X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=b6c2ad3b465f74274944449c2886183a3b737731;hb=3c53030b9e20c59004046274e94eff2ee90d0ab5;hp=df95c9d336ff7ed064fb095c09572b5149b947b0;hpb=0c6144aa1196e8121ba38716f9f95836d0ccbb9e;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index df95c9d3..b6c2ad3b 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -285,7 +285,18 @@ REDRAW_TILES | \ REDRAW_MICROLEVEL) #define REDRAW_FPS (1 << 11) + +#if defined(TARGET_X11) +/* on old-style, classic and potentially slow graphics systems, redraw single + tiles instead of the whole playfield unless a certain threshold is reached; + when using the X11 target, this method should still be fast on all systems */ #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) +#else +/* on modern graphics systems and when using the SDL target, this tile redraw + optimization can slow things down a lot due to many small blits compared to + one single playfield-sized blit (especially observed on Mac OS X with SDL) */ +#define REDRAWTILES_THRESHOLD 0 +#endif #define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ y >= gfx.sy && y < gfx.sy + gfx.sysize) @@ -640,9 +651,11 @@ typedef int (*EventFilter)(const Event *); struct ProgramInfo { - char *command_basepath; /* directory that contains the program */ + char *command_basepath; /* path to the program binary */ char *command_basename; /* base filename of the program binary */ + char *maindata_path; /* main game data (installation) directory */ + char *userdata_subdir; /* personal user game data directory */ char *userdata_subdir_unix; /* personal user game data directory (Unix) */ char *userdata_path; /* resulting full path to game data directory */ @@ -933,6 +946,10 @@ struct SetupInfo int override_level_sounds; /* not boolean -- can also be "AUTO" */ int override_level_music; /* not boolean -- can also be "AUTO" */ + int volume_simple; + int volume_loops; + int volume_music; + struct SetupEditorInfo editor; struct SetupEditorCascadeInfo editor_cascade; struct SetupShortcutInfo shortcut;