X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftoons.c;h=bbbd88333e7fc106abb68146b8efd0d7306177f9;hb=4d4b9cf009d4aefe9e167ac6b838c468513684ab;hp=0b7ca5522c8db2391bb2751b50a3d2d35ae6e812;hpb=e05dda5c8cc6687dcbc59e182a81aed627e262d0;p=rocksndiamonds.git diff --git a/src/libgame/toons.c b/src/libgame/toons.c index 0b7ca552..bbbd8833 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -65,7 +65,7 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, /* note: expect different frames for the same delay cycle! */ if (gfx.anim_random_frame < 0) - frame = SimpleRND(num_frames); + frame = GetSimpleRandom(num_frames); else frame = gfx.anim_random_frame % num_frames; } @@ -182,11 +182,11 @@ boolean AnimateToon(int toon_nr, boolean restart) else if (strEqual(anim->position, "bottom")) pos_y = pos_bottom; else if (strEqual(anim->position, "upper")) - pos_y = SimpleRND(pos_bottom / 2); + pos_y = GetSimpleRandom(pos_bottom / 2); else if (strEqual(anim->position, "lower")) - pos_y = pos_bottom / 2 + SimpleRND(pos_bottom / 2); + pos_y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2); else - pos_y = SimpleRND(pos_bottom); + pos_y = GetSimpleRandom(pos_bottom); if (direction == MV_RIGHT) { @@ -210,7 +210,7 @@ boolean AnimateToon(int toon_nr, boolean restart) else if (strEqual(anim->position, "right")) pos_x = pos_right; else - pos_x = SimpleRND(pos_right); + pos_x = GetSimpleRandom(pos_right); if (direction == MV_DOWN) { @@ -308,7 +308,6 @@ void HandleAnimation(int mode) static boolean anim_restart = TRUE; static boolean reset_delay = TRUE; static int toon_nr = 0; - int draw_mode; if (!setup.toons || screen_info.num_toons == 0) return; @@ -335,15 +334,22 @@ void HandleAnimation(int mode) break; case ANIM_STOP: - redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); + if (anim_running) + { +#if 1 + int draw_mode; + + redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); - /* Redraw background even when in direct drawing mode */ - draw_mode = setup.direct_draw; - setup.direct_draw = FALSE; - screen_info.update_function(); - setup.direct_draw = draw_mode; + /* Redraw background even when in direct drawing mode */ + draw_mode = setup.direct_draw; + setup.direct_draw = FALSE; + screen_info.update_function(); + setup.direct_draw = draw_mode; +#endif - anim_running = FALSE; + anim_running = FALSE; + } return; @@ -354,7 +360,7 @@ void HandleAnimation(int mode) if (reset_delay) { animstart_delay = Counter(); - animstart_delay_value = SimpleRND(3000); + animstart_delay_value = GetSimpleRandom(3000); reset_delay = FALSE; } @@ -363,7 +369,7 @@ void HandleAnimation(int mode) if (!DelayReached(&animstart_delay, animstart_delay_value)) return; - toon_nr = SimpleRND(screen_info.num_toons); + toon_nr = GetSimpleRandom(screen_info.num_toons); } anim_restart = reset_delay = AnimateToon(toon_nr, anim_restart);