] = { @@ -60,8 +62,11 @@ boolean motion_status = FALSE; int key_joystick_mapping = 0; int global_joystick_status = JOYSTICK_STATUS; int joystick_status = JOYSTICK_STATUS; -int sound_status = SOUND_STATUS; -boolean sound_loops_allowed = FALSE; + +#if 0 +boolean fullscreen_available = FULLSCREEN_STATUS; +boolean fullscreen_enabled = FALSE; +#endif boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; int redraw_x1 = 0, redraw_y1 = 0; @@ -78,12 +83,13 @@ short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; -unsigned long Elementeigenschaften[MAX_ELEMENTS]; +unsigned long Elementeigenschaften1[MAX_ELEMENTS]; +unsigned long Elementeigenschaften2[MAX_ELEMENTS]; -int level_nr, leveldir_nr, num_leveldirs; +int level_nr; int lev_fieldx,lev_fieldy, scroll_x,scroll_y; int FX = SX, FY = SY, ScrollStepSize; @@ -97,21 +103,34 @@ int SBX_Left, SBX_Right; int SBY_Upper, SBY_Lower; int ZX,ZY, ExitX,ExitY; int AllPlayersGone; -int FrameCounter, TimeFrames, TimePlayed, TimeLeft; + +#if 0 +int FrameCounter; +#endif + +int TimeFrames, TimePlayed, TimeLeft; boolean network_player_action_received = FALSE; -struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES]; +struct LevelDirInfo *leveldir_first = NULL, *leveldir_current = NULL; struct LevelInfo level; struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL; struct HiScore highscore[MAX_SCORE_ENTRIES]; -struct SoundInfo Sound[NUM_SOUNDS]; +struct SampleInfo Sound[NUM_SOUNDS]; struct TapeInfo tape; + +#if 0 struct OptionInfo options; +#endif + struct SetupInfo setup; -struct SetupFileList *setup_list = NULL; -struct SetupFileList *level_setup_list = NULL; struct GameInfo game; + +#if 0 +struct VideoSystemInfo video; +struct AudioSystemInfo audio; +#endif + struct GlobalInfo global; /* data needed for playing sounds */ @@ -196,7 +215,7 @@ int num_bg_loops = sizeof(background_loop)/sizeof(int); char *element_info[] = { - "empty space", + "empty space", /* 0 */ "sand", "normal wall", "round wall", @@ -206,7 +225,7 @@ char *element_info[] = "closed exit", "player", "bug", - "spaceship", + "spaceship", /* 10 */ "yam yam", "robot", "steel wall", @@ -216,7 +235,7 @@ char *element_info[] = "quicksand with rock", "amoeba drop", "bomb", - "magic wall", + "magic wall", /* 20 */ "speed ball", "acid pool", "dropping amoeba", @@ -226,7 +245,7 @@ char *element_info[] = "biomaze", "burning dynamite", "unknown", - "magic wheel", + "magic wheel", /* 30 */ "running wire", "red key", "yellow key", @@ -236,7 +255,7 @@ char *element_info[] = "yellow door", "green door", "blue door", - "gray door (opened by red key)", + "gray door (opened by red key)", /* 40 */ "gray door (opened by yellow key)", "gray door (opened by green key)", "gray door (opened by blue key)", @@ -246,7 +265,7 @@ char *element_info[] = "light bulb (dark)", "ligh bulb (glowing)", "wall with emerald", - "wall with diamond", + "wall with diamond", /* 50 */ "amoeba with content", "amoeba (BD style)", "time orb (full)", @@ -256,17 +275,17 @@ char *element_info[] = "yellow emerald", "wall with BD style diamond", "wall with yellow emerald", - "dark yam yam", + "dark yam yam", /* 60 */ "magic wall (BD style)", "invisible steel wall", - "dynabomb", + "-", "increases number of bombs", "increases explosion size", "increases power of explosion", "sokoban object", "sokoban empty field", "sokoban field with object", - "butterfly (starts moving right)", + "butterfly (starts moving right)", /* 70 */ "butterfly (starts moving up)", "butterfly (starts moving left)", "butterfly (starts moving down)", @@ -276,7 +295,7 @@ char *element_info[] = "firefly (starts moving down)", "butterfly", "firefly", - "yellow player", + "yellow player", /* 80 */ "red player", "green player", "blue player", @@ -286,7 +305,7 @@ char *element_info[] = "bug (starts moving down)", "spaceship (starts moving right)", "spaceship (starts moving up)", - "spaceship (starts moving left)", + "spaceship (starts moving left)", /* 90 */ "spaceship (starts moving down)", "pac man (starts moving right)", "pac man (starts moving up)", @@ -296,17 +315,17 @@ char *element_info[] = "violet emerald", "wall with red emerald", "wall with violet emerald", + "unknown", /* 100 */ "unknown", "unknown", "unknown", "unknown", - "unknown", - "unknown", - "unknown", + "normal wall (BD style)", + "rock (BD style)", "open exit", "unknown", "amoeba", - "mole", + "mole", /* 110 */ "penguin", "satellite", "arrow left", @@ -316,7 +335,7 @@ char *element_info[] = "pig", "fire breathing dragon", "unknown", - "letter ' '", + "letter ' '", /* 120 */ "letter '!'", "letter '\"'", "letter '#'", @@ -326,7 +345,7 @@ char *element_info[] = "letter '''", "letter '('", "letter ')'", - "letter '*'", + "letter '*'", /* 130 */ "letter '+'", "letter ','", "letter '-'", @@ -336,7 +355,7 @@ char *element_info[] = "letter '1'", "letter '2'", "letter '3'", - "letter '4'", + "letter '4'", /* 140 */ "letter '5'", "letter '6'", "letter '7'", @@ -346,7 +365,7 @@ char *element_info[] = "letter ';'", "letter '<'", "letter '='", - "letter '>'", + "letter '>'", /* 150 */ "letter '?'", "letter '@'", "letter 'A'", @@ -356,7 +375,7 @@ char *element_info[] = "letter 'E'", "letter 'F'", "letter 'G'", - "letter 'H'", + "letter 'H'", /* 160 */ "letter 'I'", "letter 'J'", "letter 'K'", @@ -366,7 +385,7 @@ char *element_info[] = "letter 'O'", "letter 'P'", "letter 'Q'", - "letter 'R'", + "letter 'R'", /* 170 */ "letter 'S'", "letter 'T'", "letter 'U'", @@ -376,7 +395,7 @@ char *element_info[] = "letter 'Y'", "letter 'Z'", "letter 'Ä'", - "letter 'Ö'", + "letter 'Ö'", /* 180 */ "letter 'Ü'", "letter '^'", "letter ''", @@ -386,6 +405,7 @@ char *element_info[] = "letter ''", "letter ''", "letter ''", + "letter ''", /* 190 */ "letter ''", "letter ''", "letter ''", @@ -395,9 +415,8 @@ char *element_info[] = "letter ''", "letter ''", "letter ''", - "letter ''", - "growing wall (horizontally)", - "growing wall (vertically)", + "growing wall (horizontal)", /* 200 */ + "growing wall (vertical)", "growing wall (all directions)", "unused", "unused", @@ -406,7 +425,7 @@ char *element_info[] = "unused", "unused", "unused", - "empty space", + "empty space", /* 210 */ "zonk", "base", "murphy", @@ -416,7 +435,7 @@ char *element_info[] = "exit", "orange disk", "port (leading right)", - "port (leading down)", + "port (leading down)", /* 220 */ "port (leading left)", "port (leading up)", "port (leading right)", @@ -426,9 +445,9 @@ char *element_info[] = "snik snak", "yellow disk", "terminal", - "red disk", - "port (vertically)", - "port (horizontally)", + "red disk", /* 230 */ + "port (vertical)", + "port (horizontal)", "port (all directions)", "electron", "buggy base", @@ -436,7 +455,7 @@ char *element_info[] = "chip (right half)", "hardware", "hardware", - "hardware", + "hardware", /* 240 */ "hardware", "hardware", "hardware", @@ -446,7 +465,7 @@ char *element_info[] = "hardware", "chip (upper half)", "chip (lower half)", - "unknown", + "unknown", /* 250 */ "unknown", "unknown", "unknown", @@ -455,37 +474,51 @@ char *element_info[] = /* 256 */ - "pearl", + "pearl", /* (256) */ "crystal", "wall with pearl", "wall with crystal", - "white door", + "white door", /* 260 */ "gray door (opened by white key)", "white key", - "force field", + "shield (passive)", "extra time", "switch gate (open)", "switch gate (closed)", "switch for switch gate", - "time gate", - "time gate with magic wheel", - "green conveyor belt (left)", - "green conveyor belt (middle)", - "green conveyor belt (right)", - "switch for green conveyor belt", + "switch for switch gate", + "-", + "-", /* 270 */ "red conveyor belt (left)", "red conveyor belt (middle)", "red conveyor belt (right)", - "switch for red conveyor belt", + "switch for red conveyor belt (left)", + "switch for red conveyor belt (middle)", + "switch for red conveyor belt (right)", + "yellow conveyor belt (left)", + "yellow conveyor belt (middle)", + "yellow conveyor belt (right)", + "switch for yellow conveyor belt (left)", /* 280 */ + "switch for yellow conveyor belt (middle)", + "switch for yellow conveyor belt (right)", + "green conveyor belt (left)", + "green conveyor belt (middle)", + "green conveyor belt (right)", + "switch for green conveyor belt (left)", + "switch for green conveyor belt (middle)", + "switch for green conveyor belt (right)", "blue conveyor belt (left)", - "blue conveyor belt (middle)", + "blue conveyor belt (middle)", /* 290 */ "blue conveyor belt (right)", - "switch for blue conveyor belt", + "switch for blue conveyor belt (left)", + "switch for blue conveyor belt (middle)", + "switch for blue conveyor belt (right)", "land mine", "mail envelope", - "light switch", + "light switch (off)", + "light switch (on)", "sign (exclamation)", - "sign (radio activity)", + "sign (radio activity)", /* 300 */ "sign (stop)", "sign (wheel chair)", "sign (parking)", @@ -495,39 +528,464 @@ char *element_info[] = "sign (round)", "sign (exit)", "sign (yin yang)", - "sign (other)", + "sign (other)", /* 310 */ "mole (starts moving left)", "mole (starts moving right)", "mole (starts moving up)", "mole (starts moving down)", - "steel (?)", + "steel wall (slanted)", "invisible sand", + "dx unknown 15", + "dx unknown 42", "-", - "-", - "-", - "-", - "-", - "-", - "-", - "-", - "-", + "-", /* 320 */ + "shield (active, kills enemies)", + "time gate (open)", + "time gate (closed)", + "switch for time gate", + "switch for time gate", + "balloon", + "send balloon to the left", + "send balloon to the right", + "send balloon up", + "send balloon down", /* 330 */ + "send balloon in any direction", + "steel wall", + "steel wall", + "steel wall", + "steel wall", + "normal wall", + "normal wall", + "normal wall", + "normal wall", + "normal wall", /* 340 */ + "normal wall", + "normal wall", + "normal wall", + "tube (all directions)", + "tube (vertical)", + "tube (horizontal)", + "tube (vertical & left)", + "tube (vertical & right)", + "tube (horizontal & up)", + "tube (horizontal & down)", /* 350 */ + "tube (left & up)", + "tube (left & down)", + "tube (right & up)", + "tube (right & down)", + "spring", + "trap", + "stable bomb (DX style)", "-" /* "-------------------------------", */ }; +int num_element_info = sizeof(element_info)/sizeof(char *); + + + +/* +-----------------------------------------------------------------------+ */ +/* | SDL TEST STUFF | */ +/* +-----------------------------------------------------------------------+ */ + +#if defined(TARGET_SDL) + +SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked; +SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked; + +void TEST_SDL_BLIT_RECT(int x, int y) +{ + SDL_Rect rect_src, rect_dst; + + SDLCopyArea(pix_masked[PIX_HEROES], window, + 8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y); + return; + + rect_src.x = 8 * TILEX; + rect_src.y = 8 * TILEY; + rect_src.w = TILEX; + rect_src.h = TILEY; + + rect_dst.x = x; + rect_dst.y = y; + rect_dst.w = TILEX; + rect_dst.h = TILEY; + + SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst); + SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY); +} + +void TEST_SDL_INIT_DISPLAY() +{ + SDL_Rect rect_src, rect_dst; + + if (SDL_Init(SDL_INIT_VIDEO) < 0) + { + fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError()); + exit(1); + } + + /* automatically cleanup SDL stuff after exit() */ + atexit(SDL_Quit); + + if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE)) + == NULL) + { + fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); + exit(1); + } + + SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING); + + if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL) + { + fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError()); + exit(1); + } + + sdl_image = SDL_DisplayFormat(sdl_image_tmp); + + SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY, + SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); + sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp); + + SDL_FreeSurface(sdl_image_tmp); + + if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL) + { + fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError()); + exit(1); + } + + sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp); + SDL_FreeSurface(sdl_image2_tmp); + + sdl_image2_masked = SDL_DisplayFormat(sdl_image2); + SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY, + SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00)); + + rect_src.x = 0; + rect_src.y = 0; + rect_src.w = sdl_image->w; + rect_src.h = sdl_image->h; + + rect_dst.x = 0; + rect_dst.y = 0; + rect_dst.w = sdl_image->w; + rect_dst.h = sdl_image->h; + + SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst); + + /* + SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE); + */ + /* + SDL_UpdateRect(sdl_screen, 0, 0, 0, 0); + */ + SDL_Flip(sdl_screen); + + /* + SDL_Delay(5000); + */ +} + +void TEST_SDL_EVENT_LOOP() +{ + int quit_loop = 0; + + SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); + + /* + while (!quit_loop && SDL_WaitEvent(&event) >=0) + */ + + while (!quit_loop) + { + SDL_Event event; + + if (SDL_PollEvent(&event)) + { + /* hier werden die Ereignisse behandelt */ + switch(event.type) + { + case SDL_QUIT: + { + quit_loop = 1; + break; + } + + case SDL_MOUSEBUTTONDOWN: + { + int x = event.button.x; + int y = event.button.y; + + SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE); + + TEST_SDL_BLIT_RECT(x, y); + + printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y); + break; + } + + case SDL_MOUSEBUTTONUP: + { + int x = event.button.x; + int y = event.button.y; + + SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); + + printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y); + break; + } + + case SDL_MOUSEMOTION: + { + int x = event.motion.x; + int y = event.motion.y; + + TEST_SDL_BLIT_RECT(x, y); + + printf("SDL_MOUSEMOTION(%d, %d)\n", x, y); + break; + } + + default: + break; + } + } + + if (!SDL_PollEvent(NULL)) /* delay only if no pending events */ + { + printf("waiting...\n"); + Delay(100); + } + } + + SDL_FreeSurface(sdl_image); + SDL_Quit(); +} + +#define SCREEN_WIDTH 640 +#define SCREEN_HEIGHT 480 + +void WatchJoysticks() +{ + SDL_Surface *screen; + const char *name; + int i, done; + SDL_Event event; + int x, y, draw; + SDL_Rect axis_area[2]; + int joystick_nr = 0; + SDL_Joystick *joystick = Get_SDL_Joystick(joystick_nr); + + /* Set a video mode to display joystick axis position */ + screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0); + if ( screen == NULL ) { + fprintf(stderr, "Couldn't set video mode: %s\n",SDL_GetError()); + return; + } + + /* Print info about the joysticks we are watching */ + for (i=0; i<2; i++) + { + joystick = Get_SDL_Joystick(i); + + name = SDL_JoystickName(i); + printf("Watching joystick %d: (%s)\n", i, + name ? name : "Unknown Joystick"); + printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n", + SDL_JoystickNumAxes(joystick), + SDL_JoystickNumHats(joystick), + SDL_JoystickNumBalls(joystick), + SDL_JoystickNumButtons(joystick)); + } + + /* Initialize drawing rectangles */ + memset(axis_area, 0, (sizeof axis_area)); + draw = 0; + + /* Loop, getting joystick events! */ + done = 0; + while ( ! done ) { + while ( SDL_PollEvent(&event) ) { + switch (event.type) { + case SDL_JOYAXISMOTION: + joystick_nr = event.jaxis.which; + printf("Joystick %d axis %d value: %d\n", + event.jaxis.which, + event.jaxis.axis, + event.jaxis.value); + break; + case SDL_JOYHATMOTION: + joystick_nr = event.jaxis.which; + printf("Joystick %d hat %d value:", + event.jhat.which, + event.jhat.hat); + if ( event.jhat.value == SDL_HAT_CENTERED ) + printf(" centered"); + if ( event.jhat.value & SDL_HAT_UP ) + printf(" up"); + if ( event.jhat.value & SDL_HAT_RIGHT ) + printf(" right"); + if ( event.jhat.value & SDL_HAT_DOWN ) + printf(" down"); + if ( event.jhat.value & SDL_HAT_LEFT ) + printf(" left"); + printf("\n"); + break; + case SDL_JOYBALLMOTION: + joystick_nr = event.jaxis.which; + printf("Joystick %d ball %d delta: (%d,%d)\n", + event.jball.which, + event.jball.ball, + event.jball.xrel, + event.jball.yrel); + break; + case SDL_JOYBUTTONDOWN: + joystick_nr = event.jaxis.which; + printf("Joystick %d button %d down\n", + event.jbutton.which, + event.jbutton.button); + break; + case SDL_JOYBUTTONUP: + joystick_nr = event.jaxis.which; + printf("Joystick %d button %d up\n", + event.jbutton.which, + event.jbutton.button); + break; + case SDL_KEYDOWN: + if ( event.key.keysym.sym != SDLK_ESCAPE ) { + break; + } + /* Fall through to signal quit */ + case SDL_QUIT: + done = 1; + break; + default: + break; + } + } + + joystick = Get_SDL_Joystick(joystick_nr); + + /* Update visual joystick state */ + for ( i=0; i (SCREEN_WIDTH-16) ) { + x = SCREEN_WIDTH-16; + } + y = (((int)SDL_JoystickGetAxis(joystick, 1))+32768); + y *= SCREEN_HEIGHT; + y /= 65535; + if ( y < 0 ) { + y = 0; + } else + if ( y > (SCREEN_HEIGHT-16) ) { + y = SCREEN_HEIGHT-16; + } + axis_area[draw].x = (Sint16)x; + axis_area[draw].y = (Sint16)y; + axis_area[draw].w = 16; + axis_area[draw].h = 16; + SDL_FillRect(screen, &axis_area[draw], 0xFFFF); + + SDL_UpdateRects(screen, 2, axis_area); + } +} + +void TEST_SDL_JOYSTICK() +{ + const char *name; + int i; + + /* Initialize SDL (Note: video is required to start event loop) */ + if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0 ) + { + fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); + exit(1); + } + + /* Print information about the joysticks */ + printf("There are %d joysticks attached\n", SDL_NumJoysticks()); + for ( i=0; i