X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftoons.c;h=c5f1ff39bbdd0de17040a8208f9cd171c638e91f;hb=b0a3b9168089fad528ed1b838f8b2435af2ee46b;hp=855e54f74192ce194174007d061c10afba9f79e9;hpb=b1e5d6292d3b60eb17f1f5e7e0ff7bdec80eece0;p=rocksndiamonds.git diff --git a/src/libgame/toons.c b/src/libgame/toons.c index 855e54f7..c5f1ff39 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -65,7 +65,7 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, /* note: expect different frames for the same delay cycle! */ if (gfx.anim_random_frame < 0) - frame = SimpleRND(num_frames); + frame = GetSimpleRandom(num_frames); else frame = gfx.anim_random_frame % num_frames; } @@ -182,11 +182,11 @@ boolean AnimateToon(int toon_nr, boolean restart) else if (strEqual(anim->position, "bottom")) pos_y = pos_bottom; else if (strEqual(anim->position, "upper")) - pos_y = SimpleRND(pos_bottom / 2); + pos_y = GetSimpleRandom(pos_bottom / 2); else if (strEqual(anim->position, "lower")) - pos_y = pos_bottom / 2 + SimpleRND(pos_bottom / 2); + pos_y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2); else - pos_y = SimpleRND(pos_bottom); + pos_y = GetSimpleRandom(pos_bottom); if (direction == MV_RIGHT) { @@ -210,7 +210,7 @@ boolean AnimateToon(int toon_nr, boolean restart) else if (strEqual(anim->position, "right")) pos_x = pos_right; else - pos_x = SimpleRND(pos_right); + pos_x = GetSimpleRandom(pos_right); if (direction == MV_DOWN) { @@ -354,7 +354,7 @@ void HandleAnimation(int mode) if (reset_delay) { animstart_delay = Counter(); - animstart_delay_value = SimpleRND(3000); + animstart_delay_value = GetSimpleRandom(3000); reset_delay = FALSE; } @@ -363,7 +363,7 @@ void HandleAnimation(int mode) if (!DelayReached(&animstart_delay, animstart_delay_value)) return; - toon_nr = SimpleRND(screen_info.num_toons); + toon_nr = GetSimpleRandom(screen_info.num_toons); } anim_restart = reset_delay = AnimateToon(toon_nr, anim_restart);