X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fmain.c;h=106fda2288e57bc8069a86796d5b2cfd35943d63;hb=0c2b6a7610933f9098ec233f7b4c2b52eac3535c;hp=1ee567d06c6e28209ffadd249d531b28f068b0f0;hpb=020210607f2ba71676882d52d0413f4128858b4a;p=rocksndiamonds.git diff --git a/src/main.c b/src/main.c index 1ee567d0..106fda22 100644 --- a/src/main.c +++ b/src/main.c @@ -89,14 +89,21 @@ int lev_fieldx,lev_fieldy, scroll_x,scroll_y; int FX = SX, FY = SY, ScrollStepSize = TILEX/8; int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0; int ScreenGfxPos = 0; +int BorderElement = EL_BETON; int GameFrameDelay = GAME_FRAME_DELAY; int FfwdFrameDelay = FFWD_FRAME_DELAY; int MoveSpeed = 8; int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1; +int SBX_Left, SBX_Right; +int SBY_Upper, SBY_Lower; int ZX,ZY, ExitX,ExitY; int AllPlayersGone; -int FrameCounter, TimeFrames, TimeLeft; -int MampferMax, MampferNr, SiebAktiv; +int FrameCounter, TimeFrames, TimePlayed, TimeLeft; +int MampferMax, MampferNr; +boolean SiebAktiv; +int SiebCount; + +int game_emulation = EMU_NONE; boolean network_player_action_received = FALSE; @@ -165,7 +172,16 @@ char *sound_name[NUM_SOUNDS] = "voyager", "warnton", "whoosh", - "zisch" + "zisch", + "base", + "infotron", + "zonkdown", + "zonkpush", + "bug", + "boom", + "booom", + "exit", + "empty" }; /* background music */