X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.c;h=148abb546b7c802d5897b916fd479d41d49b6d1c;hb=5eadacd4799f667e58a7f5876cf5499e420e6d61;hp=ac42d28c8af6428620f0d86699c334513fff72e5;hpb=1786288765edb99711ec0eb06520969879d62cc2;p=rocksndiamonds.git diff --git a/src/main.c b/src/main.c index ac42d28c..148abb54 100644 --- a/src/main.c +++ b/src/main.c @@ -59,6 +59,7 @@ short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short AmoebaCnt[MAX_NUM_AMOEBA]; short AmoebaCnt2[MAX_NUM_AMOEBA]; @@ -105,6 +106,7 @@ struct SetupInfo setup; struct GameInfo game; struct GlobalInfo global; struct BorderInfo border; +struct TitleInfo title; struct MenuInfo menu; struct DoorInfo door_1, door_2; struct PreviewInfo preview; @@ -4649,6 +4651,14 @@ struct TokenIntPtrInfo image_config_vars[] = { "border.draw_masked.PLAYING",&border.draw_masked[GFX_SPECIAL_ARG_PLAYING] }, { "border.draw_masked.DOOR", &border.draw_masked[GFX_SPECIAL_ARG_DOOR] }, + { "title.fade_delay", &title.fade_delay }, + { "title.post_delay", &title.post_delay }, + { "title.auto_delay", &title.auto_delay }, + + { "menu.fade_delay", &menu.fade_delay }, + { "menu.post_delay", &menu.post_delay }, + { "menu.auto_delay", &menu.auto_delay }, + { "menu.draw_xoffset", &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT] }, { "menu.draw_yoffset", &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT] }, { "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] }, @@ -4691,9 +4701,6 @@ struct TokenIntPtrInfo image_config_vars[] = { "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] }, { "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] }, - { "menu.fade_delay", &menu.fade_delay }, - { "menu.post_delay", &menu.post_delay }, - { "main.button.name.x", &menu.main.button.name.x }, { "main.button.name.y", &menu.main.button.name.y }, { "main.button.levels.x", &menu.main.button.levels.x },