X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=ed246f0d4baee50a94f724b3306001fc4568c04d;hb=fa4f857a268adfe4aa1e29f2449fff8b1c2fbf0e;hp=94ebe7a561a628136ae85ec34da76a028763ef55;hpb=e25161c4cc2371ce2ace1d9aae03f8539074af3c;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 94ebe7a5..ed246f0d 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -111,6 +111,7 @@ #define API_SERVER_METHOD "POST" #define API_SERVER_URI_ADD "/api/scores/add" #define API_SERVER_URI_GET "/api/scores/get" +#define API_SERVER_URI_RENAME "/api/players/rename" // values for touch control #define TOUCH_CONTROL_OFF "off" @@ -614,6 +615,9 @@ // default value for undefined levelset #define UNDEFINED_LEVELSET "[NONE]" +// default value for undefined password +#define UNDEFINED_PASSWORD "[undefined]" + // default value for undefined parameter #define ARG_DEFAULT "[DEFAULT]" @@ -624,18 +628,11 @@ // default value for off-screen positions #define POS_OFFSCREEN (-1000000) -// definitions for game sub-directories -#ifndef RO_GAME_DIR -#define RO_GAME_DIR "." -#endif - -#ifndef RW_GAME_DIR -#define RW_GAME_DIR "." +// definitions for game base path and sub-directories +#ifndef BASE_PATH +#define BASE_PATH "." #endif -#define RO_BASE_PATH RO_GAME_DIR -#define RW_BASE_PATH RW_GAME_DIR - // directory names #define GRAPHICS_DIRECTORY "graphics" #define SOUNDS_DIRECTORY "sounds" @@ -1017,9 +1014,6 @@ struct ProgramInfo void (*exit_message_function)(char *, va_list); void (*exit_function)(int); - boolean global_scores; - boolean many_scores_per_name; - boolean headless; }; @@ -1048,8 +1042,7 @@ struct OptionInfo char *server_host; int server_port; - char *ro_base_directory; - char *rw_base_directory; + char *base_directory; char *level_directory; char *graphics_directory; char *sounds_directory; @@ -1058,10 +1051,13 @@ struct OptionInfo char *conf_directory; char *execute_command; + char *tape_log_filename; char *special_flags; char *debug_mode; + char *player_name; + boolean mytapes; boolean serveronly; boolean network; @@ -1437,6 +1433,7 @@ struct SetupDebugInfo struct SetupInfo { char *player_name; + char *player_uuid; boolean multiple_users; @@ -1481,7 +1478,9 @@ struct SetupInfo int game_frame_delay; boolean sp_show_border_elements; boolean small_game_graphics; - boolean show_snapshot_buttons; + boolean show_load_save_buttons; + boolean show_undo_redo_buttons; + boolean only_show_local_scores; char *graphics_set; char *sounds_set; @@ -1500,6 +1499,8 @@ struct SetupInfo boolean api_server; char *api_server_hostname; + char *api_server_password; + boolean ask_for_uploading_tapes; struct SetupAutoSetupInfo auto_setup; struct SetupLevelSetupInfo level_setup; @@ -1874,7 +1875,6 @@ void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, void InitNetworkInfo(boolean, boolean, boolean, char *, int); void InitRuntimeInfo(void); -void InitScoresInfo(void); void SetWindowTitle(void); void InitWindowTitleFunction(char *(*window_title_function)(void)); @@ -1963,6 +1963,7 @@ Bitmap *LoadImage(char *); Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); +Bitmap *ZoomBitmap(Bitmap *, int, int); void ReCreateGameTileSizeBitmap(Bitmap **); void CreateBitmapWithSmallBitmaps(Bitmap **, int, int); void CreateBitmapTextures(Bitmap **);