X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=f8aa8296e396bba3d045e23ae410da3f61f53f2a;hb=d77d7ac6d22b63ff3e10608e54c7ac919915fae9;hp=9a42c147f194c9345c2356cb52d9f519396e8a65;hpb=7bb765525399cc21e982a9f00f6340ef82eb5da3;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 9a42c147..f8aa8296 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -255,7 +255,8 @@ #define FADE_TYPE_TRANSFORM (1 << 2) #define FADE_TYPE_CROSSFADE (1 << 3) #define FADE_TYPE_MELT (1 << 4) -#define FADE_TYPE_SKIP (1 << 5) +#define FADE_TYPE_CURTAIN (1 << 5) +#define FADE_TYPE_SKIP (1 << 6) #define FADE_MODE_NONE (FADE_TYPE_NONE) #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN) @@ -264,6 +265,7 @@ #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN) #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE) #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT) +#define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN) #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN) #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT) @@ -655,7 +657,6 @@ struct ProgramInfo char *maindata_path; /* main game data (installation) directory */ char *userdata_subdir; /* personal user game data directory */ - char *userdata_subdir_unix; /* personal user game data directory (Unix) */ char *userdata_path; /* resulting full path to game data directory */ char *program_title; @@ -786,8 +787,6 @@ struct GfxInfo int draw_deactivation_mask; int draw_background_mask; - boolean drawing_area_changed; - Bitmap *field_save_buffer; Bitmap *background_bitmap; @@ -811,6 +810,7 @@ struct GfxInfo int anim_random_frame; void (*draw_busy_anim_function)(void); + void (*draw_global_anim_function)(void); int cursor_mode; }; @@ -982,6 +982,7 @@ struct SetupInfo int game_frame_delay; boolean sp_show_border_elements; boolean small_game_graphics; + boolean show_snapshot_buttons; char *graphics_set; char *sounds_set; @@ -1287,7 +1288,7 @@ extern int FrameCounter; /* function definitions */ void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, - char *, int); + int); void SetWindowTitle(); @@ -1306,6 +1307,7 @@ void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); void InitGfxClipRegion(boolean, int, int, int, int); void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(void)); void InitGfxCustomArtworkInfo(); void InitGfxOtherSettings(); void SetDrawDeactivationMask(int); @@ -1354,6 +1356,7 @@ void ReloadCustomImage(Bitmap *, char *); Bitmap *ZoomBitmap(Bitmap *, int, int); void ReCreateGameTileSizeBitmap(Bitmap **); void CreateBitmapWithSmallBitmaps(Bitmap **, int, int); +void CreateBitmapTextures(Bitmap **); void ScaleBitmap(Bitmap **, int); void SetMouseCursor(int);