X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=e5938dee7772abfe95220ff60f10e3f37781b76e;hb=26111e8a6e3efa228a897f120f45776ad60f2d48;hp=39fd1dfc46670d109fe2c8f87b7b6e5aead853d9;hpb=21e33411cb221de827be347312ad67c59b7d5a95;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 39fd1dfc..e5938dee 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -366,17 +366,18 @@ #define ANIM_CE_DELAY (1 << 7) #define ANIM_REVERSE (1 << 8) #define ANIM_OPAQUE_PLAYER (1 << 9) +#define ANIM_LEVEL_NR (1 << 10) // values for special (non game element) animation modes // (not stored in level files -- can be changed, if needed) -#define ANIM_HORIZONTAL (1 << 10) -#define ANIM_VERTICAL (1 << 11) -#define ANIM_CENTERED (1 << 12) -#define ANIM_STATIC_PANEL (1 << 13) -#define ANIM_ALL (1 << 14) -#define ANIM_ONCE (1 << 15) -#define ANIM_TILED (1 << 16) -#define ANIM_RANDOM_STATIC (1 << 17) +#define ANIM_HORIZONTAL (1 << 11) +#define ANIM_VERTICAL (1 << 12) +#define ANIM_CENTERED (1 << 13) +#define ANIM_STATIC_PANEL (1 << 14) +#define ANIM_ALL (1 << 15) +#define ANIM_ONCE (1 << 16) +#define ANIM_TILED (1 << 17) +#define ANIM_RANDOM_STATIC (1 << 18) #define ANIM_DEFAULT ANIM_LOOP @@ -481,7 +482,8 @@ #define POS_BOTTOM 6 #define POS_ANY 7 #define POS_CE 8 -#define POS_LAST 9 +#define POS_CE_TRIGGER 9 +#define POS_LAST 10 // values for text alignment #define ALIGN_LEFT (1 << 0) @@ -2011,6 +2013,7 @@ Bitmap *CreateBitmapStruct(void); Bitmap *CreateBitmap(int, int, int); void ReCreateBitmap(Bitmap **, int, int); void FreeBitmap(Bitmap *); +void SetBitmapAlphaNextBlit(Bitmap *, int); void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int, int); void FadeRectangle(int, int, int, int, int, int, int,