X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=d05943775b1e7de7aba3bf502239588bbae01ae4;hb=2a357b702b5ceb9bf9173ac02f68cf42340b3158;hp=a9f1efa1786ad01efeb85cb7b8d2321da3640dee;hpb=5d25c2fc3934b3d7e6b02465361569d3a0033bae;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index a9f1efa1..d0594377 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -126,6 +126,11 @@ #define ANIM_RANDOM (1 << 4) #define ANIM_REVERSE (1 << 5) +/* values for special (non game element) animation modes */ +#define ANIM_HORIZONTAL (1 << 6) +#define ANIM_VERTICAL (1 << 7) + +#define ANIM_DEFAULT ANIM_LOOP /* values for redraw_mask */ #define REDRAW_NONE (0) @@ -152,6 +157,12 @@ #define REDRAW_FPS (1 << 11) #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) +#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ + y >= gfx.sy && y < gfx.sy + gfx.sysize) +#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \ + y >= gfx.dy && y < gfx.dy + gfx.dysize) +#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \ + y >= gfx.vy && y < gfx.vy + gfx.vysize) /* values for mouse cursor */ #define CURSOR_DEFAULT 0 @@ -170,6 +181,9 @@ /* default name for unknown player names */ #define ANONYMOUS_NAME "anonymous" +/* default for other unknown names */ +#define UNKNOWN_NAME "unknown" + /* default name for new levels */ #define NAMELESS_LEVEL_NAME "nameless level" @@ -198,6 +212,7 @@ #define RO_BASE_PATH RO_GAME_DIR #define RW_BASE_PATH RW_GAME_DIR +/* directory names */ #define GRAPHICS_DIRECTORY "graphics" #define SOUNDS_DIRECTORY "sounds" #define MUSIC_DIRECTORY "music" @@ -216,6 +231,37 @@ #define MUS_CLASSIC_SUBDIR "mus_orig" #endif +/* file names and filename extensions */ +#if !defined(PLATFORM_MSDOS) +#define LEVELSETUP_DIRECTORY "levelsetup" +#define SETUP_FILENAME "setup.conf" +#define LEVELSETUP_FILENAME "levelsetup.conf" +#define EDITORSETUP_FILENAME "editorsetup.conf" +#define HELPANIM_FILENAME "helpanim.conf" +#define HELPTEXT_FILENAME "helptext.conf" +#define LEVELINFO_FILENAME "levelinfo.conf" +#define GRAPHICSINFO_FILENAME "graphicsinfo.conf" +#define SOUNDSINFO_FILENAME "soundsinfo.conf" +#define MUSICINFO_FILENAME "musicinfo.conf" +#define LEVELFILE_EXTENSION "level" +#define TAPEFILE_EXTENSION "tape" +#define SCOREFILE_EXTENSION "score" +#else +#define LEVELSETUP_DIRECTORY "lvlsetup" +#define SETUP_FILENAME "setup.cnf" +#define LEVELSETUP_FILENAME "lvlsetup.cnf" +#define EDITORSETUP_FILENAME "edsetup.cnf" +#define HELPANIM_FILENAME "helpanim.conf" +#define HELPTEXT_FILENAME "helptext.conf" +#define LEVELINFO_FILENAME "lvlinfo.cnf" +#define GRAPHICSINFO_FILENAME "gfxinfo.cnf" +#define SOUNDSINFO_FILENAME "sndinfo.cnf" +#define MUSICINFO_FILENAME "musinfo.cnf" +#define LEVELFILE_EXTENSION "lvl" +#define TAPEFILE_EXTENSION "tap" +#define SCOREFILE_EXTENSION "sco" +#endif + /* areas in bitmap PIX_DOOR */ /* meaning in PIX_DB_DOOR: (3 PAGEs) @@ -238,12 +284,11 @@ /* macros for version handling */ -#define VERSION_IDENT(x,y,z) ((x) * 1000000 + (y) * 10000 + (z) * 100) -#define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r)) #define VERSION_MAJOR(x) ((x) / 1000000) #define VERSION_MINOR(x) (((x) % 1000000) / 10000) #define VERSION_PATCH(x) (((x) % 10000) / 100) -#define VERSION_RELEASE(x) ((x) % 100) +#define VERSION_BUILD(x) ((x) % 100) +#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d)) /* macros for parent/child process identification */ @@ -319,6 +364,30 @@ (artwork).snd_current_identifier : \ (artwork).mus_current_identifier) +#define ARTWORKINFO_FILENAME(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + GRAPHICSINFO_FILENAME : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + SOUNDSINFO_FILENAME : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + MUSICINFO_FILENAME : "") + +#define ARTWORK_DIRECTORY(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + GRAPHICS_DIRECTORY : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + SOUNDS_DIRECTORY : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + MUSIC_DIRECTORY : "") + +#define OPTIONS_ARTWORK_DIRECTORY(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + options.graphics_directory : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + options.sounds_directory : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + options.music_directory : "") + /* type definitions */ typedef int (*EventFilter)(const Event *); @@ -485,6 +554,9 @@ struct SetupEditorInfo boolean el_chars; boolean el_custom; boolean el_custom_more; + boolean el_user_defined; + + boolean el_headlines; }; struct SetupShortcutInfo @@ -571,6 +643,8 @@ struct TreeInfo int last_level; /* last level number (automatically calculated) */ int sort_priority; /* sort levels by 'sort_priority' and then by name */ + boolean latest_engine;/* force level set to use the latest game engine */ + boolean level_group; /* directory contains more level series directories */ boolean parent_link; /* entry links back to parent directory */ boolean user_defined; /* user defined levels are stored in home directory */