X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftext.h;h=b1f4c91575219b0153e8dba24d7638c5bcbd3983;hb=e300f91a9ee9f6160aff68d3bc50a21b797d9941;hp=57fa7e131018aff103987ed03eb9a6fb458de369;hpb=da14f69fd95c7bd5a0d70cdf4935af06f1f20a04;p=rocksndiamonds.git diff --git a/src/libgame/text.h b/src/libgame/text.h index 57fa7e13..b1f4c915 100644 --- a/src/libgame/text.h +++ b/src/libgame/text.h @@ -1,27 +1,89 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1994-2006 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* text.h * +* text.h * ***********************************************************/ #ifndef TEXT_H #define TEXT_H -#include "libgame.h" +#include "system.h" + + +/* default fonts */ +#define FONT_INITIAL_1 0 +#define FONT_INITIAL_2 1 +#define FONT_INITIAL_3 2 +#define FONT_INITIAL_4 3 + +/* font colors */ +#define FC_RED FONT_INITIAL_1 +#define FC_BLUE FONT_INITIAL_2 +#define FC_GREEN FONT_INITIAL_3 +#define FC_YELLOW FONT_INITIAL_4 + +/* text output definitions */ +#define MAX_OUTPUT_LINESIZE 1024 + +/* special character mapping for default fonts */ +#define FONT_ASCII_CURSOR ((char)160) +#define FONT_ASCII_BUTTON ((char)128) +#define FONT_ASCII_UP ((char)129) +#define FONT_ASCII_DOWN ((char)130) +#define FONT_ASCII_LEFT ((char)'<') +#define FONT_ASCII_RIGHT ((char)'>') + +#define MAP_FONT_ASCII(c) ((c) >= 'a' && (c) <= 'z' ? 'A' + (c) - 'a' : \ + (c) == '©' ? 96 : \ + (c) == 'ä' || (c) == 'Ä' ? 97 : \ + (c) == 'ö' || (c) == 'Ö' ? 98 : \ + (c) == 'ü' || (c) == 'Ü' ? 99 : \ + (c) == '°' ? 100 : \ + (c) == '®' ? 101 : \ + (c) == FONT_ASCII_CURSOR ? 102 : \ + (c) == FONT_ASCII_BUTTON ? 109 : \ + (c) == FONT_ASCII_UP ? 110 : \ + (c) == FONT_ASCII_DOWN ? 111 : \ + (c)) + +/* 64 regular ordered ASCII characters, 6 special characters, 1 cursor char. */ +#define MIN_NUM_CHARS_PER_FONT 64 +#define DEFAULT_NUM_CHARS_PER_FONT (MIN_NUM_CHARS_PER_FONT + 6 +1) +#define DEFAULT_NUM_CHARS_PER_LINE 16 + + +/* font structure definitions */ + +void InitFontInfo(struct FontBitmapInfo *, int, int (*function)(int)); +void FreeFontInfo(struct FontBitmapInfo *); + +struct FontBitmapInfo *getFontBitmapInfo(int); + +int getFontWidth(int); +int getFontHeight(int); +int getTextWidth(char *, int); + +void getFontCharSource(int, char, Bitmap **, int *, int *); -int getFontWidth(int, int); -int getFontHeight(int, int); void DrawInitText(char *, int, int); void DrawTextF(int, int, int, char *, ...); void DrawTextFCentered(int, int, char *, ...); -void DrawText(int, int, char *, int, int); -void DrawTextExt(DrawBuffer, GC, int, int, char *, int, int); +void DrawTextS(int, int, int, char *); +void DrawTextSCentered(int, int, char *); +void DrawTextSAligned(int, int, char *, int, int); +void DrawTextAligned(int, int, char *, int, int); +void DrawText(int, int, char *, int); +void DrawTextExt(DrawBuffer *, int, int, char *, int, int); +void DrawTextToTextArea(int, int, char *, int, int, int, int, int); +boolean RenderLineToBuffer(char **, char *, int *, boolean, int); +void DrawTextWrapped(int, int, char *, int, int, int); +int DrawTextFromFile(int, int, char *, int, int, int, boolean); #endif /* TEXT_H */