X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftext.c;h=45de4987c279401ae4654f72b73a915e7a8817e7;hb=8cea50fbd1b74a2bc164a79cbd26bdbb3abd6689;hp=6fd437359014dad05bcacdf93216028f74cab43b;hpb=b645a25fff77d62a36c744fa4047a3c0e5929341;p=rocksndiamonds.git diff --git a/src/libgame/text.c b/src/libgame/text.c index 6fd43735..45de4987 100644 --- a/src/libgame/text.c +++ b/src/libgame/text.c @@ -130,6 +130,13 @@ void FreeFontInfo(struct FontBitmapInfo *font_bitmap_info) free(font_bitmap_info); } +struct FontBitmapInfo *getFontBitmapInfo(int font_nr) +{ + int font_bitmap_id = gfx.select_font_function(font_nr); + + return &gfx.font_bitmap_info[font_bitmap_id]; +} + int getFontWidth(int font_nr) { int font_bitmap_id = gfx.select_font_function(font_nr); @@ -255,6 +262,11 @@ void DrawTextExt(DrawBuffer *dst_bitmap, int dst_x, int dst_y, char *text, struct FontBitmapInfo *font = &gfx.font_bitmap_info[font_bitmap_id]; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); +#if 0 + int border_1 = gfx.sx + gfx.sxsize; + int border_2 = gfx.dx + gfx.dxsize; + int dst_x_start = dst_x; +#endif Bitmap *src_bitmap; int src_x, src_y; char *text_ptr = text; @@ -262,9 +274,13 @@ void DrawTextExt(DrawBuffer *dst_bitmap, int dst_x, int dst_y, char *text, if (font->bitmap == NULL) return; + /* skip text to be printed outside the window (left/right will be clipped) */ + if (dst_y < 0 || dst_y + font_height > video.height) + return; + /* add offset for drawing font characters */ - dst_x += font->draw_x; - dst_y += font->draw_y; + dst_x += font->draw_xoffset; + dst_y += font->draw_yoffset; while (*text_ptr) { @@ -275,6 +291,25 @@ void DrawTextExt(DrawBuffer *dst_bitmap, int dst_x, int dst_y, char *text, getFontCharSource(font_nr, c, &src_bitmap, &src_x, &src_y); + /* clip text at the left side of the window */ + if (dst_x < 0) + { + dst_x += font_width; + + continue; + } + + /* clip text at the right side of the window */ +#if 1 + if (dst_x + font_width > video.width) + break; +#else + /* (this does not work well when trying to print text to whole screen) */ + if ((dst_x_start < border_1 && dst_x + font_width > border_1) || + (dst_x_start < border_2 && dst_x + font_width > border_2)) + break; +#endif + if (mask_mode == BLIT_INVERSE) /* special mode for text gadgets */ { /* first step: draw solid colored rectangle (use "cursor" character) */