X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=b7da38b53adcd21081a749a56c6609c8d36ddf37;hb=8ee589f9bf992e6acbdf488f302a7268dc65cc9c;hp=1011f1a93ca2d62c15e38f8d566bbe43947ecea7;hpb=d0409bd76aa84a8745ec2ea6d8a5480c8bea0bcd;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 1011f1a9..b7da38b5 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -47,9 +47,9 @@ #define WINDOW_SCALING_NOT_AVAILABLE FALSE #define WINDOW_SCALING_AVAILABLE TRUE -#define MIN_WINDOW_SCALING_PERCENT 50 +#define MIN_WINDOW_SCALING_PERCENT 30 #define STD_WINDOW_SCALING_PERCENT 100 -#define MAX_WINDOW_SCALING_PERCENT 300 +#define MAX_WINDOW_SCALING_PERCENT 400 #define STEP_WINDOW_SCALING_PERCENT 10 /* values for window scaling quality */ @@ -192,11 +192,12 @@ #define DRAW_GLOBAL_ANIM_STAGE_1 1 #define DRAW_GLOBAL_ANIM_STAGE_2 2 -/* values for drawing target for global border */ -#define DRAW_BORDER_TO_BACKBUFFER 0 -#define DRAW_BORDER_TO_SCREEN 1 -#define DRAW_BORDER_TO_FADE_SOURCE 2 -#define DRAW_BORDER_TO_FADE_TARGET 3 +/* values for drawing target (various functions) */ +#define DRAW_TO_BACKBUFFER 0 +#define DRAW_TO_FIELDBUFFER 1 +#define DRAW_TO_SCREEN 2 +#define DRAW_TO_FADE_SOURCE 3 +#define DRAW_TO_FADE_TARGET 4 /* values for move directions and special "button" key bitmasks */ #define MV_NONE 0