X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=d393bfc00fd6c5f057410c14786db7774c6e92fd;hb=fa26d82a378cebf6b519c566c3f33739ebba7823;hp=d6223182e03e681e8e1e6b87bbf944400c8f6bf6;hpb=1085cba858dc9cccaa5da434ddb990de23fffdfc;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index d6223182..d393bfc0 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2001 Artsoft Entertainment * +* (c) 1994-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -27,6 +27,14 @@ #include "x11.h" #endif +#if defined(PLATFORM_MACOSX) +/* some symbols are already defined on Mac OS X */ +#define Delay Delay_internal +#define DrawLine DrawLine_internal +#define DrawText DrawText_internal +#define GetPixel GetPixel_internal +#endif + /* the additional 'b' is needed for Win32 to open files in binary mode */ #define MODE_READ "rb" @@ -43,8 +51,13 @@ #define DEFAULT_KEY_RIGHT KSYM_Right #define DEFAULT_KEY_UP KSYM_Up #define DEFAULT_KEY_DOWN KSYM_Down +#if defined(PLATFORM_MACOSX) +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_BOMB KSYM_KP_Enter +#else #define DEFAULT_KEY_SNAP KSYM_Shift_L #define DEFAULT_KEY_BOMB KSYM_Shift_R +#endif #define DEFAULT_KEY_OKAY KSYM_Return #define DEFAULT_KEY_CANCEL KSYM_Escape @@ -54,17 +67,27 @@ #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space /* values for move directions and special "button" keys */ +#define MV_BIT_LEFT 0 +#define MV_BIT_RIGHT 1 +#define MV_BIT_UP 2 +#define MV_BIT_DOWN 3 +#define NUM_MV_DIRECTIONS 4 + #define MV_NO_MOVING 0 -#define MV_LEFT (1 << 0) -#define MV_RIGHT (1 << 1) -#define MV_UP (1 << 2) -#define MV_DOWN (1 << 3) +#define MV_LEFT (1 << MV_BIT_LEFT) +#define MV_RIGHT (1 << MV_BIT_RIGHT) +#define MV_UP (1 << MV_BIT_UP) +#define MV_DOWN (1 << MV_BIT_DOWN) #define KEY_BUTTON_1 (1 << 4) #define KEY_BUTTON_2 (1 << 5) #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2) #define KEY_ACTION (KEY_MOTION | KEY_BUTTON) +#define MV_DIR_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \ + (x) == MV_RIGHT ? MV_BIT_RIGHT : \ + (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) + /* values for button status */ #define MB_NOT_PRESSED FALSE #define MB_NOT_RELEASED TRUE @@ -115,6 +138,12 @@ /* default name for unknown player names */ #define ANONYMOUS_NAME "anonymous" +/* default text for non-existant artwork */ +#define NOT_AVAILABLE "(not available)" + +/* default value for undefined filename */ +#define UNDEFINED_FILENAME "[NONE]" + /* default name for new levels */ #define NAMELESS_LEVEL_NAME "nameless level" @@ -172,6 +201,10 @@ #define VERSION_MINOR(x) (((x) % 10000) / 100) #define VERSION_PATCH(x) ((x) % 100) +/* functions for parent/child process identification */ +#define IS_PARENT_PROCESS(pid) ((pid) > 0) +#define IS_CHILD_PROCESS(pid) ((pid) == 0) + /* type definitions */ typedef int (*EventFilter)(const Event *); @@ -207,12 +240,15 @@ struct OptionInfo char *display_name; char *server_host; int server_port; + char *ro_base_directory; char *rw_base_directory; char *level_directory; char *graphics_directory; char *sounds_directory; char *music_directory; + char *execute_command; + boolean serveronly; boolean network; boolean verbose; @@ -296,6 +332,19 @@ struct SetupInputInfo struct SetupKeyboardInfo key; }; +struct SetupEditorInfo +{ + boolean el_boulderdash; + boolean el_emerald_mine; + boolean el_more; + boolean el_sokoban; + boolean el_supaplex; + boolean el_diamond_caves; + boolean el_dx_boulderdash; + boolean el_chars; + boolean el_custom; +}; + struct SetupShortcutInfo { Key save_game; @@ -328,16 +377,24 @@ struct SetupInfo char *graphics_set; char *sounds_set; char *music_set; + boolean override_level_graphics; + boolean override_level_sounds; + boolean override_level_music; + struct SetupEditorInfo editor; struct SetupShortcutInfo shortcut; struct SetupInputInfo input[MAX_PLAYERS]; }; #define TREE_TYPE_GENERIC 0 -#define TREE_TYPE_LEVEL_DIR 1 -#define TREE_TYPE_GRAPHICS_DIR 2 -#define TREE_TYPE_SOUNDS_DIR 3 -#define TREE_TYPE_MUSIC_DIR 4 +#define TREE_TYPE_GRAPHICS_DIR 1 +#define TREE_TYPE_SOUNDS_DIR 2 +#define TREE_TYPE_MUSIC_DIR 3 +#define TREE_TYPE_LEVEL_DIR 4 + +#define ARTWORK_TYPE_GRAPHICS TREE_TYPE_GRAPHICS_DIR +#define ARTWORK_TYPE_SOUNDS TREE_TYPE_SOUNDS_DIR +#define ARTWORK_TYPE_MUSIC TREE_TYPE_MUSIC_DIR struct TreeInfo { @@ -353,22 +410,32 @@ struct TreeInfo /* fields for "type == TREE_TYPE_LEVEL_DIR" */ - char *filename; /* level series single directory name */ - char *fullpath; /* complete path relative to level directory */ - char *basepath; /* absolute base path of level directory */ - char *name; /* level series name, as displayed on main screen */ - char *name_short; /* optional short name for level selection screen */ - char *name_sorting; /* optional sorting name for correct level sorting */ - char *author; /* level series author name levels without author */ - char *imported_from; /* optional comment for imported level series */ + char *filename; /* tree info sub-directory basename (may be ".") */ + char *fullpath; /* complete path relative to tree base directory */ + char *basepath; /* absolute base path of tree base directory */ + char *identifier; /* identifier string for configuration files */ + char *name; /* tree info name, as displayed in selection menues */ + char *name_sorting; /* optional sorting name for correct name sorting */ + char *author; /* level or artwork author name */ + char *imported_from; /* optional comment for imported levels or artwork */ + + char *graphics_set; /* optional custom graphics set (level tree only) */ + char *sounds_set; /* optional custom sounds set (level tree only) */ + char *music_set; /* optional custom music set (level tree only) */ + char *graphics_path; /* path to optional custom graphics set (level only) */ + char *sounds_path; /* path to optional custom sounds set (level only) */ + char *music_path; /* path to optional custom music set (level only) */ + int levels; /* number of levels in level series */ int first_level; /* first level number (to allow start with 0 or 1) */ int last_level; /* last level number (automatically calculated) */ int sort_priority; /* sort levels by 'sort_priority' and then by name */ + boolean level_group; /* directory contains more level series directories */ boolean parent_link; /* entry links back to parent directory */ boolean user_defined; /* user defined levels are stored in home directory */ boolean readonly; /* readonly levels can not be changed with editor */ + int color; /* color to use on selection screen for this level */ char *class_desc; /* description of level series class */ int handicap_level; /* number of the lowest unsolved level */ @@ -376,6 +443,7 @@ struct TreeInfo typedef struct TreeInfo TreeInfo; typedef struct TreeInfo LevelDirTree; +typedef struct TreeInfo ArtworkDirTree; typedef struct TreeInfo GraphicsDirTree; typedef struct TreeInfo SoundsDirTree; typedef struct TreeInfo MusicDirTree; @@ -389,9 +457,50 @@ struct ArtworkInfo MusicDirTree *mus_first; MusicDirTree *mus_current; - char *graphics_set_current; - char *sounds_set_current; - char *music_set_current; + char *gfx_current_identifier; + char *snd_current_identifier; + char *mus_current_identifier; +}; + +struct ConfigInfo +{ + char *token; + char *value; +}; + +struct FileInfo +{ + char *token; + + char *default_filename; + char *filename; + + int *default_parameter; /* array of file parameters */ + int *parameter; /* array of file parameters */ +}; + +struct ListNodeInfo +{ + char *source_filename; /* primary key for node list */ + int num_references; +}; + +struct ArtworkListInfo +{ + int type; /* type of artwork */ + + int num_file_list_entries; + int num_suffix_list_entries; + + struct FileInfo *file_list; /* static artwork file array */ + struct ConfigInfo *suffix_list; /* parameter suffixes array */ + + struct ListNodeInfo **artwork_list; /* static artwork node array */ + + struct ListNode *content_list; /* dynamic artwork node list */ + + void *(*load_artwork)(char *); /* constructor function */ + void (*free_artwork)(void *); /* destructor function */ };