X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=af77480abe36323f6f0366d45c1a99cddae4a249;hb=eb2a6b376490956d2f47cdbf66f1a5f7b5ade2e0;hp=cf2bf1632f66a0289e1c4f1bef5c7724ea2a189b;hpb=0d2fcc38f14413196242563d64a2d2b52cf28d68;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index cf2bf163..af77480a 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -148,7 +148,7 @@ #define USE_TOUCH_INPUT_OVERLAY #define USE_COMPLETE_DISPLAY #define HAS_SCREEN_KEYBOARD -#define SCREEN_KEYBOARD_POS(h) ((h) / 2) +#define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100) #endif // values for drag-and-drop support (some parts not added before SDL 2.0.5) @@ -657,7 +657,7 @@ #define DOCS_DIRECTORY "docs" #define ELEMENTS_DIRECTORY "elements" #define CREDITS_DIRECTORY "credits" -#define INFO_DIRECTORY "info" +#define PROGRAM_INFO_DIRECTORY "program" #define CACHE_DIRECTORY "cache" #define CONF_DIRECTORY "conf" #define NETWORK_DIRECTORY "network" @@ -1623,6 +1623,9 @@ struct TreeInfo char *special_flags; // flags for special actions performed on level file + char *empty_level_name; // name pattern if level title is "nameless level" + boolean force_level_name; // force also renaming non-nameless level titles + int levels; // number of levels in level series int first_level; // first level number (to allow start with 0 or 1) int last_level; // last level number (automatically calculated)