X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftoons.h;h=26867df97eb846a1710c7b14d14f39128c711c00;hb=013e137cafaa16827d0f27e10538b6e90ee0aed0;hp=4d3e0be8a08d2579177c915d82fe38bb17756871;hpb=ee749a764df3dfa944c1f9de740ccbeb1cfdef40;p=rocksndiamonds.git diff --git a/src/libgame/toons.h b/src/libgame/toons.h index 4d3e0be8..26867df9 100644 --- a/src/libgame/toons.h +++ b/src/libgame/toons.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* toons.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// toons.h +// ============================================================================ #ifndef TOONS_H #define TOONS_H @@ -17,48 +15,12 @@ #include "system.h" -struct ToonScreenInfo -{ - Bitmap *save_buffer; - void (*update_function)(void); - void (*prepare_backbuffer_function)(void); - boolean (*redraw_needed_function)(void); - - struct ToonInfo *toons; - int num_toons; - - int startx, starty; - int width, height; - - int frame_delay_value; -}; - -struct ToonInfo -{ - Bitmap *bitmap; - - int src_x, src_y; - int width, height; - int anim_frames; - int anim_start_frame; - int anim_delay; - int anim_mode; - int step_offset; - int step_delay; - - char *direction; - char *position; -}; +/* values for toon animation */ +#define ANIM_START 0 +#define ANIM_CONTINUE 1 +#define ANIM_STOP 2 int getAnimationFrame(int, int, int, int, int); -void InitToonScreen(Bitmap *, void (*update_function)(void), - void (*prepare_backbuffer_function)(void), - boolean (*redraw_needed_function)(void), - struct ToonInfo *, int, int, int, int, int, int); -void InitAnimation(void); -void StopAnimation(void); -void DoAnimation(void); - #endif /* TOONS_H */