X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftoons.c;h=0b7ca5522c8db2391bb2751b50a3d2d35ae6e812;hb=e05dda5c8cc6687dcbc59e182a81aed627e262d0;hp=6f4fd2f7c49e3e79b7d0b340ded7ade00cf45829;hpb=ecd387d33963ae80311924143b2f49eb29642e7f;p=rocksndiamonds.git diff --git a/src/libgame/toons.c b/src/libgame/toons.c index 6f4fd2f7..0b7ca552 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -69,7 +69,7 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, else frame = gfx.anim_random_frame % num_frames; } - else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE)) + else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE | ANIM_CE_DELAY)) { frame = sync_frame % num_frames; } @@ -88,10 +88,10 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, static int get_toon_direction(char *direction_string_raw) { char *direction_string = getStringToLower(direction_string_raw); - int direction = (strcmp(direction_string, "left") == 0 ? MV_LEFT : - strcmp(direction_string, "right") == 0 ? MV_RIGHT : - strcmp(direction_string, "up") == 0 ? MV_UP : - strcmp(direction_string, "down") == 0 ? MV_DOWN : + int direction = (strEqual(direction_string, "left") ? MV_LEFT : + strEqual(direction_string, "right") ? MV_RIGHT : + strEqual(direction_string, "up") ? MV_UP : + strEqual(direction_string, "down") ? MV_DOWN : MV_NONE); free(direction_string); @@ -177,13 +177,13 @@ boolean AnimateToon(int toon_nr, boolean restart) { int pos_bottom = screen_info.height - anim->height; - if (strcmp(anim->position, "top") == 0) + if (strEqual(anim->position, "top")) pos_y = 0; - else if (strcmp(anim->position, "bottom") == 0) + else if (strEqual(anim->position, "bottom")) pos_y = pos_bottom; - else if (strcmp(anim->position, "upper") == 0) + else if (strEqual(anim->position, "upper")) pos_y = SimpleRND(pos_bottom / 2); - else if (strcmp(anim->position, "lower") == 0) + else if (strEqual(anim->position, "lower")) pos_y = pos_bottom / 2 + SimpleRND(pos_bottom / 2); else pos_y = SimpleRND(pos_bottom); @@ -205,9 +205,9 @@ boolean AnimateToon(int toon_nr, boolean restart) { int pos_right = screen_info.width - anim->width; - if (strcmp(anim->position, "left") == 0) + if (strEqual(anim->position, "left")) pos_x = 0; - else if (strcmp(anim->position, "right") == 0) + else if (strEqual(anim->position, "right")) pos_x = pos_right; else pos_x = SimpleRND(pos_right);