X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=afd737d1b8ecca5319975f6fe1115765b4f42a86;hb=7530e229728f4d1ea54ab8e4393029f34a4a2618;hp=ad89c320722276631d38f4d766c5ef5e09c04812;hpb=1e56877fb87c1004b98e6c5fbb1132da2178b46e;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index ad89c320..afd737d1 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -791,9 +791,10 @@ #define TREE_TYPE_LEVEL_DIR 3 #define TREE_TYPE_LEVEL_NR 4 #define TREE_TYPE_PLAYER_NAME 5 +#define TREE_TYPE_SCORE_ENTRY 6 #define NUM_BASE_TREE_TYPES 4 -#define NUM_TREE_TYPES 6 +#define NUM_TREE_TYPES 7 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \ (type) == TREE_TYPE_SOUNDS_DIR || \ @@ -807,12 +808,15 @@ #define INFOTEXT_LEVEL_DIR "Level Sets" #define INFOTEXT_LEVEL_NR "Levels" #define INFOTEXT_PLAYER_NAME "Players & Teams" +#define INFOTEXT_SCORE_ENTRY "Hall of Fame" #define BACKLINK_TEXT_MAIN ".. (main menu)" #define BACKLINK_TEXT_SETUP ".. (setup menu)" #define BACKLINK_TEXT_PARENT ".. (parent directory)" -#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \ +#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \ + INFOTEXT_SCORE_ENTRY : \ + (t) == TREE_TYPE_PLAYER_NAME ? \ INFOTEXT_PLAYER_NAME : \ (t) == TREE_TYPE_LEVEL_NR ? \ INFOTEXT_LEVEL_NR : \ @@ -826,7 +830,8 @@ INFOTEXT_MUSIC_DIR : \ INFOTEXT_UNDEFINED) -#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \ +#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY || \ + (t) == TREE_TYPE_LEVEL_DIR ? \ BACKLINK_TEXT_MAIN : \ BACKLINK_TEXT_SETUP) @@ -1472,6 +1477,7 @@ struct SetupInfo int engine_snapshot_memory; boolean fade_screens; boolean autorecord; + boolean auto_pause_on_start; boolean show_titlescreen; boolean quick_doors; boolean team_mode; @@ -1600,6 +1606,7 @@ struct TreeInfo int first_level; // first level number (to allow start with 0 or 1) int last_level; // last level number (automatically calculated) int sort_priority; // sort levels by 'sort_priority' and then by name + int pos; // custom position information of node in tree boolean latest_engine;// force level set to use the latest game engine