X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftoons.c;h=f48621b950bcf60e4f7184fb0b0af2e83a9100f0;hb=8b04d496646e102dd15710ba091e2f37cadcec5e;hp=6f4fd2f7c49e3e79b7d0b340ded7ade00cf45829;hpb=ecd387d33963ae80311924143b2f49eb29642e7f;p=rocksndiamonds.git diff --git a/src/libgame/toons.c b/src/libgame/toons.c index 6f4fd2f7..f48621b9 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -65,11 +65,11 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, /* note: expect different frames for the same delay cycle! */ if (gfx.anim_random_frame < 0) - frame = SimpleRND(num_frames); + frame = GetSimpleRandom(num_frames); else frame = gfx.anim_random_frame % num_frames; } - else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE)) + else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE | ANIM_CE_DELAY)) { frame = sync_frame % num_frames; } @@ -88,10 +88,10 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, static int get_toon_direction(char *direction_string_raw) { char *direction_string = getStringToLower(direction_string_raw); - int direction = (strcmp(direction_string, "left") == 0 ? MV_LEFT : - strcmp(direction_string, "right") == 0 ? MV_RIGHT : - strcmp(direction_string, "up") == 0 ? MV_UP : - strcmp(direction_string, "down") == 0 ? MV_DOWN : + int direction = (strEqual(direction_string, "left") ? MV_LEFT : + strEqual(direction_string, "right") ? MV_RIGHT : + strEqual(direction_string, "up") ? MV_UP : + strEqual(direction_string, "down") ? MV_DOWN : MV_NONE); free(direction_string); @@ -177,16 +177,16 @@ boolean AnimateToon(int toon_nr, boolean restart) { int pos_bottom = screen_info.height - anim->height; - if (strcmp(anim->position, "top") == 0) + if (strEqual(anim->position, "top")) pos_y = 0; - else if (strcmp(anim->position, "bottom") == 0) + else if (strEqual(anim->position, "bottom")) pos_y = pos_bottom; - else if (strcmp(anim->position, "upper") == 0) - pos_y = SimpleRND(pos_bottom / 2); - else if (strcmp(anim->position, "lower") == 0) - pos_y = pos_bottom / 2 + SimpleRND(pos_bottom / 2); + else if (strEqual(anim->position, "upper")) + pos_y = GetSimpleRandom(pos_bottom / 2); + else if (strEqual(anim->position, "lower")) + pos_y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2); else - pos_y = SimpleRND(pos_bottom); + pos_y = GetSimpleRandom(pos_bottom); if (direction == MV_RIGHT) { @@ -205,12 +205,12 @@ boolean AnimateToon(int toon_nr, boolean restart) { int pos_right = screen_info.width - anim->width; - if (strcmp(anim->position, "left") == 0) + if (strEqual(anim->position, "left")) pos_x = 0; - else if (strcmp(anim->position, "right") == 0) + else if (strEqual(anim->position, "right")) pos_x = pos_right; else - pos_x = SimpleRND(pos_right); + pos_x = GetSimpleRandom(pos_right); if (direction == MV_DOWN) { @@ -335,15 +335,20 @@ void HandleAnimation(int mode) break; case ANIM_STOP: - redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); + if (anim_running) + { +#if 0 + redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); - /* Redraw background even when in direct drawing mode */ - draw_mode = setup.direct_draw; - setup.direct_draw = FALSE; - screen_info.update_function(); - setup.direct_draw = draw_mode; + /* Redraw background even when in direct drawing mode */ + draw_mode = setup.direct_draw; + setup.direct_draw = FALSE; + screen_info.update_function(); + setup.direct_draw = draw_mode; +#endif - anim_running = FALSE; + anim_running = FALSE; + } return; @@ -354,7 +359,7 @@ void HandleAnimation(int mode) if (reset_delay) { animstart_delay = Counter(); - animstart_delay_value = SimpleRND(3000); + animstart_delay_value = GetSimpleRandom(3000); reset_delay = FALSE; } @@ -363,7 +368,7 @@ void HandleAnimation(int mode) if (!DelayReached(&animstart_delay, animstart_delay_value)) return; - toon_nr = SimpleRND(screen_info.num_toons); + toon_nr = GetSimpleRandom(screen_info.num_toons); } anim_restart = reset_delay = AnimateToon(toon_nr, anim_restart);