X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftoons.c;h=0b7ca5522c8db2391bb2751b50a3d2d35ae6e812;hb=e05dda5c8cc6687dcbc59e182a81aed627e262d0;hp=048696f6cd365fb4322959f5d7da4fcced91bfed;hpb=7a821f79cb735d048869b503279c402800afa44a;p=rocksndiamonds.git diff --git a/src/libgame/toons.c b/src/libgame/toons.c index 048696f6..0b7ca552 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -48,7 +48,7 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, } else if (mode & ANIM_PINGPONG) /* oscillate (border frames once) */ { - int max_anim_frames = 2 * num_frames - 2; + int max_anim_frames = (num_frames > 1 ? 2 * num_frames - 2 : 1); frame = (sync_frame % (delay * max_anim_frames)) / delay; frame = (frame < num_frames ? frame : max_anim_frames - frame); @@ -69,6 +69,10 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, else frame = gfx.anim_random_frame % num_frames; } + else if (mode & (ANIM_CE_VALUE | ANIM_CE_SCORE | ANIM_CE_DELAY)) + { + frame = sync_frame % num_frames; + } if (mode & ANIM_REVERSE) /* use reverse animation direction */ frame = num_frames - frame - 1; @@ -84,11 +88,11 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, static int get_toon_direction(char *direction_string_raw) { char *direction_string = getStringToLower(direction_string_raw); - int direction = (strcmp(direction_string, "left") == 0 ? MV_LEFT : - strcmp(direction_string, "right") == 0 ? MV_RIGHT : - strcmp(direction_string, "up") == 0 ? MV_UP : - strcmp(direction_string, "down") == 0 ? MV_DOWN : - MV_NO_MOVING); + int direction = (strEqual(direction_string, "left") ? MV_LEFT : + strEqual(direction_string, "right") ? MV_RIGHT : + strEqual(direction_string, "up") ? MV_UP : + strEqual(direction_string, "down") ? MV_DOWN : + MV_NONE); free(direction_string); @@ -123,7 +127,6 @@ void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, { int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1; -#if 1 /* special method to avoid flickering interference with BackToFront() */ BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y, width+2*pad_x, height+2*pad_y, buf_x, buf_y); @@ -137,16 +140,6 @@ void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, BlitBitmap(screen_info.save_buffer, backbuffer, buf_x, buf_y, width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); -#else - /* normal method, causing flickering interference with BackToFront() */ - BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, buf_x, buf_y); - SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y); - BlitBitmapMasked(toon_bitmap, screen_info.save_buffer, - src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y); - BlitBitmap(screen_info.save_buffer, window, buf_x, buf_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); -#endif FlushDisplay(); } @@ -184,13 +177,13 @@ boolean AnimateToon(int toon_nr, boolean restart) { int pos_bottom = screen_info.height - anim->height; - if (strcmp(anim->position, "top") == 0) + if (strEqual(anim->position, "top")) pos_y = 0; - else if (strcmp(anim->position, "bottom") == 0) + else if (strEqual(anim->position, "bottom")) pos_y = pos_bottom; - else if (strcmp(anim->position, "upper") == 0) + else if (strEqual(anim->position, "upper")) pos_y = SimpleRND(pos_bottom / 2); - else if (strcmp(anim->position, "lower") == 0) + else if (strEqual(anim->position, "lower")) pos_y = pos_bottom / 2 + SimpleRND(pos_bottom / 2); else pos_y = SimpleRND(pos_bottom); @@ -212,9 +205,9 @@ boolean AnimateToon(int toon_nr, boolean restart) { int pos_right = screen_info.width - anim->width; - if (strcmp(anim->position, "left") == 0) + if (strEqual(anim->position, "left")) pos_x = 0; - else if (strcmp(anim->position, "right") == 0) + else if (strEqual(anim->position, "right")) pos_x = pos_right; else pos_x = SimpleRND(pos_right); @@ -317,7 +310,7 @@ void HandleAnimation(int mode) static int toon_nr = 0; int draw_mode; - if (!setup.toons) + if (!setup.toons || screen_info.num_toons == 0) return; /* this may happen after reloading graphics and redefining "num_toons" */