X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.c;h=2a8af5d08dce96805db896728142e65738cdedcc;hb=5e8d9d0308f76bb35e7578a8859d6f01977d0f69;hp=9918892c00c6b7c814775755132fc82d0ec4a0cf;hpb=cf5b3a1e9077e88eb40ce2fb59e985a0ae037c84;p=rocksndiamonds.git diff --git a/src/main.c b/src/main.c index 9918892c..2a8af5d0 100644 --- a/src/main.c +++ b/src/main.c @@ -14,16 +14,22 @@ #include "main.h" #include "init.h" +#include "game.h" #include "events.h" #include "sound.h" #include "joystick.h" +#ifdef MSDOS +#include +#endif + Display *display; +Visual *visual; int screen; Window window; -GC gc, clip_gc[NUM_PIXMAPS]; +GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc; Pixmap pix[NUM_PIXMAPS]; -Pixmap clipmask[NUM_PIXMAPS]; +Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES]; #ifdef XPM_INCLUDE_FILE XpmAttributes xpm_att[NUM_PICTURES]; @@ -39,7 +45,6 @@ int joystick_device = 0; char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 }; char *level_directory = LEVEL_PATH; int width, height; -unsigned long pen_fg, pen_bg; int game_status = MAINMENU; int game_emulation = EMU_NONE; @@ -54,12 +59,14 @@ int sound_simple_on = FALSE; int toons_on = TRUE; int direct_draw_on = FALSE; int scroll_delay_on = FALSE; +int soft_scrolling_on = TRUE; int fading_on = FALSE; int autorecord_on = FALSE; int joystick_nr = 0; int quick_doors = FALSE; -BOOL redraw[SCR_FIELDX][SCR_FIELDY]; +BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +int redraw_x1 = 0, redraw_y1 = 0; int redraw_mask; int redraw_tiles; @@ -70,6 +77,7 @@ int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +int StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -80,18 +88,18 @@ long Elementeigenschaften[MAX_ELEMENTS]; int level_nr, leveldir_nr, num_leveldirs; int lev_fieldx,lev_fieldy, scroll_x,scroll_y; -int JX,JY, JX2,JY2, ZX,ZY, ExitX,ExitY; -int PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing; -int PlayerGone,LevelSolved,GameOver; -int FrameCounter,TimeFrames,TimeLeft,Score; -int Gems,SokobanFields,Lights,Friends; -int Dynamite,Key[4],MampferNr; -int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL; -int SiebAktiv; +int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8; +int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8; +int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1; +int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY; +int PlayerGone, LevelSolved, GameOver; +int FrameCounter, TimeFrames, TimeLeft; +int MampferNr, SiebAktiv; struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES]; struct LevelInfo level; -struct PlayerInfo player; +struct PlayerInfo stored_player[MAX_PLAYERS+1]; +struct PlayerInfo *local_player, *player; struct HiScore highscore[MAX_SCORE_ENTRIES]; struct SoundInfo Sound[NUM_SOUNDS]; struct RecordingInfo tape; @@ -183,6 +191,10 @@ int main(int argc, char *argv[]) if (argc>1) level_directory = argv[1]; +#ifdef MSDOS + _fmode = O_BINARY; +#endif + OpenAll(argc,argv); EventLoop(); CloseAll();