X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=a5e0b22eba295bc28cd03645f49bcbaec44e293f;hb=732fd648f26b307fa3ab0e2c44ec06eb28d6f0d6;hp=dbaa3ddf1c25df11a7946e73b6b48567e4915504;hpb=615a8c2934804dacec082ba713078d9fd7070b12;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index dbaa3ddf..a5e0b22e 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -68,8 +68,26 @@ #define DEFAULT_KEY_LOAD_GAME KSYM_F2 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space +/* values for key_status */ +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE -/* values for basic move directions (effective at runtime) */ +/* values for button status */ +#define MB_NOT_PRESSED FALSE +#define MB_NOT_RELEASED TRUE +#define MB_RELEASED FALSE +#define MB_PRESSED TRUE +#define MB_MENU_CHOICE FALSE +#define MB_MENU_MARK TRUE +#define MB_MENU_INITIALIZE (-1) +#define MB_MENU_LEAVE (-2) +#define MB_LEFTBUTTON 1 +#define MB_MIDDLEBUTTON 2 +#define MB_RIGHTBUTTON 3 + + +/* values for move directions */ #define MV_BIT_LEFT 0 #define MV_BIT_RIGHT 1 #define MV_BIT_UP 2 @@ -77,16 +95,9 @@ #define NUM_DIRECTIONS 4 -/* values for special move patterns (stored in level files) */ -#define MV_BIT_HORIZONTAL 4 -#define MV_BIT_VERTICAL 5 -#define MV_BIT_ALL_DIRECTIONS 6 -#define MV_BIT_TOWARDS_PLAYER 7 -#define MV_BIT_AWAY_FROM_PLAYER 8 -#define MV_BIT_ALONG_LEFT_SIDE 9 -#define MV_BIT_ALONG_RIGHT_SIDE 10 - -#define NUM_MOVE_PATTERNS 11 +/* values for special "button" bitmasks */ +#define BUTTON_1 4 +#define BUTTON_2 5 /* values for move direction and special "button" key bitmasks */ #define MV_NO_MOVING 0 @@ -94,8 +105,9 @@ #define MV_RIGHT (1 << MV_BIT_RIGHT) #define MV_UP (1 << MV_BIT_UP) #define MV_DOWN (1 << MV_BIT_DOWN) -#define KEY_BUTTON_1 (1 << 4) -#define KEY_BUTTON_2 (1 << 5) + +#define KEY_BUTTON_1 (1 << BUTTON_1) +#define KEY_BUTTON_2 (1 << BUTTON_2) #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2) #define KEY_ACTION (KEY_MOTION | KEY_BUTTON) @@ -105,20 +117,6 @@ (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN) -/* values for button status */ -#define MB_NOT_PRESSED FALSE -#define MB_NOT_RELEASED TRUE -#define MB_RELEASED FALSE -#define MB_PRESSED TRUE -#define MB_MENU_CHOICE FALSE -#define MB_MENU_MARK TRUE -#define MB_MENU_INITIALIZE (-1) -#define MB_MENU_LEAVE (-2) -#define MB_LEFTBUTTON 1 -#define MB_MIDDLEBUTTON 2 -#define MB_RIGHTBUTTON 3 - - /* values for animation mode (frame order and direction) */ #define ANIM_NONE 0 #define ANIM_LOOP (1 << 0) @@ -683,8 +681,8 @@ void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, char *, char *, char *, int); void InitExitFunction(void (*exit_function)(int)); -void InitPlatformDependantStuff(void); -void ClosePlatformDependantStuff(void); +void InitPlatformDependentStuff(void); +void ClosePlatformDependentStuff(void); void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *); void InitGfxDoor1Info(int, int, int, int); @@ -742,6 +740,8 @@ inline void InitEventFilter(EventFilter); inline boolean PendingEvent(void); inline void NextEvent(Event *event); inline Key GetEventKey(KeyEvent *, boolean); +inline KeyMod HandleKeyModState(Key, int); +inline KeyMod GetKeyModState(); inline boolean CheckCloseWindowEvent(ClientMessageEvent *); inline void InitJoysticks();