X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fx11.h;h=b0a503653e500652f2e9054401b7fae37c551252;hb=e4bf86b0ac3fd50612eee1439beba2fbaaa7cd09;hp=c42f25cc54fe4d896277a192c5348b01351e2d2f;hpb=c9433eab5c4317ed4f89164b386a7d33562e29be;p=rocksndiamonds.git diff --git a/src/libgame/x11.h b/src/libgame/x11.h index c42f25cc..b0a50365 100644 --- a/src/libgame/x11.h +++ b/src/libgame/x11.h @@ -34,6 +34,15 @@ #define TARGET_STRING "X11" #endif +#if defined(PLATFORM_UNIX) +/* This triggers some stuff that is needed because X11 (XSetClipOrigin(), + to be precise) is often very slow when preparing a masked XCopyArea() + for big Pixmaps. + To prevent this, small (tile-sized) mask Pixmaps are created which will + then be set much faster with XSetClipOrigin() and speed things up a lot. */ +#define TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND +#endif + #define FULLSCREEN_STATUS FULLSCREEN_NOT_AVAILABLE @@ -295,6 +304,13 @@ struct XY inline void X11InitVideoDisplay(void); inline void X11InitVideoBuffer(DrawBuffer **, DrawWindow **); + +void X11ZoomBitmap(Bitmap *, Bitmap *); Bitmap *X11LoadImage(char *); +inline void X11CopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); +inline void X11FillRectangle(Bitmap *, int, int, int, int, Pixel); +inline Pixel X11GetPixel(Bitmap *, int, int); +inline Pixel X11GetPixelFromRGB(unsigned int, unsigned int, unsigned int); + #endif /* X11_H */