X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=bf7ec1a4306200bf146ed2e6047eab6925aa2bf9;hb=224535bfe9ef9bfae63168c8ed99c2b70d2f44b1;hp=e93122a8099b33d9daf44d567e7faf2020ff7227;hpb=a4e95e0a6d4b53732ea0a585be0b6df55ae41e42;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index e93122a8..bf7ec1a4 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -614,6 +614,9 @@ // default value for undefined levelset #define UNDEFINED_LEVELSET "[NONE]" +// default value for undefined password +#define UNDEFINED_PASSWORD "[undefined]" + // default value for undefined parameter #define ARG_DEFAULT "[DEFAULT]" @@ -624,13 +627,11 @@ // default value for off-screen positions #define POS_OFFSCREEN (-1000000) -// definitions for game sub-directories -#ifndef RO_GAME_DIR -#define RO_GAME_DIR "." +// definitions for game base path and sub-directories +#ifndef BASE_PATH +#define BASE_PATH "." #endif -#define RO_BASE_PATH RO_GAME_DIR - // directory names #define GRAPHICS_DIRECTORY "graphics" #define SOUNDS_DIRECTORY "sounds" @@ -1012,6 +1013,8 @@ struct ProgramInfo void (*exit_message_function)(char *, va_list); void (*exit_function)(int); + char *system_uuid; // initialized when reading first setup file + boolean headless; }; @@ -1040,7 +1043,7 @@ struct OptionInfo char *server_host; int server_port; - char *ro_base_directory; + char *base_directory; char *level_directory; char *graphics_directory; char *sounds_directory; @@ -1049,6 +1052,7 @@ struct OptionInfo char *conf_directory; char *execute_command; + char *tape_log_filename; char *special_flags; char *debug_mode; @@ -1429,6 +1433,9 @@ struct SetupInfo { char *player_name; + char *player_uuid; + char *system_uuid; + boolean multiple_users; boolean sound; @@ -1472,7 +1479,8 @@ struct SetupInfo int game_frame_delay; boolean sp_show_border_elements; boolean small_game_graphics; - boolean show_snapshot_buttons; + boolean show_load_save_buttons; + boolean show_undo_redo_buttons; boolean only_show_local_scores; char *graphics_set; @@ -1492,6 +1500,7 @@ struct SetupInfo boolean api_server; char *api_server_hostname; + char *api_server_password; struct SetupAutoSetupInfo auto_setup; struct SetupLevelSetupInfo level_setup; @@ -1954,6 +1963,7 @@ Bitmap *LoadImage(char *); Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); +Bitmap *ZoomBitmap(Bitmap *, int, int); void ReCreateGameTileSizeBitmap(Bitmap **); void CreateBitmapWithSmallBitmaps(Bitmap **, int, int); void CreateBitmapTextures(Bitmap **);