X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftext.h;h=146648a311febdce38fcad7249dc607ce96c74ce;hb=ddd58a300bd5996f69a8ec41d1fd140fe7a46f18;hp=b518c562370ba54b0e3c41e3dacbdd9e3bade0d9;hpb=1786288765edb99711ec0eb06520969879d62cc2;p=rocksndiamonds.git diff --git a/src/libgame/text.h b/src/libgame/text.h index b518c562..146648a3 100644 --- a/src/libgame/text.h +++ b/src/libgame/text.h @@ -34,6 +34,12 @@ /* special character mapping for default fonts */ #define FONT_ASCII_CURSOR ((char)160) +#define FONT_ASCII_BUTTON ((char)128) +#define FONT_ASCII_UP ((char)129) +#define FONT_ASCII_DOWN ((char)130) +#define FONT_ASCII_LEFT ((char)'<') +#define FONT_ASCII_RIGHT ((char)'>') + #define MAP_FONT_ASCII(c) ((c) >= 'a' && (c) <= 'z' ? 'A' + (c) - 'a' : \ (c) == '©' ? 96 : \ (c) == 'ä' || (c) == 'Ä' ? 97 : \ @@ -42,6 +48,9 @@ (c) == '°' ? 100 : \ (c) == '®' ? 101 : \ (c) == FONT_ASCII_CURSOR ? 102 : \ + (c) == FONT_ASCII_BUTTON ? 109 : \ + (c) == FONT_ASCII_UP ? 110 : \ + (c) == FONT_ASCII_DOWN ? 111 : \ (c)) /* 64 regular ordered ASCII characters, 6 special characters, 1 cursor char. */ @@ -52,7 +61,8 @@ /* font structure definitions */ -void InitFontInfo(struct FontBitmapInfo *, int, int (*function)(int)); +void InitFontInfo(struct FontBitmapInfo *, int, + int (*function1)(int), int (*function2)(char *)); void FreeFontInfo(struct FontBitmapInfo *); struct FontBitmapInfo *getFontBitmapInfo(int); @@ -64,17 +74,22 @@ int getTextWidth(char *, int); void getFontCharSource(int, char, Bitmap **, int *, int *); void DrawInitText(char *, int, int); +void DrawInitTextIfNeeded(char *, int, int); +void DrawInitTextExt(char *, int, int, boolean); void DrawTextF(int, int, int, char *, ...); void DrawTextFCentered(int, int, char *, ...); void DrawTextS(int, int, int, char *); void DrawTextSCentered(int, int, char *); +void DrawTextCentered(int, int, char *); void DrawTextSAligned(int, int, char *, int, int); void DrawTextAligned(int, int, char *, int, int); void DrawText(int, int, char *, int); void DrawTextExt(DrawBuffer *, int, int, char *, int, int); -void DrawTextToTextArea(int, int, char *, int, int, int, int, int); -boolean RenderLineToBuffer(char **, char *, int *, boolean, int); -void DrawTextWrapped(int, int, char *, int, int, int); -int DrawTextFromFile(int, int, char *, int, int, int); + +char *GetTextBufferFromFile(char *, int); +int DrawTextBuffer(int, int, char *, int, int, int, int, int, boolean, boolean, + boolean); +int DrawTextFile(int, int, char *, int, int, int, int, int, boolean, boolean, + boolean); #endif /* TEXT_H */