X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=bc0256361c86adf56dc712ed007f7a62147f32ab;hb=2c2b1d42b803d35d9f55ce68bf1339dcde6f158a;hp=dbaa3ddf1c25df11a7946e73b6b48567e4915504;hpb=615a8c2934804dacec082ba713078d9fd7070b12;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index dbaa3ddf..bc025636 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -77,25 +77,25 @@ #define NUM_DIRECTIONS 4 -/* values for special move patterns (stored in level files) */ -#define MV_BIT_HORIZONTAL 4 -#define MV_BIT_VERTICAL 5 -#define MV_BIT_ALL_DIRECTIONS 6 -#define MV_BIT_TOWARDS_PLAYER 7 -#define MV_BIT_AWAY_FROM_PLAYER 8 -#define MV_BIT_ALONG_LEFT_SIDE 9 -#define MV_BIT_ALONG_RIGHT_SIDE 10 +/* values for special "button" bitmasks (effective at runtime) */ +#define BUTTON_1 4 +#define BUTTON_2 5 -#define NUM_MOVE_PATTERNS 11 +/* values for special move patterns (stored in level files) */ +#define MV_BIT_TOWARDS_PLAYER 6 +#define MV_BIT_AWAY_FROM_PLAYER 7 +#define MV_BIT_ALONG_LEFT_SIDE 8 +#define MV_BIT_ALONG_RIGHT_SIDE 9 -/* values for move direction and special "button" key bitmasks */ +/* values for move direction/pattern and special "button" key bitmasks */ #define MV_NO_MOVING 0 #define MV_LEFT (1 << MV_BIT_LEFT) #define MV_RIGHT (1 << MV_BIT_RIGHT) #define MV_UP (1 << MV_BIT_UP) #define MV_DOWN (1 << MV_BIT_DOWN) -#define KEY_BUTTON_1 (1 << 4) -#define KEY_BUTTON_2 (1 << 5) + +#define KEY_BUTTON_1 (1 << BUTTON_1) +#define KEY_BUTTON_2 (1 << BUTTON_2) #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2) #define KEY_ACTION (KEY_MOTION | KEY_BUTTON) @@ -104,6 +104,14 @@ (x) == MV_RIGHT ? MV_BIT_RIGHT : \ (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) +#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT) +#define MV_VERTICAL (MV_UP | MV_DOWN) +#define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL) +#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS) +#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER) +#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER) +#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE) +#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE) /* values for button status */ #define MB_NOT_PRESSED FALSE