X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=f321f217c0d16e71d044d25d017bb08df390d50d;hb=eaa66141d6a6bfb5ffd4b75d24e941fc0cf0368c;hp=39fd1dfc46670d109fe2c8f87b7b6e5aead853d9;hpb=76912e277a65fd8b4ec7e15cad94e0e682ce4528;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 39fd1dfc..f321f217 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -366,17 +366,18 @@ #define ANIM_CE_DELAY (1 << 7) #define ANIM_REVERSE (1 << 8) #define ANIM_OPAQUE_PLAYER (1 << 9) +#define ANIM_LEVEL_NR (1 << 10) // values for special (non game element) animation modes // (not stored in level files -- can be changed, if needed) -#define ANIM_HORIZONTAL (1 << 10) -#define ANIM_VERTICAL (1 << 11) -#define ANIM_CENTERED (1 << 12) -#define ANIM_STATIC_PANEL (1 << 13) -#define ANIM_ALL (1 << 14) -#define ANIM_ONCE (1 << 15) -#define ANIM_TILED (1 << 16) -#define ANIM_RANDOM_STATIC (1 << 17) +#define ANIM_HORIZONTAL (1 << 11) +#define ANIM_VERTICAL (1 << 12) +#define ANIM_CENTERED (1 << 13) +#define ANIM_STATIC_PANEL (1 << 14) +#define ANIM_ALL (1 << 15) +#define ANIM_ONCE (1 << 16) +#define ANIM_TILED (1 << 17) +#define ANIM_RANDOM_STATIC (1 << 18) #define ANIM_DEFAULT ANIM_LOOP