X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftoons.c;h=264cda431781b41a8d5eb34ccc3b344addcf1e4f;hb=a7c06161253796a30a0237a7f5a044f459c8cf35;hp=bbbd88333e7fc106abb68146b8efd0d7306177f9;hpb=4d4b9cf009d4aefe9e167ac6b838c468513684ab;p=rocksndiamonds.git diff --git a/src/libgame/toons.c b/src/libgame/toons.c index bbbd8833..264cda43 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -125,34 +125,74 @@ void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, int src_x, int src_y, int width, int height, int dest_x, int dest_y, int pad_x, int pad_y) { - int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1; + int pad_dest_x = dest_x - pad_x; + int pad_dest_y = dest_y - pad_y; + int pad_width = width + 2 * pad_x; + int pad_height = height + 2 * pad_y; +#if 1 + int buffer_x = 0; + int buffer_y = 0; +#else + int buffer_x = DOOR_GFX_PAGEX3; + int buffer_y = DOOR_GFX_PAGEY1; +#endif + +#if 0 + printf("::: (%d, %d), (%d, %d), (%d, %d), (%d, %d) -> (%d, %d), (%d, %d), (%d, %d)\n", + src_x, src_y, + width, height, + dest_x, dest_y, + pad_x, pad_y, + + pad_dest_x, pad_dest_y, + pad_width, pad_height, + buffer_x, buffer_y); +#endif + + /* correct values to avoid off-screen blitting (start position) */ + if (pad_dest_x < screen_info.startx) + { + pad_width -= (screen_info.startx - pad_dest_x); + pad_dest_x = screen_info.startx; + } + if (pad_dest_y < screen_info.starty) + { + pad_height -= (screen_info.starty - pad_dest_y); + pad_dest_y = screen_info.starty; + } + + /* correct values to avoid off-screen blitting (blit size) */ + if (pad_width > screen_info.width) + pad_width = screen_info.width; + if (pad_height > screen_info.height) + pad_height = screen_info.height; /* special method to avoid flickering interference with BackToFront() */ - BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, buf_x, buf_y); - SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y); - BlitBitmapMasked(toon_bitmap, backbuffer, - src_x, src_y, width, height, dest_x, dest_y); - BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); + BlitBitmap(backbuffer, screen_info.save_buffer, pad_dest_x, pad_dest_y, + pad_width, pad_height, buffer_x, buffer_y); + SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x - src_x, dest_y - src_y); + BlitBitmapMasked(toon_bitmap, backbuffer, src_x, src_y, width, height, + dest_x, dest_y); + BlitBitmap(backbuffer, window, pad_dest_x, pad_dest_y, pad_width, pad_height, + pad_dest_x, pad_dest_y); screen_info.update_function(); - BlitBitmap(screen_info.save_buffer, backbuffer, buf_x, buf_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); + BlitBitmap(screen_info.save_buffer, backbuffer, buffer_x, buffer_y, + pad_width, pad_height, pad_dest_x, pad_dest_y); FlushDisplay(); } boolean AnimateToon(int toon_nr, boolean restart) { - static unsigned long animation_frame_counter = 0; + static unsigned int animation_frame_counter = 0; static int pos_x = 0, pos_y = 0; static int delta_x = 0, delta_y = 0; static int frame = 0; static boolean horiz_move, vert_move; - static unsigned long anim_delay = 0; - static unsigned long anim_delay_value = 0; + static unsigned int anim_delay = 0; + static unsigned int anim_delay_value = 0; static int width,height; static int pad_x,pad_y; static int cut_x,cut_y; @@ -220,7 +260,7 @@ boolean AnimateToon(int toon_nr, boolean restart) else { delta_y = -anim->step_offset; - pos_y = screen_info.width + delta_y; + pos_y = screen_info.height + delta_y; } delta_x = 0; @@ -302,8 +342,8 @@ boolean AnimateToon(int toon_nr, boolean restart) void HandleAnimation(int mode) { - static unsigned long animstart_delay = -1; - static unsigned long animstart_delay_value = 0; + static unsigned int animstart_delay = -1; + static unsigned int animstart_delay_value = 0; static boolean anim_running = FALSE; static boolean anim_restart = TRUE; static boolean reset_delay = TRUE; @@ -337,15 +377,9 @@ void HandleAnimation(int mode) if (anim_running) { #if 1 - int draw_mode; - redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); - /* Redraw background even when in direct drawing mode */ - draw_mode = setup.direct_draw; - setup.direct_draw = FALSE; screen_info.update_function(); - setup.direct_draw = draw_mode; #endif anim_running = FALSE;