X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftoons.c;h=34fa8fbb675f157256375535116f9938538f239e;hb=2176d1de29652bc9e8db1baa283fdc1c4e99e674;hp=5c0d4444fbae5f68d1268d5b717ceaa924662251;hpb=7119b5d2e756b1ab23818ea39d19aece0563bab0;p=rocksndiamonds.git diff --git a/src/libgame/toons.c b/src/libgame/toons.c index 5c0d4444..34fa8fbb 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -1,26 +1,18 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* toons.c * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// toons.c +// ============================================================================ #include "toons.h" #include "misc.h" -/* values for toon animation */ -#define ANIM_START 0 -#define ANIM_CONTINUE 1 -#define ANIM_STOP 2 - - static struct ToonScreenInfo screen_info; @@ -48,7 +40,7 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, } else if (mode & ANIM_PINGPONG) /* oscillate (border frames once) */ { - int max_anim_frames = 2 * num_frames - 2; + int max_anim_frames = (num_frames > 1 ? 2 * num_frames - 2 : 1); frame = (sync_frame % (delay * max_anim_frames)) / delay; frame = (frame < num_frames ? frame : max_anim_frames - frame); @@ -64,10 +56,14 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, { /* note: expect different frames for the same delay cycle! */ - if (anim.random_frame < 0) - frame = SimpleRND(num_frames); + if (gfx.anim_random_frame < 0) + frame = GetSimpleRandom(num_frames); else - frame = anim.random_frame % num_frames; + frame = gfx.anim_random_frame % num_frames; + } + else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE | ANIM_CE_DELAY)) + { + frame = sync_frame % num_frames; } if (mode & ANIM_REVERSE) /* use reverse animation direction */ @@ -81,6 +77,20 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, /* toon animation functions */ /* ========================================================================= */ +static int get_toon_direction(char *direction_string_raw) +{ + char *direction_string = getStringToLower(direction_string_raw); + int direction = (strEqual(direction_string, "left") ? MV_LEFT : + strEqual(direction_string, "right") ? MV_RIGHT : + strEqual(direction_string, "up") ? MV_UP : + strEqual(direction_string, "down") ? MV_DOWN : + MV_NONE); + + free(direction_string); + + return direction; +} + void InitToonScreen(Bitmap *save_buffer, void (*update_function)(void), void (*prepare_backbuffer_function)(void), @@ -103,49 +113,60 @@ void InitToonScreen(Bitmap *save_buffer, screen_info.frame_delay_value = frame_delay_value; } -void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, - int src_x, int src_y, int width, int height, +void DrawAnim(Bitmap *toon_bitmap, int src_x, int src_y, int width, int height, int dest_x, int dest_y, int pad_x, int pad_y) { - int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1; + int pad_dest_x = dest_x - pad_x; + int pad_dest_y = dest_y - pad_y; + int pad_width = width + 2 * pad_x; + int pad_height = height + 2 * pad_y; + int buffer_x = 0; + int buffer_y = 0; + + /* correct values to avoid off-screen blitting (start position) */ + if (pad_dest_x < screen_info.startx) + { + pad_width -= (screen_info.startx - pad_dest_x); + pad_dest_x = screen_info.startx; + } + if (pad_dest_y < screen_info.starty) + { + pad_height -= (screen_info.starty - pad_dest_y); + pad_dest_y = screen_info.starty; + } + + /* correct values to avoid off-screen blitting (blit size) */ + if (pad_width > screen_info.width) + pad_width = screen_info.width; + if (pad_height > screen_info.height) + pad_height = screen_info.height; -#if 1 /* special method to avoid flickering interference with BackToFront() */ - BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, buf_x, buf_y); - SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y); - BlitBitmapMasked(toon_bitmap, backbuffer, - src_x, src_y, width, height, dest_x, dest_y); - BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); + BlitBitmap(backbuffer, screen_info.save_buffer, pad_dest_x, pad_dest_y, + pad_width, pad_height, buffer_x, buffer_y); + BlitBitmapMasked(toon_bitmap, backbuffer, src_x, src_y, width, height, + dest_x, dest_y); + BlitBitmap(backbuffer, window, pad_dest_x, pad_dest_y, pad_width, pad_height, + pad_dest_x, pad_dest_y); screen_info.update_function(); - BlitBitmap(screen_info.save_buffer, backbuffer, buf_x, buf_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); -#else - /* normal method, causing flickering interference with BackToFront() */ - BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, buf_x, buf_y); - SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y); - BlitBitmapMasked(toon_bitmap, screen_info.save_buffer, - src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y); - BlitBitmap(screen_info.save_buffer, window, buf_x, buf_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); -#endif - - FlushDisplay(); + BlitBitmap(screen_info.save_buffer, backbuffer, buffer_x, buffer_y, + pad_width, pad_height, pad_dest_x, pad_dest_y); + + /* prevent immediate redraw of restored toon area in backbuffer */ + redraw_mask = REDRAW_NONE; } boolean AnimateToon(int toon_nr, boolean restart) { - static unsigned long animation_frame_counter = 0; + static unsigned int animation_frame_counter = 0; static int pos_x = 0, pos_y = 0; static int delta_x = 0, delta_y = 0; static int frame = 0; static boolean horiz_move, vert_move; - static unsigned long anim_delay = 0; - static unsigned long anim_delay_value = 0; + static unsigned int anim_delay = 0; + static unsigned int anim_delay_value = 0; static int width,height; static int pad_x,pad_y; static int cut_x,cut_y; @@ -153,12 +174,12 @@ boolean AnimateToon(int toon_nr, boolean restart) static int dest_x, dest_y; struct ToonInfo *anim = &screen_info.toons[toon_nr]; Bitmap *anim_bitmap = screen_info.toons[toon_nr].bitmap; - GC anim_clip_gc = anim_bitmap->stored_clip_gc; + int direction = get_toon_direction(anim->direction); if (restart) { - horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT)); - vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN)); + horiz_move = (direction & (MV_LEFT | MV_RIGHT)); + vert_move = (direction & (MV_UP | MV_DOWN)); anim_delay_value = anim->step_delay * screen_info.frame_delay_value; frame = getAnimationFrame(anim->anim_frames, anim->anim_delay, @@ -167,16 +188,20 @@ boolean AnimateToon(int toon_nr, boolean restart) if (horiz_move) { - if (anim->position == ANIMPOS_UP) + int pos_bottom = screen_info.height - anim->height; + + if (strEqual(anim->position, "top")) pos_y = 0; - else if (anim->position == ANIMPOS_DOWN) - pos_y = screen_info.height - anim->height; - else if (anim->position == ANIMPOS_UPPER) - pos_y = SimpleRND((screen_info.height - anim->height) / 2); + else if (strEqual(anim->position, "bottom")) + pos_y = pos_bottom; + else if (strEqual(anim->position, "upper")) + pos_y = GetSimpleRandom(pos_bottom / 2); + else if (strEqual(anim->position, "lower")) + pos_y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2); else - pos_y = SimpleRND(screen_info.height - anim->height); + pos_y = GetSimpleRandom(pos_bottom); - if (anim->direction == ANIMDIR_RIGHT) + if (direction == MV_RIGHT) { delta_x = anim->step_offset; pos_x = -anim->width + delta_x; @@ -186,18 +211,21 @@ boolean AnimateToon(int toon_nr, boolean restart) delta_x = -anim->step_offset; pos_x = screen_info.width + delta_x; } + delta_y = 0; } else { - if (anim->position == ANIMPOS_LEFT) + int pos_right = screen_info.width - anim->width; + + if (strEqual(anim->position, "left")) pos_x = 0; - else if (anim->position == ANIMPOS_RIGHT) - pos_x = screen_info.width - anim->width; + else if (strEqual(anim->position, "right")) + pos_x = pos_right; else - pos_x = SimpleRND(screen_info.width - anim->width); + pos_x = GetSimpleRandom(pos_right); - if (anim->direction == ANIMDIR_DOWN) + if (direction == MV_DOWN) { delta_y = anim->step_offset; pos_y = -anim->height + delta_y; @@ -205,8 +233,9 @@ boolean AnimateToon(int toon_nr, boolean restart) else { delta_y = -anim->step_offset; - pos_y = screen_info.width + delta_y; + pos_y = screen_info.height + delta_y; } + delta_x = 0; } } @@ -220,7 +249,7 @@ boolean AnimateToon(int toon_nr, boolean restart) if (!DelayReached(&anim_delay, anim_delay_value)) { if (screen_info.redraw_needed_function() && !restart) - DrawAnim(anim_bitmap, anim_clip_gc, + DrawAnim(anim_bitmap, src_x + cut_x, src_y + cut_y, width, height, screen_info.startx + dest_x, @@ -267,7 +296,7 @@ boolean AnimateToon(int toon_nr, boolean restart) else if (pos_y > screen_info.height - anim->height) height -= (pos_y - (screen_info.height - anim->height)); - DrawAnim(anim_bitmap, anim_clip_gc, + DrawAnim(anim_bitmap, src_x + cut_x, src_y + cut_y, width, height, screen_info.startx + dest_x, @@ -286,36 +315,46 @@ boolean AnimateToon(int toon_nr, boolean restart) void HandleAnimation(int mode) { - static unsigned long animstart_delay = -1; - static unsigned long animstart_delay_value = 0; + static unsigned int animstart_delay = -1; + static unsigned int animstart_delay_value = 0; + static boolean anim_running = FALSE; static boolean anim_restart = TRUE; static boolean reset_delay = TRUE; static int toon_nr = 0; - int draw_mode; - if (!setup.toons) + if (!setup.toons || screen_info.num_toons == 0) return; + /* this may happen after reloading graphics and redefining "num_toons" */ + if (toon_nr >= screen_info.num_toons) + anim_restart = TRUE; + switch(mode) { case ANIM_START: screen_info.prepare_backbuffer_function(); + + anim_running = TRUE; anim_restart = TRUE; reset_delay = TRUE; return; case ANIM_CONTINUE: + if (!anim_running) + return; + break; case ANIM_STOP: - redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); + if (anim_running) + { + redraw_mask |= REDRAW_FIELD; + + screen_info.update_function(); - /* Redraw background even when in direct drawing mode */ - draw_mode = setup.direct_draw; - setup.direct_draw = FALSE; - screen_info.update_function(); - setup.direct_draw = draw_mode; + anim_running = FALSE; + } return; @@ -326,7 +365,7 @@ void HandleAnimation(int mode) if (reset_delay) { animstart_delay = Counter(); - animstart_delay_value = SimpleRND(3000); + animstart_delay_value = GetSimpleRandom(3000); reset_delay = FALSE; } @@ -335,23 +374,8 @@ void HandleAnimation(int mode) if (!DelayReached(&animstart_delay, animstart_delay_value)) return; - toon_nr = SimpleRND(screen_info.num_toons); + toon_nr = GetSimpleRandom(screen_info.num_toons); } - anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart); -} - -void InitAnimation() -{ - HandleAnimation(ANIM_START); -} - -void StopAnimation() -{ - HandleAnimation(ANIM_STOP); -} - -void DoAnimation() -{ - HandleAnimation(ANIM_CONTINUE); + anim_restart = reset_delay = AnimateToon(toon_nr, anim_restart); }