X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=f5b2967e5ffc5345b042c15a29fe5ac7e713422c;hb=bcffcb9d803359d36cad2130f065de3bbf38d7bc;hp=2011aaacf3e6932985f32011b946555c7199b8e2;hpb=3af17f639646cda1382de0d43075238e750b7ec6;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 2011aaac..f5b2967e 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -353,16 +353,21 @@ #define ANIM_DEFAULT ANIM_LOOP -// values for special drawing styles (currently only for crumbled graphics) +// values for special drawing styles and event handling #define STYLE_NONE 0 + +// values used for crumbled graphics #define STYLE_ACCURATE_BORDERS (1 << 0) #define STYLE_INNER_CORNERS (1 << 1) + +// values used for game panel graphics #define STYLE_REVERSE (1 << 2) +#define STYLE_LEFTMOST_POSITION (1 << 3) -// values for special event handling style (used for global animation) -#define STYLE_BLOCK (1 << 3) -#define STYLE_PASSTHROUGH (1 << 4) -#define STYLE_MULTIPLE_ACTIONS (1 << 5) +// values used for global animations +#define STYLE_BLOCK (1 << 4) +#define STYLE_PASSTHROUGH (1 << 5) +#define STYLE_MULTIPLE_ACTIONS (1 << 6) #define STYLE_DEFAULT STYLE_NONE @@ -511,7 +516,7 @@ #define MAX_PLAYERS 4 // maximum number of player names -#define MAX_PLAYER_NAMES 10 +#define MAX_PLAYER_NAMES 12 // maximum allowed length of player name #define MAX_PLAYER_NAME_LEN 10 @@ -576,6 +581,9 @@ JOY_BUTTON_2 : \ JOY_NO_ACTION) +// maximum number of level sets in the level set history +#define MAX_LEVELDIR_HISTORY 12 + // default name for empty highscore entry #define EMPTY_PLAYER_NAME "no name" @@ -761,9 +769,10 @@ #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC #define TREE_TYPE_LEVEL_DIR 3 #define TREE_TYPE_LEVEL_NR 4 +#define TREE_TYPE_PLAYER_NAME 5 #define NUM_BASE_TREE_TYPES 4 -#define NUM_TREE_TYPES 5 +#define NUM_TREE_TYPES 6 #define INFOTEXT_UNDEFINED "" #define INFOTEXT_GRAPHICS_DIR "Custom Graphics" @@ -771,8 +780,15 @@ #define INFOTEXT_MUSIC_DIR "Custom Music" #define INFOTEXT_LEVEL_DIR "Level Sets" #define INFOTEXT_LEVEL_NR "Levels" +#define INFOTEXT_PLAYER_NAME "Players & Teams" -#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \ +#define BACKLINK_TEXT_MAIN ".. (main menu)" +#define BACKLINK_TEXT_SETUP ".. (setup menu)" +#define BACKLINK_TEXT_PARENT ".. (parent directory)" + +#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \ + INFOTEXT_PLAYER_NAME : \ + (t) == TREE_TYPE_LEVEL_NR ? \ INFOTEXT_LEVEL_NR : \ (t) == TREE_TYPE_LEVEL_DIR ? \ INFOTEXT_LEVEL_DIR : \ @@ -784,6 +800,10 @@ INFOTEXT_MUSIC_DIR : \ INFOTEXT_UNDEFINED) +#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ + BACKLINK_TEXT_MAIN : \ + BACKLINK_TEXT_SETUP) + #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ getUserLevelDir(NULL) : \ (t) == TREE_TYPE_GRAPHICS_DIR ? \ @@ -1275,6 +1295,8 @@ struct SetupEditorInfo boolean show_element_token; + boolean show_read_only_warning; + boolean use_template_for_new_levels; }; @@ -1283,6 +1305,11 @@ struct SetupAutoSetupInfo int editor_zoom_tilesize; }; +struct SetupLevelSetupInfo +{ + char *last_level_series[MAX_LEVELDIR_HISTORY + 1]; +}; + struct SetupEditorCascadeInfo { boolean el_bd; @@ -1416,7 +1443,8 @@ struct SetupInfo boolean skip_levels; boolean increment_levels; boolean auto_play_next_level; - boolean skip_scores_after_game; + boolean count_score_after_game; + boolean show_scores_after_game; boolean time_limit; boolean fullscreen; int window_scaling_percent; @@ -1430,6 +1458,7 @@ struct SetupInfo boolean input_on_focus; boolean prefer_aga_graphics; boolean prefer_lowpass_sounds; + boolean prefer_extra_panel_items; boolean game_speed_extended; int game_frame_delay; boolean sp_show_border_elements; @@ -1452,6 +1481,8 @@ struct SetupInfo char *network_server_hostname; struct SetupAutoSetupInfo auto_setup; + struct SetupLevelSetupInfo level_setup; + struct SetupEditorInfo editor; struct SetupEditorCascadeInfo editor_cascade; struct SetupShortcutInfo shortcut;