X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=af6b95a259e841b9775811103dd640ad1317be01;hb=5dd3c868d9df906623a5fc0ff2124655a14e3715;hp=d1c41d2a91164a39378f07590767a0b548bf61c3;hpb=1bd9644544424ed912d886777c6e8ed387aac24a;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index d1c41d2a..af6b95a2 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -55,10 +55,10 @@ #define DEFAULT_KEY_DOWN KSYM_Down #if defined(PLATFORM_MACOSX) #define DEFAULT_KEY_SNAP KSYM_Control_L -#define DEFAULT_KEY_BOMB KSYM_KP_Enter +#define DEFAULT_KEY_DROP KSYM_KP_Enter #else -#define DEFAULT_KEY_SNAP KSYM_Shift_L -#define DEFAULT_KEY_BOMB KSYM_Shift_R +#define DEFAULT_KEY_SNAP KSYM_Control_L +#define DEFAULT_KEY_DROP KSYM_Control_R #endif #define DEFAULT_KEY_OKAY KSYM_Return #define DEFAULT_KEY_CANCEL KSYM_Escape @@ -157,6 +157,12 @@ #define REDRAW_FPS (1 << 11) #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) +#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \ + y >= gfx.sy && y < gfx.sy + gfx.sysize) +#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \ + y >= gfx.dy && y < gfx.dy + gfx.dysize) +#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \ + y >= gfx.vy && y < gfx.vy + gfx.vysize) /* values for mouse cursor */ #define CURSOR_DEFAULT 0 @@ -175,6 +181,9 @@ /* default name for unknown player names */ #define ANONYMOUS_NAME "anonymous" +/* default for other unknown names */ +#define UNKNOWN_NAME "unknown" + /* default name for new levels */ #define NAMELESS_LEVEL_NAME "nameless level" @@ -227,6 +236,9 @@ #define LEVELSETUP_DIRECTORY "levelsetup" #define SETUP_FILENAME "setup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" +#define EDITORSETUP_FILENAME "editorsetup.conf" +#define HELPANIM_FILENAME "helpanim.conf" +#define HELPTEXT_FILENAME "helptext.conf" #define LEVELINFO_FILENAME "levelinfo.conf" #define GRAPHICSINFO_FILENAME "graphicsinfo.conf" #define SOUNDSINFO_FILENAME "soundsinfo.conf" @@ -238,6 +250,9 @@ #define LEVELSETUP_DIRECTORY "lvlsetup" #define SETUP_FILENAME "setup.cnf" #define LEVELSETUP_FILENAME "lvlsetup.cnf" +#define EDITORSETUP_FILENAME "edsetup.cnf" +#define HELPANIM_FILENAME "helpanim.conf" +#define HELPTEXT_FILENAME "helptext.conf" #define LEVELINFO_FILENAME "lvlinfo.cnf" #define GRAPHICSINFO_FILENAME "gfxinfo.cnf" #define SOUNDSINFO_FILENAME "sndinfo.cnf" @@ -269,12 +284,11 @@ /* macros for version handling */ -#define VERSION_IDENT(x,y,z) ((x) * 1000000 + (y) * 10000 + (z) * 100) -#define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r)) #define VERSION_MAJOR(x) ((x) / 1000000) #define VERSION_MINOR(x) (((x) % 1000000) / 10000) #define VERSION_PATCH(x) (((x) % 10000) / 100) -#define VERSION_RELEASE(x) ((x) % 100) +#define VERSION_BUILD(x) ((x) % 100) +#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d)) /* macros for parent/child process identification */ @@ -507,18 +521,13 @@ struct SetupJoystickInfo int xleft, xmiddle, xright; int yupper, ymiddle, ylower; - int snap; - int bomb; + int snap, drop; }; struct SetupKeyboardInfo { - Key left; - Key right; - Key up; - Key down; - Key snap; - Key bomb; + Key left, right, up, down; + Key snap, drop; }; struct SetupInputInfo @@ -540,6 +549,7 @@ struct SetupEditorInfo boolean el_chars; boolean el_custom; boolean el_custom_more; + boolean el_user_defined; boolean el_headlines; }; @@ -607,7 +617,7 @@ struct TreeInfo /* fields for "type == TREE_TYPE_LEVEL_DIR" */ - char *filename; /* tree info sub-directory basename (may be ".") */ + char *subdir; /* tree info sub-directory basename (may be ".") */ char *fullpath; /* complete path relative to tree base directory */ char *basepath; /* absolute base path of tree base directory */ char *identifier; /* identifier string for configuration files */ @@ -623,11 +633,16 @@ struct TreeInfo char *sounds_path; /* path to optional custom sounds set (level only) */ char *music_path; /* path to optional custom music set (level only) */ + char *level_filename; /* filename of level file (for packed level file) */ + char *level_filetype; /* type of levels in level directory or level file */ + int levels; /* number of levels in level series */ int first_level; /* first level number (to allow start with 0 or 1) */ int last_level; /* last level number (automatically calculated) */ int sort_priority; /* sort levels by 'sort_priority' and then by name */ + boolean latest_engine;/* force level set to use the latest game engine */ + boolean level_group; /* directory contains more level series directories */ boolean parent_link; /* entry links back to parent directory */ boolean user_defined; /* user defined levels are stored in home directory */