X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=c0fc43600c3cec35618f05c17ba64fae3c7eefee;hb=fda8c9f42aa13663ad6b2f698da787a7280b9965;hp=007e02d3542f7583735f555a5889b0f71a839e30;hpb=c8a5fd317789166da7aafff91d43672f69c78729;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 007e02d3..c0fc4360 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -55,10 +55,10 @@ #define DEFAULT_KEY_DOWN KSYM_Down #if defined(PLATFORM_MACOSX) #define DEFAULT_KEY_SNAP KSYM_Control_L -#define DEFAULT_KEY_BOMB KSYM_KP_Enter +#define DEFAULT_KEY_DROP KSYM_KP_Enter #else -#define DEFAULT_KEY_SNAP KSYM_Shift_L -#define DEFAULT_KEY_BOMB KSYM_Shift_R +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_Control_R #endif #define DEFAULT_KEY_OKAY KSYM_Return #define DEFAULT_KEY_CANCEL KSYM_Escape @@ -99,13 +99,18 @@ #define BUTTON_1 4 #define BUTTON_2 5 -/* values for move direction and special "button" key bitmasks */ +/* values for move directions and special "button" key bitmasks */ #define MV_NO_MOVING 0 #define MV_LEFT (1 << MV_BIT_LEFT) #define MV_RIGHT (1 << MV_BIT_RIGHT) #define MV_UP (1 << MV_BIT_UP) #define MV_DOWN (1 << MV_BIT_DOWN) +#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT) +#define MV_VERTICAL (MV_UP | MV_DOWN) +#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) +#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS) + #define KEY_BUTTON_1 (1 << BUTTON_1) #define KEY_BUTTON_2 (1 << BUTTON_2) #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) @@ -116,6 +121,11 @@ (x) == MV_RIGHT ? MV_BIT_RIGHT : \ (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) +#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \ + (x) == MV_RIGHT ? MV_LEFT : \ + (x) == MV_UP ? MV_DOWN : \ + (x) == MV_DOWN ? MV_UP : MV_NO_MOVING) + /* values for animation mode (frame order and direction) */ #define ANIM_NONE 0 @@ -157,6 +167,12 @@ #define REDRAW_FPS (1 << 11) #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) +#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ + y >= gfx.sy && y < gfx.sy + gfx.sysize) +#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \ + y >= gfx.dy && y < gfx.dy + gfx.dysize) +#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \ + y >= gfx.vy && y < gfx.vy + gfx.vysize) /* values for mouse cursor */ #define CURSOR_DEFAULT 0 @@ -175,6 +191,9 @@ /* default name for unknown player names */ #define ANONYMOUS_NAME "anonymous" +/* default for other unknown names */ +#define UNKNOWN_NAME "unknown" + /* default name for new levels */ #define NAMELESS_LEVEL_NAME "nameless level" @@ -203,6 +222,7 @@ #define RO_BASE_PATH RO_GAME_DIR #define RW_BASE_PATH RW_GAME_DIR +/* directory names */ #define GRAPHICS_DIRECTORY "graphics" #define SOUNDS_DIRECTORY "sounds" #define MUSIC_DIRECTORY "music" @@ -221,6 +241,37 @@ #define MUS_CLASSIC_SUBDIR "mus_orig" #endif +/* file names and filename extensions */ +#if !defined(PLATFORM_MSDOS) +#define LEVELSETUP_DIRECTORY "levelsetup" +#define SETUP_FILENAME "setup.conf" +#define LEVELSETUP_FILENAME "levelsetup.conf" +#define EDITORSETUP_FILENAME "editorsetup.conf" +#define HELPANIM_FILENAME "helpanim.conf" +#define HELPTEXT_FILENAME "helptext.conf" +#define LEVELINFO_FILENAME "levelinfo.conf" +#define GRAPHICSINFO_FILENAME "graphicsinfo.conf" +#define SOUNDSINFO_FILENAME "soundsinfo.conf" +#define MUSICINFO_FILENAME "musicinfo.conf" +#define LEVELFILE_EXTENSION "level" +#define TAPEFILE_EXTENSION "tape" +#define SCOREFILE_EXTENSION "score" +#else +#define LEVELSETUP_DIRECTORY "lvlsetup" +#define SETUP_FILENAME "setup.cnf" +#define LEVELSETUP_FILENAME "lvlsetup.cnf" +#define EDITORSETUP_FILENAME "edsetup.cnf" +#define HELPANIM_FILENAME "helpanim.cnf" +#define HELPTEXT_FILENAME "helptext.cnf" +#define LEVELINFO_FILENAME "lvlinfo.cnf" +#define GRAPHICSINFO_FILENAME "gfxinfo.cnf" +#define SOUNDSINFO_FILENAME "sndinfo.cnf" +#define MUSICINFO_FILENAME "musinfo.cnf" +#define LEVELFILE_EXTENSION "lvl" +#define TAPEFILE_EXTENSION "tap" +#define SCOREFILE_EXTENSION "sco" +#endif + /* areas in bitmap PIX_DOOR */ /* meaning in PIX_DB_DOOR: (3 PAGEs) @@ -229,7 +280,11 @@ PAGEX3: buffer for animations */ -#define DOOR_GFX_PAGESIZE (gfx.dxsize) +/* these values are hard-coded to be able to use them in initialization */ +#define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */ +#define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */ + +#define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH) #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE) @@ -239,16 +294,15 @@ #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEY1 (0) -#define DOOR_GFX_PAGEY2 (gfx.dysize) +#define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT) /* macros for version handling */ -#define VERSION_IDENT(x,y,z) ((x) * 1000000 + (y) * 10000 + (z) * 100) -#define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r)) #define VERSION_MAJOR(x) ((x) / 1000000) #define VERSION_MINOR(x) (((x) % 1000000) / 10000) #define VERSION_PATCH(x) (((x) % 10000) / 100) -#define VERSION_RELEASE(x) ((x) % 100) +#define VERSION_BUILD(x) ((x) % 100) +#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d)) /* macros for parent/child process identification */ @@ -324,6 +378,30 @@ (artwork).snd_current_identifier : \ (artwork).mus_current_identifier) +#define ARTWORKINFO_FILENAME(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + GRAPHICSINFO_FILENAME : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + SOUNDSINFO_FILENAME : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + MUSICINFO_FILENAME : "") + +#define ARTWORK_DIRECTORY(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + GRAPHICS_DIRECTORY : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + SOUNDS_DIRECTORY : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + MUSIC_DIRECTORY : "") + +#define OPTIONS_ARTWORK_DIRECTORY(type) \ + ((type) == ARTWORK_TYPE_GRAPHICS ? \ + options.graphics_directory : \ + (type) == ARTWORK_TYPE_SOUNDS ? \ + options.sounds_directory : \ + (type) == ARTWORK_TYPE_MUSIC ? \ + options.music_directory : "") + /* type definitions */ typedef int (*EventFilter)(const Event *); @@ -457,18 +535,13 @@ struct SetupJoystickInfo int xleft, xmiddle, xright; int yupper, ymiddle, ylower; - int snap; - int bomb; + int snap, drop; }; struct SetupKeyboardInfo { - Key left; - Key right; - Key up; - Key down; - Key snap; - Key bomb; + Key left, right, up, down; + Key snap, drop; }; struct SetupInputInfo @@ -482,6 +555,7 @@ struct SetupEditorInfo { boolean el_boulderdash; boolean el_emerald_mine; + boolean el_emerald_mine_club; boolean el_more; boolean el_sokoban; boolean el_supaplex; @@ -490,6 +564,7 @@ struct SetupEditorInfo boolean el_chars; boolean el_custom; boolean el_custom_more; + boolean el_user_defined; boolean el_headlines; }; @@ -557,7 +632,7 @@ struct TreeInfo /* fields for "type == TREE_TYPE_LEVEL_DIR" */ - char *filename; /* tree info sub-directory basename (may be ".") */ + char *subdir; /* tree info sub-directory basename (may be ".") */ char *fullpath; /* complete path relative to tree base directory */ char *basepath; /* absolute base path of tree base directory */ char *identifier; /* identifier string for configuration files */ @@ -565,6 +640,7 @@ struct TreeInfo char *name_sorting; /* optional sorting name for correct name sorting */ char *author; /* level or artwork author name */ char *imported_from; /* optional comment for imported levels or artwork */ + char *imported_by; /* optional comment for imported levels or artwork */ char *graphics_set; /* optional custom graphics set (level tree only) */ char *sounds_set; /* optional custom sounds set (level tree only) */ @@ -573,15 +649,21 @@ struct TreeInfo char *sounds_path; /* path to optional custom sounds set (level only) */ char *music_path; /* path to optional custom music set (level only) */ + char *level_filename; /* filename of level file (for packed level file) */ + char *level_filetype; /* type of levels in level directory or level file */ + int levels; /* number of levels in level series */ int first_level; /* first level number (to allow start with 0 or 1) */ int last_level; /* last level number (automatically calculated) */ int sort_priority; /* sort levels by 'sort_priority' and then by name */ + boolean latest_engine;/* force level set to use the latest game engine */ + boolean level_group; /* directory contains more level series directories */ boolean parent_link; /* entry links back to parent directory */ boolean user_defined; /* user defined levels are stored in home directory */ boolean readonly; /* readonly levels can not be changed with editor */ + boolean handicap; /* level set has no handicap when set to "false" */ int color; /* color to use on selection screen for this level */ char *class_desc; /* description of level series class */ @@ -616,6 +698,12 @@ struct ValueTextInfo }; struct ConfigInfo +{ + char *token; + char *value; +}; + +struct ConfigTypeInfo { char *token; char *value; @@ -675,7 +763,7 @@ struct ArtworkListInfo struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */ int num_suffix_list_entries; - struct ConfigInfo *suffix_list; /* parameter suffixes array */ + struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */ int num_base_prefixes; int num_ext1_suffixes; @@ -792,7 +880,7 @@ Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); Bitmap *ZoomBitmap(Bitmap *, int, int); -void CreateBitmapWithSmallBitmaps(Bitmap *); +void CreateBitmapWithSmallBitmaps(Bitmap *, int); void SetMouseCursor(int);