X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=f39eb1b1a546d4ab450160a008819f5562a0a2f3;hb=1c636a51bb573815d24a27dcc20b3283d89d1b8b;hp=3abbbd7602cb849b7946fe02a520ab6eadcaae9c;hpb=8a1c6f39577584e0479ed638ed8b3df11d74f561;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 3abbbd76..f39eb1b1 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -55,10 +55,10 @@ #define DEFAULT_KEY_DOWN KSYM_Down #if defined(PLATFORM_MACOSX) #define DEFAULT_KEY_SNAP KSYM_Control_L -#define DEFAULT_KEY_BOMB KSYM_KP_Enter +#define DEFAULT_KEY_DROP KSYM_KP_Enter #else -#define DEFAULT_KEY_SNAP KSYM_Shift_L -#define DEFAULT_KEY_BOMB KSYM_Shift_R +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_Control_R #endif #define DEFAULT_KEY_OKAY KSYM_Return #define DEFAULT_KEY_CANCEL KSYM_Escape @@ -116,6 +116,11 @@ (x) == MV_RIGHT ? MV_BIT_RIGHT : \ (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) +#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \ + (x) == MV_RIGHT ? MV_LEFT : \ + (x) == MV_UP ? MV_DOWN : \ + (x) == MV_DOWN ? MV_UP : MV_NO_MOVING) + /* values for animation mode (frame order and direction) */ #define ANIM_NONE 0 @@ -157,6 +162,12 @@ #define REDRAW_FPS (1 << 11) #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) +#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ + y >= gfx.sy && y < gfx.sy + gfx.sysize) +#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \ + y >= gfx.dy && y < gfx.dy + gfx.dysize) +#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \ + y >= gfx.vy && y < gfx.vy + gfx.vysize) /* values for mouse cursor */ #define CURSOR_DEFAULT 0 @@ -175,6 +186,9 @@ /* default name for unknown player names */ #define ANONYMOUS_NAME "anonymous" +/* default for other unknown names */ +#define UNKNOWN_NAME "unknown" + /* default name for new levels */ #define NAMELESS_LEVEL_NAME "nameless level" @@ -228,7 +242,8 @@ #define SETUP_FILENAME "setup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" #define EDITORSETUP_FILENAME "editorsetup.conf" -#define ELEMENTINFO_FILENAME "elementinfo.conf" +#define HELPANIM_FILENAME "helpanim.conf" +#define HELPTEXT_FILENAME "helptext.conf" #define LEVELINFO_FILENAME "levelinfo.conf" #define GRAPHICSINFO_FILENAME "graphicsinfo.conf" #define SOUNDSINFO_FILENAME "soundsinfo.conf" @@ -240,8 +255,9 @@ #define LEVELSETUP_DIRECTORY "lvlsetup" #define SETUP_FILENAME "setup.cnf" #define LEVELSETUP_FILENAME "lvlsetup.cnf" -#define EDITORSETUP_FILENAME "edsetup.conf" -#define ELEMENTINFO_FILENAME "eleminfo.conf" +#define EDITORSETUP_FILENAME "edsetup.cnf" +#define HELPANIM_FILENAME "helpanim.cnf" +#define HELPTEXT_FILENAME "helptext.cnf" #define LEVELINFO_FILENAME "lvlinfo.cnf" #define GRAPHICSINFO_FILENAME "gfxinfo.cnf" #define SOUNDSINFO_FILENAME "sndinfo.cnf" @@ -510,18 +526,13 @@ struct SetupJoystickInfo int xleft, xmiddle, xright; int yupper, ymiddle, ylower; - int snap; - int bomb; + int snap, drop; }; struct SetupKeyboardInfo { - Key left; - Key right; - Key up; - Key down; - Key snap; - Key bomb; + Key left, right, up, down; + Key snap, drop; }; struct SetupInputInfo @@ -611,7 +622,7 @@ struct TreeInfo /* fields for "type == TREE_TYPE_LEVEL_DIR" */ - char *filename; /* tree info sub-directory basename (may be ".") */ + char *subdir; /* tree info sub-directory basename (may be ".") */ char *fullpath; /* complete path relative to tree base directory */ char *basepath; /* absolute base path of tree base directory */ char *identifier; /* identifier string for configuration files */ @@ -627,6 +638,9 @@ struct TreeInfo char *sounds_path; /* path to optional custom sounds set (level only) */ char *music_path; /* path to optional custom music set (level only) */ + char *level_filename; /* filename of level file (for packed level file) */ + char *level_filetype; /* type of levels in level directory or level file */ + int levels; /* number of levels in level series */ int first_level; /* first level number (to allow start with 0 or 1) */ int last_level; /* last level number (automatically calculated) */