X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=df95c9d336ff7ed064fb095c09572b5149b947b0;hb=0c6144aa1196e8121ba38716f9f95836d0ccbb9e;hp=cbcf5c86ae4d24abcdbb66d561b17d22fd1f9ed5;hpb=44b31e75162d6e446a9e9b454a079a2da5604fdf;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index cbcf5c86..df95c9d3 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -73,6 +73,7 @@ #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED +#define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED @@ -80,6 +81,10 @@ #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED +#define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED /* values for key_status */ #define KEY_NOT_PRESSED FALSE @@ -130,6 +135,8 @@ #define BUTTON_1 4 #define BUTTON_2 5 +#define NUM_PLAYER_ACTIONS 6 + /* values for special "focus player" bitmasks */ #define BIT_SET_FOCUS 6 @@ -153,6 +160,8 @@ #define KEY_BUTTON_1 (1 << BUTTON_1) #define KEY_BUTTON_2 (1 << BUTTON_2) +#define KEY_BUTTON_SNAP KEY_BUTTON_1 +#define KEY_BUTTON_DROP KEY_BUTTON_2 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2) #define KEY_ACTION (KEY_MOTION | KEY_BUTTON) @@ -295,6 +304,7 @@ #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) +#define FRAMES_PER_SECOND_SP 35 /* maximum playfield size supported by libgame functions */ #define MAX_PLAYFIELD_WIDTH 128 @@ -306,6 +316,9 @@ /* maximum allowed length of player name */ #define MAX_PLAYER_NAME_LEN 10 +/* maximum number of levels in a level set */ +#define MAX_LEVELS 1000 + /* default name for empty highscore entry */ #define EMPTY_PLAYER_NAME "no name" @@ -494,16 +507,20 @@ #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC #define TREE_TYPE_LEVEL_DIR 3 +#define TREE_TYPE_LEVEL_NR 4 -#define NUM_TREE_TYPES 4 +#define NUM_TREE_TYPES 5 #define INFOTEXT_UNDEFINED "" #define INFOTEXT_GRAPHICS_DIR "Custom Graphics" #define INFOTEXT_SOUNDS_DIR "Custom Sounds" #define INFOTEXT_MUSIC_DIR "Custom Music" #define INFOTEXT_LEVEL_DIR "Level Sets" +#define INFOTEXT_LEVEL_NR "Levels" -#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ +#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \ + INFOTEXT_LEVEL_NR : \ + (t) == TREE_TYPE_LEVEL_DIR ? \ INFOTEXT_LEVEL_DIR : \ (t) == TREE_TYPE_GRAPHICS_DIR ? \ INFOTEXT_GRAPHICS_DIR : \ @@ -855,6 +872,7 @@ struct SetupShortcutInfo Key focus_player_all; Key tape_eject; + Key tape_extra; Key tape_stop; Key tape_pause; Key tape_record; @@ -863,6 +881,11 @@ struct SetupShortcutInfo Key sound_simple; Key sound_loops; Key sound_music; + + Key snap_left; + Key snap_right; + Key snap_up; + Key snap_down; }; struct SetupSystemInfo @@ -901,6 +924,7 @@ struct SetupInfo boolean prefer_aga_graphics; int game_frame_delay; boolean sp_show_border_elements; + boolean small_game_graphics; char *graphics_set; char *sounds_set; @@ -1138,6 +1162,12 @@ struct TextPosInfo int id; }; +struct LevelStats +{ + int played; + int solved; +}; + /* ========================================================================= */ /* exported variables */ @@ -1158,6 +1188,8 @@ extern LevelDirTree *leveldir_first; extern LevelDirTree *leveldir_current; extern int level_nr; +extern struct LevelStats level_stats[]; + extern Display *display; extern Visual *visual; extern int screen; @@ -1207,6 +1239,7 @@ Bitmap *CreateBitmap(int, int, int); void ReCreateBitmap(Bitmap **, int, int, int); void FreeBitmap(Bitmap *); void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); +void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int); void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int, void (*draw_border_function)(void)); void FillRectangle(Bitmap *, int, int, int, int, Pixel);