X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=e3454997cc1d83afa841c2a9ca48045845a720d3;hb=3ae70b9d27b4b2c038f35b0aa5985c368542a486;hp=e5375e090c2e2143d3f506b94d8921c997748309;hpb=8848a001bf529a3e06710b80b928094e48f25aa8;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index e5375e09..e3454997 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -285,7 +285,18 @@ REDRAW_TILES | \ REDRAW_MICROLEVEL) #define REDRAW_FPS (1 << 11) + +#if defined(TARGET_X11) +/* on old-style, classic and potentially slow graphics systems, redraw single + tiles instead of the whole playfield unless a certain threshold is reached; + when using the X11 target, this method should still be fast on all systems */ #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) +#else +/* on modern graphics systems and when using the SDL target, this tile redraw + optimization can slow things down a lot due to many small blits compared to + one single playfield-sized blit (especially observed on Mac OS X with SDL) */ +#define REDRAWTILES_THRESHOLD 0 +#endif #define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ y >= gfx.sy && y < gfx.sy + gfx.sysize) @@ -316,6 +327,9 @@ /* maximum allowed length of player name */ #define MAX_PLAYER_NAME_LEN 10 +/* maximum number of levels in a level set */ +#define MAX_LEVELS 1000 + /* default name for empty highscore entry */ #define EMPTY_PLAYER_NAME "no name" @@ -630,16 +644,22 @@ /* type definitions */ +#if defined(TARGET_SDL2) +typedef int (*EventFilter)(void *, Event *); +#else typedef int (*EventFilter)(const Event *); +#endif /* structure definitions */ struct ProgramInfo { - char *command_basepath; /* directory that contains the program */ + char *command_basepath; /* path to the program binary */ char *command_basename; /* base filename of the program binary */ + char *maindata_path; /* main game data (installation) directory */ + char *userdata_subdir; /* personal user game data directory */ char *userdata_subdir_unix; /* personal user game data directory (Unix) */ char *userdata_path; /* resulting full path to game data directory */ @@ -663,6 +683,7 @@ struct ProgramInfo int version_minor; int version_patch; + void (*exit_message_function)(char *, va_list); void (*exit_function)(int); }; @@ -930,6 +951,10 @@ struct SetupInfo int override_level_sounds; /* not boolean -- can also be "AUTO" */ int override_level_music; /* not boolean -- can also be "AUTO" */ + int volume_simple; + int volume_loops; + int volume_music; + struct SetupEditorInfo editor; struct SetupEditorCascadeInfo editor_cascade; struct SetupShortcutInfo shortcut; @@ -1159,6 +1184,12 @@ struct TextPosInfo int id; }; +struct LevelStats +{ + int played; + int solved; +}; + /* ========================================================================= */ /* exported variables */ @@ -1179,6 +1210,8 @@ extern LevelDirTree *leveldir_first; extern LevelDirTree *leveldir_current; extern int level_nr; +extern struct LevelStats level_stats[]; + extern Display *display; extern Visual *visual; extern int screen; @@ -1190,6 +1223,9 @@ extern DrawBuffer *drawto; extern int button_status; extern boolean motion_status; +#if defined(TARGET_SDL2) +extern boolean keyrepeat_status; +#endif extern int redraw_mask; extern int redraw_tiles; @@ -1202,6 +1238,7 @@ extern int FrameCounter; void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, char *, char *, char *, char *, char *, int); +void InitExitMessageFunction(void (*exit_message_function)(char *, va_list)); void InitExitFunction(void (*exit_function)(int)); void InitPlatformDependentStuff(void); void ClosePlatformDependentStuff(void);